| Age | Commit message (Collapse) | Author |
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The present semaphore is being signalled by the call to acquire the
swapchain image. This semaphore is meant to be waited on when rendering
to the swapchain image. Currently it is waited on when presenting, but
moving its usage to be waited on in the command buffer submission allows
for proper usage of this semaphore.
Fixes the device lost when launching titles on the Intel Linux Mesa driver.
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structured_control_flow: Add DemoteCombinationPass
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Project <tentative title>: Rework Garbage Collection.
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vk_blit_screen: Fix non-accelerated texture size calculation
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This is only needed on select drivers when a fragment shader discards/demotes.
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vulkan_device: Add a check for int8 support
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GPU_MemoryManger: Fix GetSubmappedRange.
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Silences validation errors when shaders use int8 without specifying its support to the API
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video_core: eliminate constant ternary
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`via_header_index` is already checked above, so it would never be true in this branch
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Addresses the potential OOB access in UnswizzleTexture.
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decoders: Optimize memcpy for the other functions
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vic: Specify sws_scale height stride.
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texture_cache: Split out template definitions
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Silences a sws_scale runtime warning about unaligned strides.
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vp9: Ensure the first frame is complete
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Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
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Respect Vulkan bufferImageGranularity
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nvdec: Better logging for unimplemented codecs
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astc_decoder: Various performance and memory optimizations
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nvdec: Fix VP9 reference frame refreshes
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With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
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This resolves the artifacting when decoding VP9 streams.
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* nvdec: VA-API
* Verify formatting
* Forgot a semicolon for Windows
* Clarify comment about AV_PIX_FMT_NV12
* Fix assert log spam from missing negation
* vic: Remove forgotten debug code
* Address lioncash's review
* Mention VA-API is Intel/AMD
* Address v1993's review
* Hopefully fix CMakeLists style this time
* vic: Improve cache locality
* vic: Fix off-by-one error
* codec: Async
* codec: Forgot the GetValue()
* nvdec: Address ameerj's review
* codec: Fallback to CPU without VA-API support
* cmake: Address lat9nq's review
* cmake: Make VA-API optional
* vaapi: Multiple GPU
* Apply suggestions from code review
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
* nvdec: Address ameerj's review
* codec: Use anonymous instead of static
* nvdec: Remove enum and fix memory leak
* nvdec: Address ameerj's review
* codec: Remove preparation for threading
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
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renderer_vulkan: Implement screenshots
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vk_rasterizer: Flip viewport on Y_NEGATE
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This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
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Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
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This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea.
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Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
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renderer_vulkan: Add setting to log pipeline statistics
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