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2020-04-23shader_ir: Turn classes into data structuresReinUsesLisp
2020-04-23kernel: memory: Improve implementation of device shared memory. (#3707)bunnei
* kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-23Merge pull request #3697 from lioncash/declarationsbunnei
CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-22Merge pull request #3677 from FernandoS27/better-syncbunnei
Introduce Predictive Flushing and Improve ASYNC GPU
2020-04-22vk_pipeline_cache: Fix unintentional memcpy into optionalReinUsesLisp
The intention behind this was to assign a float to from an uint32_t, but it was unintentionally being copied directly into the std::optional. Copy to a temporary and assign that temporary to std::optional. This can be replaced with std::bit_cast<float> once we are in C++20.
2020-04-22GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,Fernando Sahmkow
2020-04-22Merge pull request #3653 from ReinUsesLisp/nsight-aftermathFernando Sahmkow
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22Async GPU: Correct flushing behavior to be similar to old async GPU behavior.Fernando Sahmkow
2020-04-22MaxwellDMA: Correct copying on accuracy level.Fernando Sahmkow
2020-04-22ShaderCache/PipelineCache: Cache null shaders.Fernando Sahmkow
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22Fix GCC error.Fernando Sahmkow
2020-04-22QueryCache: Only do async flushes on async gpu.Fernando Sahmkow
2020-04-22Async GPU: Only do reactive flushing on Extreme Level.Fernando Sahmkow
2020-04-22vk_fence_manager: Initial implementationReinUsesLisp
2020-04-22QueryCache: Implement Async Flushes.Fernando Sahmkow
2020-04-22OpenGL: Guarantee writes to Buffers.Fernando Sahmkow
2020-04-22GPU: Implement Flush Requests for Async mode.Fernando Sahmkow
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow
2020-04-22BufferCache: Refactor async managing.Fernando Sahmkow
2020-04-22FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow
2020-04-22Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Fernando Sahmkow
2020-04-22GPU: Fix rebase errors.Fernando Sahmkow
2020-04-22Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow
2020-04-22FenceManager: Implement should wait.Fernando Sahmkow
2020-04-22GPU: Implement a Fence Manager.Fernando Sahmkow
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow
2020-04-22TextureCache: Flush linear textures after finishing rendering.Fernando Sahmkow
2020-04-22GPU: Delay Fences.Fernando Sahmkow
2020-04-22BufferCache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow
2020-04-22Texture Cache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow
2020-04-22UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow
2020-04-21Merge pull request #3714 from lioncash/copiesbunnei
gl_shader_decompiler: Avoid copies where applicable
2020-04-21Merge pull request #3718 from ReinUsesLisp/better-pipeline-stateRodrigo Locatti
fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
2020-04-21Merge pull request #3698 from lioncash/warningbunnei
General: Resolve minor assorted warnings
2020-04-20Merge pull request #3695 from ReinUsesLisp/default-attributesbunnei
maxwell_3d: Initialize format attributes constant as one
2020-04-20Merge pull request #3733 from ambasta/patch-2Mat M
Initialize quad_indexed_pass before uint8_pass
2020-04-20Merge pull request #3700 from ReinUsesLisp/stream-buffer-sizesFernando Sahmkow
vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
2020-04-20Initialize quad_indexed_pass before uint8_passAmit Prakash Ambasta
Fixes Werror=reorder in gcc
2020-04-19Merge pull request #3729 from lioncash/globalsRodrigo Locatti
dma_pusher: Remove reliance on the global system instance
2020-04-19Merge pull request #3694 from ReinUsesLisp/indexed-quadsbunnei
vk_compute_pass: Implement indexed quads
2020-04-19dma_pusher: Remove reliance on the global system instanceLioncash
With this, the video core is now has no calls to the global system instance at all.
2020-04-19Merge pull request #3686 from lioncash/tablebunnei
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
2020-04-19Merge pull request #3679 from lioncash/trackbunnei
track: Eliminate redundant copies
2020-04-19renderer_vulkan: assume X11 if not Windows/macOS after bf1d66b7c074Jan Beich
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)!
2020-04-18fixed_pipeline_state: Hash and compare the whole structureReinUsesLisp
Pad FixedPipelineState's size to 384 bytes to be a multiple of 16. Compare the whole struct with std::memcmp and hash with CityHash. Using CityHash instead of a naive hash should reduce the number of collisions. Improve used type traits to ensure this operation is safe. With these changes the improvements to the hashable pipeline state are: Optimized structure Hash: 89 ns Comparison: 103 ns Construction*: 164 ns Struct size: 384 bytes Original structure Hash: 148 ns Equal: 174 ns Construction*: 281 ns Size: 1384 bytes * Attribute state initialization is not measured These measures are averages taken with std::chrono::high_accuracy_clock on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
2020-04-18fixed_pipeline_state: Pack blending stateReinUsesLisp
Reduce FixedPipelineState's size to 364 bytes.