aboutsummaryrefslogtreecommitdiff
path: root/src/video_core
AgeCommit message (Collapse)Author
2019-05-09video_core/memory_manager: Mark IsBlockContinuous() as a const member functionLioncash
Corrects the typo in its name and marks the function as a const member function, given it doesn't actually modify memory manager state.
2019-05-09video_core/memory_manager: Mark the constructor as explicitLioncash
Prevents implicit converting constructions of the memory manager.
2019-05-09video_core/memory_manager: Default the destructor within the cpp fileLioncash
Makes the class less surprising when it comes to forward declaring the type, and also prevents inlining the destruction code of the class, given it contains non-trivial types.
2019-05-09video_core/memory_manager: Amend doxygen commentsLioncash
Corrects references to non-existent parameters and corrects typos.
2019-05-09video_core/memory_manager: Remove superfluous const from function declarationsLioncash
These are able to be omitted from the declaration of functions, since they don't do anything at the type system level. The definitions of the functions can retain the use of const though, since they make the variables immutable in the implementation of the function where they're used.
2019-05-09Merge pull request #2442 from FernandoS27/astc-fixbunnei
Fix Layered ASTC Textures
2019-05-09Merge pull request #2443 from ReinUsesLisp/skip-repeated-variantsbunnei
gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09Merge pull request #2429 from FernandoS27/computebunnei
Corrections and Implementation on GPU Engines
2019-05-04shader/decode/texture: Remove unused variableLioncash
This isn't used anywhere, so we can get rid of it.
2019-05-04gl_rasterizer: Silence unused variable warningLioncash
Makes use of src, so it's not considered unused.
2019-05-01Refactors and name corrections.Fernando Sahmkow
2019-05-01gl_shader_disk_cache: Skip stored shader variants instead of assertingReinUsesLisp
Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled.
2019-04-30Fix Layered ASTC TexturesFernando Sahmkow
By adding the missing layer offset in ASTC compression.
2019-04-30Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-filebunnei
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-28Merge pull request #2435 from ReinUsesLisp/misc-vcbunnei
shader_ir: Miscellaneous fixes
2019-04-28Merge pull request #2322 from ReinUsesLisp/wswitchbunnei
video_core: Silent -Wswitch warnings
2019-04-28Merge pull request #2423 from FernandoS27/half-correctbunnei
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-26shader_ir: Move Sampler index entry in operand< to sort declarationsReinUsesLisp
2019-04-26shader_ir: Add missing entry to Sampler operand< comparisonReinUsesLisp
2019-04-26shader_ir/texture: Fix sampler const buffer key shiftReinUsesLisp
2019-04-23Re added new lines at the end of filesFreddyFunk
2019-04-23gl_shader_disk_cache: Compress precompiled shader cache file with Zstandardunknown
2019-04-23gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader ↵unknown
cache file
2019-04-23gl_shader_disk_cache: Remove per shader compressionunknown
2019-04-23Fixes and Corrections to DMA EngineFernando Sahmkow
2019-04-23Merge pull request #2422 from ReinUsesLisp/fixup-samplersHexagon12
gl_state: Fix samplers memory corruption
2019-04-23Merge pull request #2425 from FernandoS27/y-directionHexagon12
Fix flipping on some games by applying Y direction register
2019-04-23Add Swizzle Parameters to the DMA engineFernando Sahmkow
2019-04-23Add Documentation Headers to all the GPU EnginesFernando Sahmkow
2019-04-23Corrections and stylingFernando Sahmkow
2019-04-22Merge pull request #2383 from ReinUsesLisp/aoffi-testbunnei
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22Implement Maxwell3D Data UploadFernando Sahmkow
2019-04-22Introduce skeleton of the GPU Compute Engine.Fernando Sahmkow
2019-04-22Revamp Kepler Memory to use a subegine to manage uploadsFernando Sahmkow
2019-04-22Merge pull request #2403 from FernandoS27/compressed-linearbunnei
Support compressed formats on linear textures.
2019-04-22Merge pull request #2411 from FernandoS27/unsafe-gpubunnei
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22Merge pull request #2400 from FernandoS27/corret-kepler-membunnei
Implement Kepler Memory on both Linear and BlockLinear.
2019-04-20Corrections Half Float operations on const buffers and implement saturation.Fernando Sahmkow
2019-04-20Merge pull request #2407 from FernandoS27/f2fbunnei
Do some corrections in conversion shader instructions.
2019-04-19Merge pull request #2409 from ReinUsesLisp/half-floatsbunnei
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19Apply Position Y DirectionFernando Sahmkow
2019-04-19make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.Fernando Sahmkow
2019-04-19Merge pull request #2374 from lioncash/pagetablebunnei
core: Reorganize boot order
2019-04-19gl_state: Fix samplers memory corruptionReinUsesLisp
It was possible for "samplers" to be read without being written. This addresses that.
2019-04-18video_core: Silent -Wswitch warningsReinUsesLisp
2019-04-17Merge pull request #2318 from ReinUsesLisp/sampler-cachebunnei
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17Merge pull request #2348 from FernandoS27/guest-bindlessbunnei
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-16Merge pull request #2315 from ReinUsesLisp/severity-decompilerbunnei
shader_ir/decode: Reduce the severity of common assertions
2019-04-16Merge pull request #2384 from ReinUsesLisp/gl-state-clearbunnei
gl_rasterizer: Apply just the needed state on Clear
2019-04-16Merge pull request #2092 from ReinUsesLisp/stgbunnei
shader/memory: Implement STG and global memory flushing