| Age | Commit message (Collapse) | Author |
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video_core: Fix drawing trigger mechanism regression
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video_core: Fix scaling graphical regressions for multiple games
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video_core: Generate mipmap texture by drawing
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vk_blit_screen: recreate swapchain images on guest format change
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video_core: don't build ASTC decoder shader unless requested
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vk_scheduler: Remove recorded_counts
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rendef targets.
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video_core: Fix drawing trigger mechanism regression
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video_core: Reimplementing the maxwell drawing trigger mechanism
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video_core: Fix legacy to generic location unpaired
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Resolves C4146 on MSVC
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These are already explicitly or implicitly set in src/CMakeLists.txt
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Maxwell3D/Puller: Fix regressions and syncing issues.
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This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT.
Used in Persona 5 Royal
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Kernel Multiprocess (Part 1) - Persist memory & core timing
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video_core: implement 1D copies based on VMM 'kind'
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QueryPool::Reserve.
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This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
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yuzu-emu/revert-8987-another-name-for-reinforcement-steel
Revert "vulkan: automatically use larger staging buffer sizes when possible"
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video_core: don't block rendering on screenshots
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syncpoint_manager: ensure handle is removable before removing
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before, but surely wrong.
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[video_core] Update 3D registers
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vk_scheduler: wait for command processing to complete
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