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2014-08-25Pica/DebugUtils: Add convenient tev setup printer.Tony Wasserka
2014-08-25Pica/Rasterizer: Add initial implementation of texture combiners.Tony Wasserka
2014-08-25Pica: Add support for dumping textures.Tony Wasserka
2014-08-25Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified ↵Tony Wasserka
rasterizer code accordingly. - Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
2014-08-25Pica/VertexShader: Fix a bug in the bitfield definitions and add the ↵Tony Wasserka
"negate" field for swizzlers.
2014-08-25Pica/citra-qt: Replace command list view and command list debugging code ↵Tony Wasserka
with something more sophisticated.
2014-08-25Pica/CommandProcessor: Implement parameter masking.Tony Wasserka
2014-08-25Pica: Add debug utilities for dumping shaders.Tony Wasserka
2014-08-25Pica: Add debug utility functions for dumping geometry data.Tony Wasserka
2014-08-25Fix the threading for GL Context in Qt5.Sacha
Connect the emu_thread start/finish to a moveContext slot.
2014-08-13Merge pull request #42 from archshift/glexpbunnei
Use glewExperimental to fix crashes with citra-glfw
2014-08-13float24: Remove private default constructorarchshift
Fixes building with clang.
2014-08-12Use glewExperimental on Linux in order to fix GLFW-modearchshift
2014-08-12Pica: Add basic rasterizer.Tony Wasserka
2014-08-12Pica: Add triangle clipper.Tony Wasserka
2014-08-12Pica: Add primitive assembly stage.Tony Wasserka
2014-08-12Pica: Add vertex shader implementation.Tony Wasserka
2014-08-12Pica: Implement vertex loading.Tony Wasserka
2014-08-12Pica: Add register definition for vertex loading and rendering.Tony Wasserka
2014-08-12Pica: Add command processor.Tony Wasserka
2014-08-12Pica: Add float24 structure.Tony Wasserka
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points. In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12Video core: Add utility class for vector operations.Tony Wasserka
I wrote most of this for ppsspp, so I hold full copyright over it. In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than ↵Tony Wasserka
virtual ones. This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-05GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.bunnei
- Various other cleanups.
2014-07-23Use uniform formatting when printing hexadecimal numbers.Tony Wasserka
2014-07-23GSP: Clean up GX command processing a lot and treat command id as a u8 ↵Tony Wasserka
rather than a u32. Anonymous structs are not standard C++, hence don't use them.
2014-07-23RegisterSet: Simplify code by using structs for register definition instead ↵Tony Wasserka
of unions.
2014-07-23GPU: Make use of RegisterSet.Tony Wasserka
2014-07-23Renderer: Fix component order in bottom framebuffer.Tony Wasserka
2014-07-23Renderer: Respect the active_fb GPU register.Tony Wasserka
2014-07-23Renderer: Add a few TODOs.Tony Wasserka
2014-07-22GPU debugger: Don't keep track of debugging data if no debugger views are ↵Tony Wasserka
active.
2014-06-12GPU debugger: Const correctness and build fix.Tony Wasserka
2014-06-12Preprocessor: #if's out OSX-specific GL changes on other platformsarchshift
2014-06-12Pica: Use some template magic to define register structures efficiently.Tony Wasserka
2014-06-12Further refine GPU command list debugging.Tony Wasserka
2014-06-12Refine command list debugging functionality and its qt interface.Tony Wasserka
2014-06-12citra-qt: Add command list view.Tony Wasserka
2014-06-12GPU debugger: Add functionality to inspect command lists.Tony Wasserka
2014-06-12video core: added PICA definitions file.Tony Wasserka
2014-06-12Rename LCD to GPU.Tony Wasserka
2014-06-12Add initial graphics debugger interface.Tony Wasserka
2014-05-19common_types: Changed BasicRect back to Rect, in the common namespacearchshift
Only Rect is in the namespace for now; the rest of common should be added in the future
2014-05-19Improved clarity and whitespacearchshift
Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
2014-05-19CMakeLists: rename HEADS, improved commentsarchshift
Changes for clarity of comments, removed redundant compiler flags.
2014-05-19Indent fixesarchshift
2014-05-16Merge remote-tracking branch 'upstream/master' into issue-7-fixarchshift
2014-05-08Update FlipFramebufferSethpaien
Less calculations + fix
2014-04-30Fixed indentsarchshift