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2014-12-09GPU: Fixed bug in command list size decoding.bunnei
2014-12-09Pica: Re-enable command names on MSVC.Tony Wasserka
The affected code is no longer limited by compiler support on that platform.
2014-12-09More coding style fixes.Tony Wasserka
2014-12-09Some code cleanup.Tony Wasserka
2014-12-09citra_qt: Add enhanced texture debugging widgets.Tony Wasserka
Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
2014-12-09citra-qt: Add texture viewer to Pica command list.Tony Wasserka
The texture viewer is enabled when selecting a write command to one of the texture config registers.
2014-12-09Pica/DebugUtils: Add breakpoint functionality.Tony Wasserka
2014-12-09Build fix for something which shouldn't have compiled successfully to begin ↵Tony Wasserka
with.
2014-12-07Integrate Boost into build system and perform a trivial cleanup in ↵Tony Wasserka
vertex_shader.cpp.
2014-12-03Change NULLs to nullptrs.Rohit Nirmal
2014-12-03Merge pull request #236 from rohit-n/sign-comparebunnei
Silence a few -Wsign-compare warnings.
2014-11-30Silence a few -Wsign-compare warnings.Rohit Nirmal
2014-11-30Fixed viewport error caused by roundingvaguilar
2014-11-19Remove tabs in all files except in skyeye imports and in generated GL codeEmmanuel Gil Peyrot
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP ↵Emmanuel Gil Peyrot
or generated
2014-11-18OpenGL Renderer: Cleanup viewport extent calculation.Tony Wasserka
2014-11-18Fixup EmuWindow interface and implementations thereof.Tony Wasserka
2014-11-18Viewport scaling and display density independenceKevin Hartman
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-11-16Merge pull request #195 from lioncash/controlTony Wasserka
vertex_shader: Fix control reaches end of function warning
2014-11-16vertex_shader: Fix control reaches end of function warningLioncash
2014-11-14Fix two format strings.Lioncash
2014-10-29Merge pull request #162 from SeannyM/warning-fixesbunnei
Fix some warnings
2014-10-29Fix some warningsSean
2014-10-29Renamed souce files of services to match port namesGareth Poole
2014-10-26Add `override` keyword through the code.Yuri Kunde Schlesner
This was automated using `clang-modernize`.
2014-10-21Only check OpenGL shader log if size is >1.Yuri Kunde Schlesner
This prevents a crash when the buffer size returned by the driver is 0, in which case no space is allocated to store even the NULL byte and glGetShaderInfoLog errors out. Thanks to @Relys for the bug report.
2014-10-12Rework OpenGL renderer.Yuri Kunde Schlesner
The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore.
2014-10-12OpenGL renderer: Shuffle initialization code around and rename functions.Yuri Kunde Schlesner
2014-10-12Remove virtual inheritance from RendererOpenGLYuri Kunde Schlesner
Also make destructor virtual so that instances are properly destructed.
2014-10-07Fix warnings in video_coreLioncash
2014-09-17Common: Rename the File namespace to FileUtil, to match the filename and ↵Emmanuel Gil Peyrot
prevent collisions.
2014-09-14Merge pull request #110 from lioncash/warningsbunnei
Core: Fix warnings in gpu.cpp
2014-09-13Merge pull request #97 from archshift/cleanupbunnei
Small, general code cleanup
2014-09-13Core: Fix warnings in gpu.cppLioncash
2014-09-12Added support for multiple input device types for KeyMap and connected Qt.Kevin Hartman
2014-09-08Moved common_types::Rect from common to Common namespacearchshift
2014-09-07renderer_opengl.cpp: improved alignment for readabilityarchshift
2014-09-07Dead code removal: video_core.cpp, load_symbol_map.cpparchshift
2014-09-07utils: cleaned up DumpTGA, removing redundanciesarchshift
2014-09-01Remove hand-crafted Visual Studio solution.Yuri Kunde Schlesner
2014-09-01CMake cleanupYuri Kunde Schlesner
Several cleanups to the buildsystem: - Do better factoring of common libs between platforms. - Add support to building on Windows. - Remove Qt4 support. - Re-sort file lists and add missing headers.
2014-09-01Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
2014-08-28Downgrade GLSL version to 1.50 (compatible with GL 3.2)Yuri Kunde Schlesner
2014-08-26VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei
2014-08-25Rewrite of OpenGL renderer, including OS X supportKevin Hartman
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
2014-08-25Pica/Rasterizer: Clarify a TODO.Tony Wasserka
2014-08-25Pica/VertexShader: Fix a bug in the call stack handling.Tony Wasserka
2014-08-25Math: Warning fixes.Tony Wasserka
2014-08-25Pica: Consolidate the primitive assembly code in PrimitiveAssembly and ↵Tony Wasserka
GeometryDumper.
2014-08-25Pica/Rasterizer: Add texturing support.Tony Wasserka