| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-12-09 | GPU: Fixed bug in command list size decoding. | bunnei | |
| 2014-12-09 | Pica: Re-enable command names on MSVC. | Tony Wasserka | |
| The affected code is no longer limited by compiler support on that platform. | |||
| 2014-12-09 | More coding style fixes. | Tony Wasserka | |
| 2014-12-09 | Some code cleanup. | Tony Wasserka | |
| 2014-12-09 | citra_qt: Add enhanced texture debugging widgets. | Tony Wasserka | |
| Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area. | |||
| 2014-12-09 | citra-qt: Add texture viewer to Pica command list. | Tony Wasserka | |
| The texture viewer is enabled when selecting a write command to one of the texture config registers. | |||
| 2014-12-09 | Pica/DebugUtils: Add breakpoint functionality. | Tony Wasserka | |
| 2014-12-09 | Build fix for something which shouldn't have compiled successfully to begin ↵ | Tony Wasserka | |
| with. | |||
| 2014-12-07 | Integrate Boost into build system and perform a trivial cleanup in ↵ | Tony Wasserka | |
| vertex_shader.cpp. | |||
| 2014-12-03 | Change NULLs to nullptrs. | Rohit Nirmal | |
| 2014-12-03 | Merge pull request #236 from rohit-n/sign-compare | bunnei | |
| Silence a few -Wsign-compare warnings. | |||
| 2014-11-30 | Silence a few -Wsign-compare warnings. | Rohit Nirmal | |
| 2014-11-30 | Fixed viewport error caused by rounding | vaguilar | |
| 2014-11-19 | Remove tabs in all files except in skyeye imports and in generated GL code | Emmanuel Gil Peyrot | |
| 2014-11-19 | Remove trailing spaces in every file but the ones imported from SkyEye, AOSP ↵ | Emmanuel Gil Peyrot | |
| or generated | |||
| 2014-11-18 | OpenGL Renderer: Cleanup viewport extent calculation. | Tony Wasserka | |
| 2014-11-18 | Fixup EmuWindow interface and implementations thereof. | Tony Wasserka | |
| 2014-11-18 | Viewport scaling and display density independence | Kevin Hartman | |
| The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly. | |||
| 2014-11-16 | Merge pull request #195 from lioncash/control | Tony Wasserka | |
| vertex_shader: Fix control reaches end of function warning | |||
| 2014-11-16 | vertex_shader: Fix control reaches end of function warning | Lioncash | |
| 2014-11-14 | Fix two format strings. | Lioncash | |
| 2014-10-29 | Merge pull request #162 from SeannyM/warning-fixes | bunnei | |
| Fix some warnings | |||
| 2014-10-29 | Fix some warnings | Sean | |
| 2014-10-29 | Renamed souce files of services to match port names | Gareth Poole | |
| 2014-10-26 | Add `override` keyword through the code. | Yuri Kunde Schlesner | |
| This was automated using `clang-modernize`. | |||
| 2014-10-21 | Only check OpenGL shader log if size is >1. | Yuri Kunde Schlesner | |
| This prevents a crash when the buffer size returned by the driver is 0, in which case no space is allocated to store even the NULL byte and glGetShaderInfoLog errors out. Thanks to @Relys for the bug report. | |||
| 2014-10-12 | Rework OpenGL renderer. | Yuri Kunde Schlesner | |
| The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore. | |||
| 2014-10-12 | OpenGL renderer: Shuffle initialization code around and rename functions. | Yuri Kunde Schlesner | |
| 2014-10-12 | Remove virtual inheritance from RendererOpenGL | Yuri Kunde Schlesner | |
| Also make destructor virtual so that instances are properly destructed. | |||
| 2014-10-07 | Fix warnings in video_core | Lioncash | |
| 2014-09-17 | Common: Rename the File namespace to FileUtil, to match the filename and ↵ | Emmanuel Gil Peyrot | |
| prevent collisions. | |||
| 2014-09-14 | Merge pull request #110 from lioncash/warnings | bunnei | |
| Core: Fix warnings in gpu.cpp | |||
| 2014-09-13 | Merge pull request #97 from archshift/cleanup | bunnei | |
| Small, general code cleanup | |||
| 2014-09-13 | Core: Fix warnings in gpu.cpp | Lioncash | |
| 2014-09-12 | Added support for multiple input device types for KeyMap and connected Qt. | Kevin Hartman | |
| 2014-09-08 | Moved common_types::Rect from common to Common namespace | archshift | |
| 2014-09-07 | renderer_opengl.cpp: improved alignment for readability | archshift | |
| 2014-09-07 | Dead code removal: video_core.cpp, load_symbol_map.cpp | archshift | |
| 2014-09-07 | utils: cleaned up DumpTGA, removing redundancies | archshift | |
| 2014-09-01 | Remove hand-crafted Visual Studio solution. | Yuri Kunde Schlesner | |
| 2014-09-01 | CMake cleanup | Yuri Kunde Schlesner | |
| Several cleanups to the buildsystem: - Do better factoring of common libs between platforms. - Add support to building on Windows. - Remove Qt4 support. - Re-sort file lists and add missing headers. | |||
| 2014-09-01 | Replace GLEW with a glLoadGen loader. | Yuri Kunde Schlesner | |
| This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows. | |||
| 2014-08-28 | Downgrade GLSL version to 1.50 (compatible with GL 3.2) | Yuri Kunde Schlesner | |
| 2014-08-26 | VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. | bunnei | |
| 2014-08-25 | Rewrite of OpenGL renderer, including OS X support | Kevin Hartman | |
| Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk. | |||
| 2014-08-25 | Pica/Rasterizer: Clarify a TODO. | Tony Wasserka | |
| 2014-08-25 | Pica/VertexShader: Fix a bug in the call stack handling. | Tony Wasserka | |
| 2014-08-25 | Math: Warning fixes. | Tony Wasserka | |
| 2014-08-25 | Pica: Consolidate the primitive assembly code in PrimitiveAssembly and ↵ | Tony Wasserka | |
| GeometryDumper. | |||
| 2014-08-25 | Pica/Rasterizer: Add texturing support. | Tony Wasserka | |
