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2015-12-06GPU/PrimitiveAssembler: Fixed drawing triangle fans.Subv
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-12-04OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner
2015-12-04OpenGL: Add support for glFrontFace in the state trackerYuri Kunde Schlesner
2015-11-30PICA: Properly emulate 1-stage delay in the combiner bufferYuri Kunde Schlesner
This was discovered and verified by @fincs. The tev combiner buffer actually lags behind by one stage, meaning stage 1 reads the initial color, stage 2 reads stage 0's output, and so on. Fixes character portraits in Fire Emblem: Awakening and world textures in Zelda: ALBW. Closes #1140.
2015-11-25renderer_opengl: Fix uniform issues introduced with ↵bunnei
kemenaran/avoid-explicit-uniform-location.
2015-11-25Use regular uniform locationPierre de La Morinerie
The support for GL_ARB_explicit_uniform_location is not that good (53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location). This fix the shader compilation on Intel HD 4000 (#1222).
2015-11-18FragShader: Use an UBO instead of several individual uniformsSubv
2015-11-09GPU/Loaders: Log an error when a loader tries to load from a component ↵Subv
beyond the available ones (12). Related to #1170
2015-10-24OpenGL: Log GL_KHR_debug messages we receiveEmmanuel Gil Peyrot
This allows the driver to communicate errors, warnings and improvement suggestions about our usage of the API.
2015-10-21gl_shader_gen: Use explicit locations for vertex shader attributes.bunnei
2015-10-21gl_shader_gen: Optimize code for AppendAlphaTestCondition.bunnei
- Also add a comment to AppendColorCombiner.
2015-10-21gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei
2015-10-21gl_shader_gen: Various cleanups to shader generation.bunnei
2015-10-21gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei
- Includes a check to confirm no hash collisions.
2015-10-21gl_shader_gen: Require explicit uniform locations.bunnei
- Fixes uniform issue on AMD.
2015-10-21gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.bunnei
2015-10-21gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).bunnei
2015-10-21gl_shader_gen: Fix bug where TEV stage outputs should be clamped.bunnei
2015-10-21gl_rasterizer: Add documentation to ShaderCacheKey.bunnei
2015-10-21gl_shader_gen: Add additional function documentation.bunnei
2015-10-21gl_shader_util: Cleanup header file + add docstring.bunnei
2015-10-21gl_shader_gen: Various cleanups + moved TEV stage generation to its own ↵bunnei
function.
2015-10-21renderer_opengl: Refactor shader generation/caching to be more organized + ↵bunnei
various cleanups.
2015-10-21gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei
2015-10-21gl_shader_util: Use vec3 constants for AppendColorCombiner.bunnei
2015-10-21gl_rasterizer: Fix typo in uploading TEV const color uniforms.bunnei
2015-10-21gl_shader_util: Fix precision bug with alpha testing.bunnei
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-21Initial implementation of fragment shader generation with caching.Subv
2015-10-09CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.Emmanuel Gil Peyrot
The LOG_* function itself already appends one.
2015-10-06Silence -Wsign-compare warnings.Rohit Nirmal
2015-09-29fix some xcode 7.0 warningsMartin Lindhe
2015-09-16general: Silence some warnings when using clangLioncash
2015-09-11video_core: Reorganize headersLioncash
2015-09-11video_core: Remove unnecessary includes from headersLioncash
2015-09-10Merge pull request #1133 from lioncash/emplace-backbunnei
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
2015-09-10Merge pull request #1136 from lioncash/protobunnei
renderer_opengl: Remove unimplemented function declaration
2015-09-10renderer_opengl: Remove unimplemented function declarationLioncash
2015-09-10video_core: Remove unused variablesLioncash
2015-09-10gl_rasterizer: Replace push_back calls with emplace_back in AddTriangleLioncash
2015-09-07Shader JIT: Use SCALE constant from emitteraroulin
2015-09-07Shader: Fix size_t to int casts of register offsetsaroulin
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner
Fixes #978
2015-09-03OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner
2015-09-03OpenGL: Add support for Sampler Objects to state trackerYuri Kunde Schlesner
2015-09-03Merge pull request #1087 from yuriks/opengl-gladYuri Kunde Schlesner
Replace the previous OpenGL loader with a glad-generated 3.3 one
2015-09-02Merge pull request #1088 from aroulin/x64-emitter-abi-callbunnei
x64: Proper stack alignment in shader JIT function calls
2015-09-02video_core: Fix format specifiers warningsaroulin
2015-09-01x64: Proper stack alignment in shader JIT function callsaroulin
Import Dolphin stack handling and register saving routines Also removes the x86 parts from abi files
2015-08-31Merge pull request #1092 from Subv/vertex_offsetTony Wasserka
Pica: Add the vertex_offset register to the Pica registers map.
2015-08-31Pica: Added the primitive_restart register (0x25f) to the registers map.Subv