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AgeCommit message (Expand)Author
2016-02-05gl_rasterizer: Use alignas(16) instead of explicit padding.bunnei
2016-02-05renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei
2016-02-05gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei
2016-02-05pica_types: Fix typo in docstring.bunnei
2016-02-05pica_types: Replace float24/20/16 with a template class.bunnei
2016-02-05command_processor: Add an assertion to ensure LUTs are not written past their...bunnei
2016-02-05gl_rasterizer: Remove unnecessary casts.bunnei
2016-02-05gl_rasterizer: Fix PicaShaderConfig on GCC.bunnei
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei
2016-02-05gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).bunnei
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei
2016-02-05gl_shader_gen: View should be normalized.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei
2016-02-05gl_shader_gen: Fix directional lights.bunnei
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ...bunnei
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle v...bunnei
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei
2016-02-05pica: Implement decoding of basic fragment lighting components.bunnei
2016-02-05pica: Implement fragment lighting LUTs.bunnei
2016-02-05pica: Add decodings for distance attenuation and LUT registers.bunnei
2016-02-05pica: Add pica_types module and move float24 definition.bunnei
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley
2016-02-02OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging levelYuri Kunde Schlesner
2016-01-27Merge pull request #1367 from yuriks/jit-jmpbunnei
2016-01-26Merge pull request #1369 from yuriks/jmpu-invertedbunnei
2016-01-24Debugger: Use 3dbrew names for GPU registersYuri Kunde Schlesner
2016-01-24Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner
2016-01-24Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner
2016-01-20Merge pull request #1334 from tfarley/hw-depth-modifiersbunnei
2016-01-20hwrasterizer: Use depth offsettfarley
2016-01-17command_processor: Get rid of variable shadowingLioncash
2016-01-12Merge pull request #1196 from linkmauve/khr_debugbunnei
2015-12-30video_core: Make the renderer global a unique_ptrLioncash
2015-12-29swrasterizer: Add missing override specifierLioncash
2015-12-20VideoCore: Sync state after changing rasterizersYuri Kunde Schlesner
2015-12-09Merge pull request #1267 from yuriks/flipped-framebufferYuri Kunde Schlesner
2015-12-08Merge pull request #1269 from Subv/triangle_fanbunnei
2015-12-07VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner
2015-12-06VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner
2015-12-06OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner