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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2016-02-05
gl_rasterizer: Use alignas(16) instead of explicit padding.
bunnei
2016-02-05
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
bunnei
2016-02-05
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
bunnei
2016-02-05
pica_types: Fix typo in docstring.
bunnei
2016-02-05
pica_types: Replace float24/20/16 with a template class.
bunnei
2016-02-05
command_processor: Add an assertion to ensure LUTs are not written past their...
bunnei
2016-02-05
gl_rasterizer: Remove unnecessary casts.
bunnei
2016-02-05
gl_rasterizer: Fix PicaShaderConfig on GCC.
bunnei
2016-02-05
gl_rasterizer: Initial implementation of bump mapping.
bunnei
2016-02-05
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
bunnei
2016-02-05
gl_shader_gen: Implement lighting red, green, and blue reflection.
bunnei
2016-02-05
gl_shader_gen: View should be normalized.
bunnei
2016-02-05
gl_shader_gen: Implement fragment lighting fresnel effect.
bunnei
2016-02-05
gl_shader_gen: Implement fragment lighting specular 1 component.
bunnei
2016-02-05
gl_shader_gen: Add support for D0 LUT scaling.
bunnei
2016-02-05
gl_shader_gen: Refactor lighting config to match Pica register naming.
bunnei
2016-02-05
pica: Cleanup and add some comments to lighting registers.
bunnei
2016-02-05
gl_rasterizer: Minor naming refactor on Pica register naming.
bunnei
2016-02-05
gl_shader_gen: Reorganize and cleanup lighting code.
bunnei
2016-02-05
gl_shader_gen: Fix directional lights.
bunnei
2016-02-05
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ...
bunnei
2016-02-05
gl_shader_gen: View vector needs to be normalized when computing half angle v...
bunnei
2016-02-05
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-05
pica: Implement decoding of basic fragment lighting components.
bunnei
2016-02-05
pica: Implement fragment lighting LUTs.
bunnei
2016-02-05
pica: Add decodings for distance attenuation and LUT registers.
bunnei
2016-02-05
pica: Add pica_types module and move float24 definition.
bunnei
2016-02-03
hwrasterizer: Use proper cached fb addr/size
tfarley
2016-02-02
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
Yuri Kunde Schlesner
2016-01-27
Merge pull request #1367 from yuriks/jit-jmp
bunnei
2016-01-26
Merge pull request #1369 from yuriks/jmpu-inverted
bunnei
2016-01-24
Debugger: Use 3dbrew names for GPU registers
Yuri Kunde Schlesner
2016-01-24
Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
2016-01-24
Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
2016-01-20
Merge pull request #1334 from tfarley/hw-depth-modifiers
bunnei
2016-01-20
hwrasterizer: Use depth offset
tfarley
2016-01-17
command_processor: Get rid of variable shadowing
Lioncash
2016-01-12
Merge pull request #1196 from linkmauve/khr_debug
bunnei
2015-12-30
video_core: Make the renderer global a unique_ptr
Lioncash
2015-12-29
swrasterizer: Add missing override specifier
Lioncash
2015-12-20
VideoCore: Sync state after changing rasterizers
Yuri Kunde Schlesner
2015-12-09
Merge pull request #1267 from yuriks/flipped-framebuffer
Yuri Kunde Schlesner
2015-12-08
Merge pull request #1269 from Subv/triangle_fan
bunnei
2015-12-07
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-06
VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
2015-12-06
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
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