| Age | Commit message (Collapse) | Author |
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The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
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Qt graphics configure & V-Sync option
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Retrieve shader result from new OutputRegisters-type
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OpenGL: Set shader_dirty on lighting changes
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VertexLoader: Minor changes
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OpenGL: Support blend equation
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Refactor JIT
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Pica: Implement texture type 3 (Projection2D)
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Implement W-buffer and fix depth-mapping
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Pica: PicaShaderConfig is TC and cleared before use
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It's actually a struct, not a class.
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Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
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initialization
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Keeps the public API sane.
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