| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-03-19 | GPU: Added the render target (RT) registers to Maxwell3D's reg structure. | Subv | |
| 2018-03-19 | Clang Fixes | N00byKing | |
| 2018-03-19 | Clean Warnings (?) | N00byKing | |
| 2018-03-19 | GPU: Added the TSC registers to the Maxwell3D register structure. | Subv | |
| 2018-03-19 | GPU: Added the TIC registers to the Maxwell3D register structure. | Subv | |
| 2018-03-18 | GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE. | Subv | |
| This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage. | |||
| 2018-03-18 | GPU: Implement the BindStorageBuffer macro method in HLE. | Subv | |
| This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason. | |||
| 2018-03-18 | GPU: Handle writes to the CB_DATA method. | Subv | |
| Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS. This method is usually used to upload uniforms or other shader-visible data. | |||
| 2018-03-18 | GPU: Move the GPU's class constructor and destructors to a cpp file. | Subv | |
| This should reduce recompile times when editing the Maxwell3D register structure. | |||
| 2018-03-18 | GPU: Store uploaded GPU macros and keep track of the number of method ↵ | Subv | |
| parameters. | |||
| 2018-03-18 | GPU: Macros are specific to the Maxwell3D engine, so handle them internally. | Subv | |
| 2018-03-17 | GPU: Renamed ShaderType to ShaderStage as that is less confusing. | Subv | |
| 2018-03-17 | GPU: Store shader constbuffer bindings in the GPU state. | Subv | |
| 2018-03-17 | GPU: Corrected some register offsets and removed superfluous macro registers. | Subv | |
| 2018-03-17 | GPU: Make the SetShader macro call do the same as the real macro's code. | Subv | |
| It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called. Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]). | |||
| 2018-03-17 | GPU: Corrected the parameter documentation for the SetShader macro call. | Subv | |
| Register 0xE24 is actually a macro that sets some shader parameters in the register structure. Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future. | |||
| 2018-03-17 | Merge pull request #242 from Subv/set_shader | bunnei | |
| GPU: Handle the SetShader method call (0xE24) and store the shader config. | |||
| 2018-03-16 | GPU: Handle the SetShader method call (0xE24) and store the shader config. | Subv | |
| 2018-03-16 | GPU: Added the vertex array registers. | Subv | |
| 2018-03-16 | Merge pull request #241 from Subv/gpu_method_call | bunnei | |
| GPU: Process command mode 5 (IncreaseOnce) differently from other commands | |||
| 2018-03-16 | GPU: Process command mode 5 (IncreaseOnce) differently from other commands. | Subv | |
| Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode? | |||
| 2018-03-16 | GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. | Subv | |
| Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails. | |||
| 2018-03-16 | GPU: Added Maxwell registers for Shader Program control. | Subv | |
| 2018-03-04 | GPU: Intercept writes to the VERTEX_END_GL register. | Subv | |
| This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here. | |||
| 2018-02-13 | maxwell_3d: Make constructor explicit | Lioncash | |
| 2018-02-13 | Merge pull request #187 from Subv/maxwell3d_query | bunnei | |
| GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. | |||
| 2018-02-12 | Merge pull request #178 from Subv/command_buffers | bunnei | |
| GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines | |||
| 2018-02-12 | GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. | Subv | |
| Only QueryMode::Write is supported at the moment. | |||
| 2018-02-11 | Make a GPU class in VideoCore to contain the GPU state. | Subv | |
| Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there. | |||
| 2018-02-11 | GPU: Added a command processor to decode the GPU pushbuffers and forward the ↵ | Subv | |
| commands to their respective engines. | |||
| 2018-02-11 | renderer_opengl: Support framebuffer flip vertical. | bunnei | |
| 2018-01-27 | memory: Replace all memory hooking with Special regions | MerryMage | |
| 2018-01-20 | Format: Run the new clang format on everything | James Rowe | |
| 2018-01-17 | CMakeLists: Derive the source directory grouping from targets themselves | Lioncash | |
| Removes the need to store to separate SRC and HEADER variables, and then construct the target in most cases. | |||
| 2018-01-16 | clang-format | MerryMage | |
| 2018-01-15 | renderer_gl: Clear screen to black before rendering framebuffer. | bunnei | |
| 2018-01-14 | renderer: Render previous frame when no new one is available. | bunnei | |
| 2018-01-13 | Fix build on macOS and linux | MerryMage | |
| 2018-01-12 | Remove gpu debugger and get yuzu qt to compile | James Rowe | |
| 2018-01-12 | Remove references to PICA and rasterizers in video_core | James Rowe | |
| 2018-01-11 | renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo. | bunnei | |
| 2018-01-10 | renderer_opengl: Support rendering Switch framebuffer. | bunnei | |
| 2018-01-10 | render_base: Add a struct describing framebuffer metadata. | bunnei | |
| 2018-01-10 | renderer_opengl: Add MortonCopyPixels function for Switch framebuffer. | bunnei | |
| 2018-01-10 | renderer_opengl: Update DrawScreens for Switch. | bunnei | |
| 2018-01-01 | core/video_core: Fix a bunch of u64 -> u32 warnings. | bunnei | |
| 2017-10-14 | hle: Initial implementation of NX service framework and IPC. | bunnei | |
| 2017-10-04 | Extracted the attribute setup and draw commands into their own functions | Huw Pascoe | |
| 2017-09-30 | Fixed type conversion ambiguity | Huw Pascoe | |
| 2017-09-27 | Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types. | Subv | |
| It is unlikely we will ever use this without first doing a Cast to a signed type. Fixes 9 "unary minus operator applied to unsigned type, result still unsigned" warnings on MSVC2017.3 | |||
