index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
Age
Commit message (
Expand
)
Author
2018-04-13
maxwell_to_gl: Add a few types, etc.
bunnei
2018-04-13
gl_shader_gen: Add hashable setup/config structs.
bunnei
2018-04-13
gl_shader_util: Add missing includes.
bunnei
2018-04-13
renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
2018-04-13
gl_shader_util: Grab latest upstream.
bunnei
2018-04-13
gl_resource_manager: Grab latest upstream.
bunnei
2018-04-13
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
bunnei
2018-04-13
shader_bytecode: Add initial module for shader decoding.
bunnei
2018-04-06
Fix clang format issues
James Rowe
2018-04-06
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
2018-04-06
GL: Set up the textures used for each draw call.
Subv
2018-04-06
GL: Bind the textures to the shaders used for drawing.
Subv
2018-04-06
GLCache: Specialize the MortonCopy function for the DXT1 texture format.
Subv
2018-04-06
GLCache: Implemented GetTextureSurface.
Subv
2018-04-06
GLCache: Support uploading compressed textures to the GPU.
Subv
2018-04-06
GL: Remove remaining references to 3DS-specific pixel formats
Subv
2018-04-06
RasterizerCache: Remove 3DS-specific pixel formats.
Subv
2018-04-06
GL: Create the sampler objects when starting up the GL rasterizer.
Subv
2018-04-06
GL: Ported the SamplerInfo struct from citra.
Subv
2018-04-06
GL: Rename PicaTexture to MaxwellTexture.
Subv
2018-04-06
GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.
Subv
2018-04-06
Textures: Added a helper function to know if a texture is blocklinear or pitch.
Subv
2018-04-04
rasterizer_interface.h: Update from citra to yuzu
N00byKing
2018-04-04
gl_rasterizer_cache.cpp: Update from citra to yuzu
N00byKing
2018-04-04
gl_rasterizer_cache.h: Update from citra to yuzu
N00byKing
2018-04-04
renderer_opengl.h: Update from citra to yuzu
N00byKing
2018-04-01
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEi...
Subv
2018-04-01
GPU: Implemented a gpu macro interpreter.
Subv
2018-03-26
renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
bunnei
2018-03-26
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own ...
bunnei
2018-03-26
gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-26
gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
bunnei
2018-03-26
graphics_surface: Fix merge conflicts.
bunnei
2018-03-26
gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
bunnei
2018-03-26
gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
2018-03-26
maxwel_to_gl: Fix string formatting in log statements.
bunnei
2018-03-26
rasterizer: Rename DrawTriangles to DrawArrays.
bunnei
2018-03-26
gl_rasterizer: Use passthrough shader for SetupVertexShader.
bunnei
2018-03-26
renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-26
renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.
bunnei
2018-03-26
gl_rasterizer_cache: Implement UpdatePagesCachedCount.
bunnei
2018-03-26
gl_rasterizer: Implement SetupVertexArray.
bunnei
2018-03-26
gl_rasterizer_cache: Fix an ASSERT_MSG.
bunnei
2018-03-26
maxwell_to_gl: Add module and function for decoding VertexType.
bunnei
2018-03-26
maxwell_3d: Use names that match envytools for VertexType.
bunnei
2018-03-26
maxwell_3d: Add VertexAttribute struct and cleanup.
bunnei
2018-03-26
gl_rasterizer: Use 32 texture units instead of 3.
bunnei
2018-03-26
gl_rasterizer: Implement DrawTriangles.
bunnei
2018-03-26
Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
bunnei
2018-03-26
gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
[prev]
[next]