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Misc gpu improvements
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Shader decompiler changes part 2
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GPU: Implement some wrap modes
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(Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
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uploading code.
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opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
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necessary const buffers for each shader stage.
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We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
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- Tested with Puyo Puyo Tetris and Cave Story+
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