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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-18
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
2018-04-17
Merge pull request #346 from bunnei/misc-gpu-improvements
bunnei
2018-04-17
Merge pull request #344 from bunnei/shader-decompiler-p2
bunnei
2018-04-17
gl_rasterizer_cache: Add missing LOG statements.
bunnei
2018-04-17
texture: Add missing formats.
bunnei
2018-04-17
gpu: Add several framebuffer formats to RenderTargetFormat.
bunnei
2018-04-17
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
bunnei
2018-04-17
shader_bytecode: Make ctor's constexpr and explicit.
bunnei
2018-04-17
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-17
gl_shader_decompiler: Fix warnings with MarkAsUsed.
bunnei
2018-04-17
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
bunnei
2018-04-17
gl_shader_decompiler: Implement several MUFU subops and abs_d.
bunnei
2018-04-17
gl_shader_decompiler: Fix swizzle in GetRegister.
bunnei
2018-04-17
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2018-04-17
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
bunnei
2018-04-17
gl_shader_decompiler: Implement IPA instruction.
bunnei
2018-04-17
gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2018-04-17
gl_shader_decompiler: Use fragment output color for GPR 0-3.
bunnei
2018-04-17
gl_shader_decompiler: Partially implement MUFU.
bunnei
2018-04-17
Merge pull request #343 from Subv/tex_wrap_4
bunnei
2018-04-17
MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
Subv
2018-04-17
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (...
Subv
2018-04-16
gl_rendering: Use NGLOG* for changed code.
bunnei
2018-04-16
gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-15
GPU: Use the same buffer names in the generated GLSL and the buffer uploading...
Subv
2018-04-15
GPU: Don't use explicit binding points when uploading the constbuffers to ope...
Subv
2018-04-15
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
Subv
2018-04-15
GPU: Use the buffer hints from the shader decompiler to upload only the neces...
Subv
2018-04-15
shaders: Expose hints about used const buffers.
bunnei
2018-04-14
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
Subv
2018-04-14
GPU: Allow configuring ssbos in the opengl state manager.
Subv
2018-04-14
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-14
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-14
shaders: Address PR review feedback.
bunnei
2018-04-14
gl_shader_decompiler: Cleanup log statements.
bunnei
2018-04-14
shaders: Fix GCC and clang build issues.
bunnei
2018-04-14
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
2018-04-14
shader_bytecode: Add FSETP and KIL to GetInfo.
bunnei
2018-04-14
shader_bytecode: Add SubOp decoding.
bunnei
2018-04-14
gl_shader_decompiler: Add shader stage hint.
bunnei
2018-04-14
renderer_opengl: Fix Morton copy byteswap, etc.
bunnei
2018-04-13
gl_shader_manager: Implement SetShaderSamplerBindings.
bunnei
2018-04-13
gl_rasterizer: Generate shaders and upload uniforms.
bunnei
2018-04-13
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
bunnei
2018-04-13
gl_shader_manager: Cleanup and consolidate uniform handling.
bunnei
2018-04-13
maxwell_3d: Make memory_manager public.
bunnei
2018-04-13
maxwell_3d: Fix shader_config decodings.
bunnei
2018-04-13
gl_rasterizer: Use shader program manager, remove test shader.
bunnei
2018-04-13
renderer_opengl: Add gl_shader_manager class.
bunnei
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