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2018-05-20Merge pull request #458 from Subv/fmnmxbunnei
Shaders: Implemented the FMNMX shader instruction.
2018-05-20Merge pull request #452 from Subv/psetpSebastian Valle
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-20Merge pull request #451 from Subv/gl_array_sizeSebastian Valle
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20Shaders: Implemented the FMNMX shader instruction.Subv
2018-05-20GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-19ShadersDecompiler: Added decoding for the PSETP instruction.Subv
2018-05-19GLRenderer: Remove unused hw_vao_enabled_attributes variable.Subv
2018-05-19GLRenderer: Remove unused vertex buffer and increase the size of the stream ↵Subv
buffer to 128 MB. The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19GLRenderer: Log the shader source code when program linking fails.Subv
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-04-29Merge pull request #422 from bunnei/shader-movbunnei
Shader instructions MOV_C, MOV_R, and several minor GPU things
2018-04-29maxwell_3d: Reset vertex counts after drawing.bunnei
2018-04-29gl_shader_decompiler: Implement MOV_R.bunnei
2018-04-29maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8.bunnei
2018-04-29shader_bytecode: Add decoding for FMNMX instruction.bunnei
2018-04-29Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp ↵Subv
instructions.
2018-04-29gl_shader_decompiler: Implement MOV_C.bunnei
2018-04-29Merge pull request #416 from bunnei/shader-ints-p3bunnei
gl_shader_decompiler: Implement MOV32I, partially implement I2I, I2F
2018-04-28fermi_2d: Fix surface copy block height.bunnei
2018-04-28gl_shader_decompiler: Partially implement I2I_R, and I2F_R.bunnei
2018-04-28gl_shader_decompiler: More cleanups, etc. with how we handle register types.bunnei
2018-04-28GLSLRegister: Simplify register declarations, etc.bunnei
2018-04-28shader_bytecode: Add decodings for i2i instructions.bunnei
2018-04-28gl_shader_decompiler: Implement MOV32_IMM instruction.bunnei
2018-04-27Merge pull request #408 from bunnei/shader-ints-p2bunnei
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
2018-04-27renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalentsLioncash
2018-04-27gl_shader_decompiler: Add GLSLRegisterManager class to track register state.bunnei
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash
2018-04-26gl_shader_decompiler: Boilerplate for handling integer instructions.bunnei
2018-04-26gl_shader_decompiler: Move color output to EXIT instruction.bunnei
2018-04-25Merge pull request #396 from Subv/shader_opsbunnei
Shaders: Implemented the FSET instruction.
2018-04-25GPU: Partially implemented the Fermi2D surface copy operation.Subv
The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented. Only same-format same-size raw copies are implemented for now.
2018-04-25Shaders: Added bit decodings for the I2I instruction.Subv
2018-04-25Shaders: Implemented the FSET instruction.Subv
This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise.
2018-04-25GPU: Make the Textures::CopySwizzledData function accessible from the ↵Subv
outside of the file.
2018-04-25GPU: Added a function to retrieve the bytes per pixel of the render target ↵Subv
formats.
2018-04-25GPU: Added surface copy registers to Fermi2DSubv
2018-04-25GPU: Added boilerplate code for the Fermi2D engineSubv
2018-04-25GPU: Reduce the number of registers of Maxwell3D to 0xE00.Subv
The rest are just macro shim registers.
2018-04-25GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D ↵Subv
processor. It doesn't belong in the PFIFO handler.
2018-04-25GPU: Corrected the upper bound of the PFIFO method ids in the command processor.Subv
2018-04-25video-core: Move logging macros over to new fmt-capable onesLioncash
2018-04-24Shaders: Added decodings for the FSET instructions.Subv
2018-04-24renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.bunnei
2018-04-24gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.bunnei
2018-04-24gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU.bunnei
2018-04-24gl_rasterizer_cache: Use new logger.bunnei
2018-04-24gl_rasterizer_cache: Add a function for finding framebuffer GPU address.bunnei
2018-04-24gl_rasterizer_cache: Handle compressed texture sizes.bunnei
2018-04-24gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei