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2018-06-04gl_shader_decompiler: Fix typo with ISCADD instruction.bunnei
2018-06-04gl_shader_decompiler: Implement SHL instruction.bunnei
2018-06-04gl_shader_decompiler: Implement PredCondition::NotEqual.bunnei
2018-06-04GPU: Implement the ISCADD shader instructions.Subv
2018-06-04GPU: Added decodings for the ISCADD instructions.Subv
2018-06-04Merge pull request #514 from Subv/lop32ibunnei
GPU: Implemented the LOP32I instruction.
2018-06-04Merge pull request #510 from Subv/isetpbunnei
GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04GPU: Implement predicated exit instructions in the shader programs.Subv
2018-06-04GPU: Take into account predicated exits when performing shader control flow ↵Subv
analysis.
2018-06-04Merge pull request #512 from Subv/fsetbunnei
GPU: Corrected the FSET and I2F instructions.
2018-06-04Merge pull request #501 from Subv/shader_brabunnei
GPU: Partially implemented the bra shader instruction
2018-06-04Merge pull request #515 from Subv/viewport_fixbunnei
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.Subv
2018-06-04GPU: Corrected the I2F_R implementation.Subv
2018-06-04GPU: Calculate the correct viewport dimensions based on the scale and ↵Subv
translate registers. This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04GPU: Implemented the LOP32I instruction.Subv
2018-06-04GLCache: Corrected a mismatch between storing compressed sizes and verifying ↵Subv
the uncompressed alignment in GetSurface.
2018-06-04GPU: Use explicit types when retrieving the uniform values for fsetp/fset ↵Subv
and isetp instead of the type of an invalid output register.
2018-06-04GPU: Implemented the ISETP_R and ISETP_C shader instructions.Subv
2018-06-03GPU: Partially implemented the shader BRA instruction.Subv
2018-06-03GPU: Added decoding for the BRA instruction.Subv
2018-06-03Merge pull request #500 from Subv/long_queriesbunnei
GPU: Partial implementation of long GPU queries.
2018-06-03GPU: Partial implementation of long GPU queries.Subv
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp. In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU. This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
2018-06-03gl_shader_decompiler: Implement TEXS component mask.bunnei
2018-06-03Merge pull request #494 from bunnei/shader-texbunnei
gl_shader_decompiler: Implement TEX, fixes for TEXS.
2018-06-03Merge pull request #495 from bunnei/improve-rrobunnei
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03gl_shader_decompiler: Implement RRO as a register move.bunnei
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv
2018-05-31gl_shader_decompiler: Implement TEX instruction.bunnei
2018-05-31gl_shader_decompiler: Support multi-destination for TEXS.bunnei
2018-05-30gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.bunnei
2018-05-30gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei
2018-05-30Merge pull request #489 from Subv/vertexidbunnei
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in ↵Subv
the vertex shader.
2018-05-30Merge pull request #483 from bunnei/sonicSebastian Valle
Several GPU fixes to boot Sonic Mania
2018-05-29gl_shader_decompiler: F2F_R instruction: Implement abs.bunnei
2018-05-29gl_shader_decompiler: Partially implement F2F_R instruction.bunnei
2018-05-29GPU: Implemented the R8 texture format (0x1D)Subv
2018-05-29gl_rasterize_cache: Invert order of tex format RGB565.bunnei
2018-05-28add all the known TextureFormat (#474)greggameplayer
2018-05-27Merge pull request #472 from bunnei/greater-equalbunnei
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27Merge pull request #476 from Subv/a1bgr5bunnei
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv
2018-05-25gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.bunnei
2018-05-25shader_bytecode: Implement other variants of FMNMX.bunnei
2018-05-25Merge pull request #468 from Subv/compound_predsbunnei
Shader: Implemented compound predicates in the fset and fsetp instructions
2018-05-24Shader: Implemented compound predicates in fset.Subv
You can specify a predicate in the fset instruction: Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24GPU: Allow command lists to rebind a channel to another engine in the middle ↵Subv
of the command list.
2018-05-24Shader: Implemented compound predicates in fsetp.Subv
You can specify three predicates in an fsetp instruction: P1 = (Value1 Comp Value2) OP P0; P2 = !(Value1 Comp Value2) OP P0;
2018-05-20Merge pull request #456 from Subv/unmap_bufferbunnei
Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.