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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2018-07-02
Merge pull request #604 from Subv/invalid_textures
bunnei
2018-07-02
GPU: Directly copy the pixels when performing a same-layout DMA.
Subv
2018-07-02
GPU: Ignore disabled textures and textures with an invalid address.
Subv
2018-07-02
GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.
Subv
2018-07-01
Merge pull request #602 from Subv/mufu_subop
bunnei
2018-07-01
Merge pull request #601 from Subv/rgba32_ui
bunnei
2018-06-30
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" ...
Subv
2018-06-30
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
2018-06-30
GLCache: Specify the component type along the texture type in the format tuple.
Subv
2018-06-30
gl_shader_decompiler: Implement predicate NotEqualWithNan.
bunnei
2018-06-29
Merge pull request #595 from bunnei/raster-cache
bunnei
2018-06-29
gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.
bunnei
2018-06-27
gl_shader_decompiler: Add a return path for unknown instructions.
bunnei
2018-06-27
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
bunnei
2018-06-27
gl_rasterizer_cache: Various fixes for ASTC handling.
bunnei
2018-06-27
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
bunnei
2018-06-27
maxwell_3d: Add a struct for RenderTargetConfig.
bunnei
2018-06-27
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
bunnei
2018-06-27
gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
bunnei
2018-06-27
gl_rasterizer_cache: Refactor to make SurfaceParams members const.
bunnei
2018-06-27
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfa...
bunnei
2018-06-26
gl_rasterizer: Workaround for when exceeding max UBO size.
bunnei
2018-06-26
Merge pull request #593 from bunnei/fix-swizzle
bunnei
2018-06-26
Merge pull request #592 from bunnei/cleanup-gl-state
bunnei
2018-06-26
gl_state: Fix state management for texture swizzle.
bunnei
2018-06-26
gl_state: Remove unused state management from 3DS.
bunnei
2018-06-26
gl_rasterizer_cache: Fix inverted B5G6R5 format.
bunnei
2018-06-26
Merge pull request #554 from Subv/constbuffer_ubo
bunnei
2018-06-25
Fix crash at exit
mailwl
2018-06-20
Build: Fixed some MSVC warnings in various parts of the code.
Subv
2018-06-18
Merge pull request #574 from Subv/shader_abs_neg
bunnei
2018-06-18
GPU: Perform negation after absolute value in the float shader instructions.
Subv
2018-06-18
GPU: Don't mark uniform buffers and registers as used for instructions which ...
Subv
2018-06-18
Merge pull request #570 from bunnei/astc
bunnei
2018-06-18
Merge pull request #571 from Armada651/loose-blend
bunnei
2018-06-18
gl_rasterizer: Get loose on independent blending.
Jules Blok
2018-06-18
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
gl_rasterizer_cache: Loosen things up a bit.
bunnei
2018-06-17
gl_shader_decompiler: Implement LOP instructions.
bunnei
2018-06-17
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
bunnei
2018-06-15
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
bunnei
2018-06-15
Merge pull request #564 from bunnei/lop32i_passb
bunnei
2018-06-15
gl_shader_gen: Set position.w to 1.
bunnei
2018-06-15
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
bunnei
2018-06-12
Merge pull request #556 from Subv/dma_engine
bunnei
2018-06-12
Merge pull request #558 from Subv/iadd32i
bunnei
2018-06-12
GPU: Implemented the iadd32i shader instruction.
Subv
2018-06-12
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-11
gl_shader_decompiler: Implement saturate for float instructions.
bunnei
2018-06-10
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when readi...
Subv
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