| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-22 | Merge pull request #769 from bunnei/shader-mask-fixes | bunnei | |
| shader_bytecode: Implement other TEXS masks. | |||
| 2018-07-22 | gl_shader_decompiler: Remove redundant Subroutine construction in ↵ | Lioncash | |
| AddSubroutine() We don't need to toss away the Subroutine instance after the find() call and reconstruct another instance with the same data right after it. Particularly give Subroutine contains a std::set. | |||
| 2018-07-22 | shader_bytecode: Implement other TEXS masks. | bunnei | |
| 2018-07-22 | Merge pull request #767 from bunnei/shader-cleanup | bunnei | |
| gl_shader_decompiler: Remove unused state tracking and minor cleanup. | |||
| 2018-07-22 | gl_shader_decompiler: Remove unused state tracking and minor cleanup. | bunnei | |
| 2018-07-22 | gl_shader_decompiler: Implement SEL instruction. | bunnei | |
| 2018-07-21 | gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load. | bunnei | |
| 2018-07-21 | gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set. | bunnei | |
| 2018-07-21 | gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer. | bunnei | |
| 2018-07-21 | gl_rasterizer: Use zeta_enable register to enable depth buffer. | bunnei | |
| 2018-07-21 | maxwell_3d: Add depth buffer enable, width, and height registers. | bunnei | |
| 2018-07-21 | Merge pull request #748 from lioncash/namespace | bunnei | |
| video_core: Use nested namespaces where applicable | |||
| 2018-07-21 | Merge pull request #747 from lioncash/unimplemented | bunnei | |
| gl_shader_manager: Remove unimplemented function prototype | |||
| 2018-07-20 | gl_shader_manager: Replace unimplemented function prototype | Lioncash | |
| This was just a linker error waiting to happen. | |||
| 2018-07-20 | gpu: Rename Get3DEngine() to Maxwell3D() | Lioncash | |
| This makes it match its const qualified equivalent. | |||
| 2018-07-20 | video_core: Use nested namespaces where applicable | Lioncash | |
| Compresses a few namespace specifiers to be more compact. | |||
| 2018-07-20 | Merge pull request #738 from lioncash/sign | bunnei | |
| gl_state: Get rid of mismatched sign conversions in Apply() | |||
| 2018-07-20 | Merge pull request #735 from lioncash/video-unused | bunnei | |
| maxwell_3d: Remove unused variable within GetStageTextures() | |||
| 2018-07-20 | Merge pull request #731 from lioncash/shadow | bunnei | |
| gl_shader_decompiler: Eliminate variable and declaration shadowing | |||
| 2018-07-20 | gl_state: Make references const where applicable in Apply() | Lioncash | |
| 2018-07-20 | gl_state: Get rid of mismatched sign conversions | Lioncash | |
| While we're at it, amend the loop variable type to be the same width as that returned by the .size() call. | |||
| 2018-07-19 | maxwell_3d: Remove unused variable within GetStageTextures() | Lioncash | |
| 2018-07-19 | gl_shader_decompiler: Eliminate variable and declaration shadowing | Lioncash | |
| Ensures that no identifiers are being hidden, which also reduces compiler warnings. | |||
| 2018-07-19 | gl_shader_decompiler: Remove unnecessary const from return values | Lioncash | |
| This adds nothing from a behavioral point of view, and can inhibit the move constructor/RVO | |||
| 2018-07-18 | gl_state: Temporarily disable culling and depth test. | bunnei | |
| 2018-07-18 | Merge pull request #687 from lioncash/instance | bunnei | |
| core: Don't construct instance of Core::System, just to access its live instance | |||
| 2018-07-18 | decoders: Fix calc of swizzle image_width_in_gobs. | bunnei | |
| 2018-07-18 | core: Don't construct instance of Core::System, just to access its live instance | Lioncash | |
| This would result in a lot of allocations and related object construction, just to toss it all away immediately after the call. These are definitely not intentional, and it was intended that all of these should have been accessing the static function GetInstance() through the name itself, not constructed instances. | |||
| 2018-07-17 | Merge pull request #678 from lioncash/astc | bunnei | |
| astc: Minor changes | |||
| 2018-07-17 | astc: Initialize vector size directly in Decompress | Lioncash | |
| There's no need to perform a separate resize. | |||
| 2018-07-17 | astc: Mark functions as internally linked where applicable | Lioncash | |
| 2018-07-17 | astc: const-correctness changes where applicable | Lioncash | |
| A few member functions didn't actually modify class state, so these can be amended as necessary. | |||
| 2018-07-17 | astc: Delete Bits' copy contstructor and assignment operator | Lioncash | |
| This also potentially avoids warnings, considering the copy assignment operator is supposed to have a return value. | |||
| 2018-07-17 | astc: In-class initialize member variables where appropriate | Lioncash | |
| 2018-07-17 | vi: Partially implement buffer crop parameters. | bunnei | |
| 2018-07-17 | GPU: Added register definitions for the stencil parameters. | Subv | |
| 2018-07-15 | gl_rasterizer_cache: Implement texture format G8R8. | bunnei | |
| 2018-07-14 | Merge pull request #665 from bunnei/fix-z24-s8 | bunnei | |
| gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | |||
| 2018-07-15 | gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | bunnei | |
| 2018-07-14 | gl_rasterizer_cache: Implement depth format Z16_UNORM. | bunnei | |
| 2018-07-14 | Merge pull request #598 from bunnei/makedonecurrent | bunnei | |
| OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | |||
| 2018-07-14 | OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | bunnei | |
| 2018-07-14 | GPU: Always enable the depth write when clearing the depth buffer. | Subv | |
| The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call. | |||
| 2018-07-12 | gl_rasterizer: Fix check for if a shader stage is enabled. | bunnei | |
| 2018-07-12 | gl_shader_gen: Implement dual vertex shader mode. | bunnei | |
| - When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage. | |||
| 2018-07-12 | Merge pull request #655 from bunnei/pred-lt-nan | bunnei | |
| gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | |||
| 2018-07-12 | gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | bunnei | |
| 2018-07-12 | gl_shader_decompiler: Use FlowCondition field in EXIT instruction. | bunnei | |
| 2018-07-12 | Merge pull request #652 from Subv/fadd32i | Sebastian Valle | |
| GPU: Implement the FADD32I shader instruction. | |||
| 2018-07-12 | Merge pull request #651 from Subv/ffma_decode | bunnei | |
| GPU: Corrected the decoding of FFMA for immediate operands. | |||
