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2018-08-13Merge pull request #1052 from ogniK5377/xenobunnei
Implement RG32UI and R32UI
2018-08-13Implement RG32UI and R32UIDavid Marcec
Needed for xenoblade
2018-08-13maxwell_to_gl: Implement VertexAttribute::Size::Size_8.bunnei
- Used by Breath of the Wild.
2018-08-13renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.bunnei
- Used by Breath of the Wild.
2018-08-13Merge pull request #1045 from bunnei/rg8-unormbunnei
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
2018-08-12maxwell_to_gl: Implement PrimitiveTopology::LineStrip.bunnei
- Used by Breath of the Wild.
2018-08-12renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.bunnei
- Used by Breath of the Wild.
2018-08-12gl_shader_decompiler: Implement XMAD instruction.bunnei
2018-08-12gl_rasterizer: Use a shared helper to upload from CPU memory.Markus Wick
2018-08-12gl_state: Don't track constant buffer mappings.Markus Wick
2018-08-12gl_rasterizer: Use the stream buffer for constant buffers.Markus Wick
2018-08-12gl_rasterizer: Use the streaming buffer itself for the constant buffer.Markus Wick
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12gl_rasterizer: Use a helper for aligning the buffer.Markus Wick
2018-08-12Update the stream_buffer helper from Citra.Markus Wick
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.bunnei
2018-08-12gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.bunnei
2018-08-11Merge pull request #1020 from lioncash/namespacebunnei
core: Namespace EmuWindow
2018-08-11Merge pull request #1021 from lioncash/warnbunnei
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11Merge pull request #1024 from Subv/blend_glbunnei
GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11Merge pull request #1023 from Subv/invalid_attribsbunnei
RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11GPU/Maxwell3D: Implemented an alternative set of blend factors.Subv
These are used by nouveau and some games like SMO.
2018-08-11Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer
- Used by Go Vacation
2018-08-11RasterizerGL: Ignore invalid/unset vertex attributes.Subv
This should make the es2gears example not crash anymore.
2018-08-11gl_rasterizer: Silence implicit truncation warning in SetupShaders()Lioncash
Previously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers.
2018-08-11core: Namespace EmuWindowLioncash
Gets the class out of the global namespace.
2018-08-11Merge pull request #1010 from bunnei/unk-vert-attrib-shaderbunnei
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11Merge pull request #1009 from bunnei/rg8-rgba8-snormbunnei
Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11gl_shader_decompiler: Improve handling of unknown input/output attributes.bunnei
2018-08-11Merge pull request #1018 from Subv/ssy_syncbunnei
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11gl_rasterizer: Implement render target format RG8_SNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-11gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-11GPU/Shader: Don't predicate instructions that don't have a predicate field ↵Subv
(SSY).
2018-08-11GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during ↵Subv
shader execution. SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11Merge pull request #1016 from lioncash/videobunnei
video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11Merge pull request #1003 from lioncash/varbunnei
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-11Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more ↵greggameplayer
(R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error
2018-08-10video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
2018-08-10renderer_base: Remove unused kFramebuffer enumerationLioncash
This is entirely unused and can be removed.
2018-08-10video_core: Remove unused Renderer enumerationLioncash
Currently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.bunnei
- Used by Super Mario Odyssey.
2018-08-10maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.bunnei
- Used by Super Mario Odyssey.
2018-08-10Merge pull request #1004 from lioncash/unusedbunnei
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cullbunnei
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10Revert "gl_state: Temporarily disable culling and depth test."bunnei
2018-08-09gl_rasterizer_cache: Remove unused viewport parameter of ↵Lioncash
GetFramebufferSurfaces()
2018-08-09video_core: Use variable template variants of type_traits interfaces where ↵Lioncash
applicable
2018-08-09textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei
2018-08-09Merge pull request #995 from bunnei/gl-buff-boundsbunnei
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09Merge pull request #1001 from lioncash/reservebunnei
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09gl_rasterizer_cache: Add bounds checking for gl_buffer copies.bunnei