| Age | Commit message (Collapse) | Author |
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gl_shader_decompiler: Remove UNREACHABLE when setting RZ
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applicable
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- Fixes rendering regression with Sonic Mania.
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textures/decoders: Replace magic numbers
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Missing ogl states
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only enable color mask for the first framebuffer id independent blending is disabled
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gl_rasterizer_chache: Minor cleanup
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textures/decoders: Minor cleanup
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gl_state: Amend compilation warnings
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Improved GPU Caches lookup Speed
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gl_rasterizer_cache: CopySurface optimization
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video_core/renderer_base: Remove GL include from the renderer base class files
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Keeps the base class source files implementation-agnostic.
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Minor code cleanup from unaddressed feedback in #1654
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Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
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Implement SurfaceTarget Texture2DArray
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
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Map more missing opengl states
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gl_rasterizer: Fix compiler warnings
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function to avoid a full apply overhead
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opengl enums to avoid crashing and only generate logs of the errors.
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gl_shader_decompiler: Guard out of bound geometry shader input reads
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rasterizer_cache: Remove reliance on the System singleton
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