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2018-12-19Fixed uninitialized memory due to missing returns in canaryDavid Marcec
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-18yuzu, video_core: Screenshot functionalityzhupengfei
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret ↵heapo
R16U as Z16 when depth_compare is enabled.
2018-12-18shader_bytecode: Fixup half float's operator B encodingReinUsesLisp
2018-12-17Implement postfactor multiplication/division for fmul instructionsheapo
2018-12-17Fix arrayed shadow sampler array slice/depth comparison ordering, as well as ↵heapo
invalid GLSL LOD selection.
2018-12-11Merge pull request #1893 from lioncash/warnbunnei
gl_shader_cache: Resolve truncation compiler warning
2018-12-11Merge pull request #1888 from marcosvitali/glFrontFacingbunnei
gl_shader_decompiler: IPA fix FrontFacing.
2018-12-10gl_shader_cache: Dehardcode constant in CalculateProgramSize()Lioncash
This constant is related to the size of the instruction.
2018-12-10gl_shader_cache: Resolve truncation compiler warningLioncash
The previous code would cause a warning, as it was truncating size_t (64-bit) to a u32 (32-bit) implicitly.
2018-12-10Merge pull request #1740 from FernandoS27/shader_propsbunnei
Implemented Shader Unique Identifiers
2018-12-09gl_shader_decompiler: IPA FrontFacing: the right value when is the front ↵Marcos Vitali
face is 0xFFFFFFFF.
2018-12-09Implemented a shader unique identifier.Fernando Sahmkow
2018-12-09Add more info into textures' object labelsFernandoS27
2018-12-07gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source ↵Marcos Vitali
registers, bugs fixed and modularize.
2018-12-06Merge pull request #1824 from ReinUsesLisp/fbcachebunnei
gl_rasterizer: Implement a framebuffer cache
2018-12-05gl_shader_decompiler: Implement TEXS.F16ReinUsesLisp
2018-12-05gl_shader_decompiler: Fixup inverted ifReinUsesLisp
2018-12-04Improve msvc codegen for hot-path array LUTsheapo
In some constexpr functions, msvc is building the LUT at runtime (pushing each element onto the stack) out of an abundance of caution. Moving the arrays into be file-scoped constexpr's avoids this and turns the functions into simple look-ups as intended.
2018-12-04Rewrited TEX/TEXS (TEX Scalar). (#1826)Marcos
* Rewrited TEX/TEXS (TEX Scalar). * Style fixes. * Styles issues.
2018-12-04Merge pull request #1854 from Subv/old_command_processorbunnei
Don't try to route PFIFO methods (0-0x40) to the other engines.
2018-12-03Removed unused file.Subv
This is a leftover from #1792
2018-12-03GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.Subv
2018-12-03Merge pull request #1822 from ReinUsesLisp/glsl-scopebunnei
gl_shader_decompiler: Introduce a scoped object and style changes
2018-12-01Merge pull request #1827 from ReinUsesLisp/clip-and-shaderbunnei
gl_rasterizer: Enable clip distances when set in register and in shader
2018-12-01Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cachebunnei
gl_shader_manager: Update pipeline when programs have changed
2018-12-01Merge pull request #1795 from ReinUsesLisp/vc-cleanupbunnei
video_core: Minor style changes
2018-12-01Merge pull request #1823 from bunnei/fix-surface-copybunnei
gl_rasterizer_cache: Fix several surface copy issues.
2018-12-01Fix debug buildLioncash
A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds)
2018-11-29gl_rasterizer_cache: Update AccurateCopySurface to flush complete source ↵bunnei
surface. - Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29gl_rasterizer: Enable clip distances when set in register and in shaderReinUsesLisp
2018-11-29gl_rasterizer: Implement a framebuffer cacheReinUsesLisp
2018-11-29gl_shader_manager: Update pipeline when programs have changedReinUsesLisp
2018-11-28gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.bunnei
- BlitSurface with different texture targets is inherently broken. - When target is the same, we can just use FastCopySurface. - Fixes rendering issues with Breath of the Wild.
2018-11-28gl_shader_decompiler: Remove texture temporal in TLD4ReinUsesLisp
2018-11-28gl_shader_decompiler: Flip negated if else statementReinUsesLisp
2018-11-28gl_shader_decompiler: Use GLSL scope on instructions unrelated to texturesReinUsesLisp
2018-11-28gl_shader_decompiler: Move texture code generation into lambdasReinUsesLisp
2018-11-28gl_shader_decompiler: Clean up texture instructionsReinUsesLisp
2018-11-28gl_shader_decompiler: Scope GLSL variables with a scoped objectReinUsesLisp
2018-11-28gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zeroReinUsesLisp
2018-11-28gl_rasterizer_cache: Use brackets for two-line single-expresion blocksReinUsesLisp
2018-11-28gl_rasterizer: Remove unused struct declarationsReinUsesLisp
2018-11-28gl_rasterizer: Remove extension booleansReinUsesLisp
2018-11-28Merge pull request #1808 from Tinob/masterbunnei
Fix clip distance and viewport
2018-11-28Merge pull request #1786 from Tinob/DepthClampbunnei
Add Depth Clamp Support
2018-11-28Merge pull request #1792 from bunnei/dma-pusherbunnei
gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-27Merge pull request #1735 from FernandoS27/tex-spacingbunnei
Texture decoder: Implemented Tile Width Spacing
2018-11-27dma_pushbuffer: Optimize to avoid loop and copy on Push.bunnei
2018-11-27gpu: Move command list profiling to DmaPusher::DispatchCalls.bunnei