| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-12-19 | Fixed uninitialized memory due to missing returns in canary | David Marcec | |
| Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used. | |||
| 2018-12-18 | yuzu, video_core: Screenshot functionality | zhupengfei | |
| Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout. | |||
| 2018-12-18 | Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret ↵ | heapo | |
| R16U as Z16 when depth_compare is enabled. | |||
| 2018-12-18 | shader_bytecode: Fixup half float's operator B encoding | ReinUsesLisp | |
| 2018-12-17 | Implement postfactor multiplication/division for fmul instructions | heapo | |
| 2018-12-17 | Fix arrayed shadow sampler array slice/depth comparison ordering, as well as ↵ | heapo | |
| invalid GLSL LOD selection. | |||
| 2018-12-11 | Merge pull request #1893 from lioncash/warn | bunnei | |
| gl_shader_cache: Resolve truncation compiler warning | |||
| 2018-12-11 | Merge pull request #1888 from marcosvitali/glFrontFacing | bunnei | |
| gl_shader_decompiler: IPA fix FrontFacing. | |||
| 2018-12-10 | gl_shader_cache: Dehardcode constant in CalculateProgramSize() | Lioncash | |
| This constant is related to the size of the instruction. | |||
| 2018-12-10 | gl_shader_cache: Resolve truncation compiler warning | Lioncash | |
| The previous code would cause a warning, as it was truncating size_t (64-bit) to a u32 (32-bit) implicitly. | |||
| 2018-12-10 | Merge pull request #1740 from FernandoS27/shader_props | bunnei | |
| Implemented Shader Unique Identifiers | |||
| 2018-12-09 | gl_shader_decompiler: IPA FrontFacing: the right value when is the front ↵ | Marcos Vitali | |
| face is 0xFFFFFFFF. | |||
| 2018-12-09 | Implemented a shader unique identifier. | Fernando Sahmkow | |
| 2018-12-09 | Add more info into textures' object labels | FernandoS27 | |
| 2018-12-07 | gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source ↵ | Marcos Vitali | |
| registers, bugs fixed and modularize. | |||
| 2018-12-06 | Merge pull request #1824 from ReinUsesLisp/fbcache | bunnei | |
| gl_rasterizer: Implement a framebuffer cache | |||
| 2018-12-05 | gl_shader_decompiler: Implement TEXS.F16 | ReinUsesLisp | |
| 2018-12-05 | gl_shader_decompiler: Fixup inverted if | ReinUsesLisp | |
| 2018-12-04 | Improve msvc codegen for hot-path array LUTs | heapo | |
| In some constexpr functions, msvc is building the LUT at runtime (pushing each element onto the stack) out of an abundance of caution. Moving the arrays into be file-scoped constexpr's avoids this and turns the functions into simple look-ups as intended. | |||
| 2018-12-04 | Rewrited TEX/TEXS (TEX Scalar). (#1826) | Marcos | |
| * Rewrited TEX/TEXS (TEX Scalar). * Style fixes. * Styles issues. | |||
| 2018-12-04 | Merge pull request #1854 from Subv/old_command_processor | bunnei | |
| Don't try to route PFIFO methods (0-0x40) to the other engines. | |||
| 2018-12-03 | Removed unused file. | Subv | |
| This is a leftover from #1792 | |||
| 2018-12-03 | GPU: Don't try to route PFIFO methods (0-0x40) to the other engines. | Subv | |
| 2018-12-03 | Merge pull request #1822 from ReinUsesLisp/glsl-scope | bunnei | |
| gl_shader_decompiler: Introduce a scoped object and style changes | |||
| 2018-12-01 | Merge pull request #1827 from ReinUsesLisp/clip-and-shader | bunnei | |
| gl_rasterizer: Enable clip distances when set in register and in shader | |||
| 2018-12-01 | Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache | bunnei | |
| gl_shader_manager: Update pipeline when programs have changed | |||
| 2018-12-01 | Merge pull request #1795 from ReinUsesLisp/vc-cleanup | bunnei | |
| video_core: Minor style changes | |||
| 2018-12-01 | Merge pull request #1823 from bunnei/fix-surface-copy | bunnei | |
| gl_rasterizer_cache: Fix several surface copy issues. | |||
| 2018-12-01 | Fix debug build | Lioncash | |
| A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds) | |||
| 2018-11-29 | gl_rasterizer_cache: Update AccurateCopySurface to flush complete source ↵ | bunnei | |
| surface. - Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting. | |||
| 2018-11-29 | gl_rasterizer: Enable clip distances when set in register and in shader | ReinUsesLisp | |
| 2018-11-29 | gl_rasterizer: Implement a framebuffer cache | ReinUsesLisp | |
| 2018-11-29 | gl_shader_manager: Update pipeline when programs have changed | ReinUsesLisp | |
| 2018-11-28 | gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy. | bunnei | |
| - BlitSurface with different texture targets is inherently broken. - When target is the same, we can just use FastCopySurface. - Fixes rendering issues with Breath of the Wild. | |||
| 2018-11-28 | gl_shader_decompiler: Remove texture temporal in TLD4 | ReinUsesLisp | |
| 2018-11-28 | gl_shader_decompiler: Flip negated if else statement | ReinUsesLisp | |
| 2018-11-28 | gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures | ReinUsesLisp | |
| 2018-11-28 | gl_shader_decompiler: Move texture code generation into lambdas | ReinUsesLisp | |
| 2018-11-28 | gl_shader_decompiler: Clean up texture instructions | ReinUsesLisp | |
| 2018-11-28 | gl_shader_decompiler: Scope GLSL variables with a scoped object | ReinUsesLisp | |
| 2018-11-28 | gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero | ReinUsesLisp | |
| 2018-11-28 | gl_rasterizer_cache: Use brackets for two-line single-expresion blocks | ReinUsesLisp | |
| 2018-11-28 | gl_rasterizer: Remove unused struct declarations | ReinUsesLisp | |
| 2018-11-28 | gl_rasterizer: Remove extension booleans | ReinUsesLisp | |
| 2018-11-28 | Merge pull request #1808 from Tinob/master | bunnei | |
| Fix clip distance and viewport | |||
| 2018-11-28 | Merge pull request #1786 from Tinob/DepthClamp | bunnei | |
| Add Depth Clamp Support | |||
| 2018-11-28 | Merge pull request #1792 from bunnei/dma-pusher | bunnei | |
| gpu: Rewrite GPU command list processing with DmaPusher class. | |||
| 2018-11-27 | Merge pull request #1735 from FernandoS27/tex-spacing | bunnei | |
| Texture decoder: Implemented Tile Width Spacing | |||
| 2018-11-27 | dma_pushbuffer: Optimize to avoid loop and copy on Push. | bunnei | |
| 2018-11-27 | gpu: Move command list profiling to DmaPusher::DispatchCalls. | bunnei | |
