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2019-01-15shader_decode: Implement MUFUReinUsesLisp
2019-01-15shader_decode: Implement FADD_C, FADD_R and FADD_IMMReinUsesLisp
2019-01-15shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMMReinUsesLisp
2019-01-15shader_decode: Implement MOV_C and MOV_RReinUsesLisp
2019-01-15video_core: Replace gl_shader_decompilerReinUsesLisp
2019-01-15glsl_decompiler: ImplementationReinUsesLisp
2019-01-15shader_ir: Add condition code helperReinUsesLisp
2019-01-15shader_ir: Add predicate combiner helperReinUsesLisp
2019-01-15shader_ir: Add comparison helpersReinUsesLisp
2019-01-15shader_ir: Add half float helpersReinUsesLisp
2019-01-15shader_ir: Add integer helpersReinUsesLisp
2019-01-15shader_ir: Add float helpersReinUsesLisp
2019-01-15shader_ir: Add settersReinUsesLisp
2019-01-15shader_ir: Add local memory gettersReinUsesLisp
2019-01-15shader_ir: Add internal flag gettersReinUsesLisp
2019-01-15shader_ir: Add attribute gettersReinUsesLisp
2019-01-15shader_ir: Add constant buffer gettersReinUsesLisp
2019-01-15shader_ir: Add register getterReinUsesLisp
2019-01-15shader_ir: Add immediate node constructorsReinUsesLisp
2019-01-15shader_ir: Initial implementationReinUsesLisp
2019-01-15shader_bytecode: Fixup encodingReinUsesLisp
2019-01-15shader_header: Make local memory size getter constantReinUsesLisp
2019-01-09gl_rasterizer: Workaround Intel VAO DSA bugReinUsesLisp
There is a bug on Intel's blob driver where it fails to properly build a vertex array object if it's not bound even after creating it with glCreateVertexArrays. This workaround binds it after creating it to bypass the issue.
2019-01-08gl_global_cache: Add dummy global cache managerReinUsesLisp
2019-01-07gl_rasterizer: Skip framebuffer configuration if rendertargets have not been ↵ReinUsesLisp
changed
2019-01-07Merge pull request #1999 from ReinUsesLisp/dirty-shaderbunnei
gl_shader_cache: Use dirty flags for shaders
2019-01-07gl_rasterizer_cache: Use dirty flags for the depth bufferReinUsesLisp
2019-01-07gl_rasterizer_cache: Use dirty flags for color buffersReinUsesLisp
2019-01-07gl_shader_cache: Use dirty flags for shadersReinUsesLisp
2019-01-06gl_stream_buffer: Use DSA for buffer managementReinUsesLisp
2019-01-06gl_rasterizer: Use DSA for vertex array objectsReinUsesLisp
2019-01-06gl_state: Drop uniform buffer state trackingReinUsesLisp
2019-01-05gl_rasterizer_cache: Use GL_STREAM_COPY for PBOsReinUsesLisp
Since the data is doing the path CPU -> GPU -> GPU copy is the most approximate hint. Using GL_STREAM_DRAW generated a performance warning on Nvidia's stack. Changing this hint removed the warning.
2019-01-02Merge pull request #1961 from ReinUsesLisp/tex-view-2dbunnei
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
2018-12-29gl_rasterizer_cache: Texture view if shader samples array but OGL is notReinUsesLisp
When a shader samples a texture array but that texture in OpenGL is created without layers, use a texture view to increase the texture hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a GL_TEXTURE_2D_ARRAY view.
2018-12-28gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.bunnei
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-27Add missing uintBitsToFloat to SetRegisterToHalfFloatRodolfo Bogado
2018-12-27Merge pull request #1892 from Tinob/masterbunnei
Improve Zero flag implementation
2018-12-26renderer_opengl: Correct forward declaration of FramebufferLayoutLioncash
This is actually a struct, not a class, which can lead to compilation warnings.
2018-12-26Apply CC test to the final value to be stored in the registerRodolfo Bogado
2018-12-26Fixed shader linking error due to TLDS (#1934)David
* Fixed shader linking error due to TLDS coord should be coords * Fix remaining coords
2018-12-26shader_bytecode: Fixup TEXS.F16 encodingReinUsesLisp
2018-12-23Merge pull request #1886 from FearlessTobi/port-4164bunnei
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
2018-12-22Includde saturation in the evaluation of the control codeRodolfo Bogado
2018-12-22Handle RZ cases evaluating the expression instead of the register value.Rodolfo Bogado
2018-12-22complete emulation of ZeroFlagRodolfo Bogado
2018-12-21Merge pull request #1921 from ogniK5377/no-unitbunnei
Fixed uninitialized memory due to missing returns in canary
2018-12-21Merge pull request #1920 from heapo/texture_format_selectionbunnei
Texture format fixes for RGBA16UI for copies and R16U when used as depth
2018-12-19Merge pull request #1909 from heapo/shadow_sampling_fixesbunnei
Fix arrayed texture LOD selection and depth comparison ordering
2018-12-19hopefully fix clang format issueDavid Marcec