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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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2019-01-15
shader_decode: Implement MUFU
ReinUsesLisp
2019-01-15
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
ReinUsesLisp
2019-01-15
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
ReinUsesLisp
2019-01-15
shader_decode: Implement MOV_C and MOV_R
ReinUsesLisp
2019-01-15
video_core: Replace gl_shader_decompiler
ReinUsesLisp
2019-01-15
glsl_decompiler: Implementation
ReinUsesLisp
2019-01-15
shader_ir: Add condition code helper
ReinUsesLisp
2019-01-15
shader_ir: Add predicate combiner helper
ReinUsesLisp
2019-01-15
shader_ir: Add comparison helpers
ReinUsesLisp
2019-01-15
shader_ir: Add half float helpers
ReinUsesLisp
2019-01-15
shader_ir: Add integer helpers
ReinUsesLisp
2019-01-15
shader_ir: Add float helpers
ReinUsesLisp
2019-01-15
shader_ir: Add setters
ReinUsesLisp
2019-01-15
shader_ir: Add local memory getters
ReinUsesLisp
2019-01-15
shader_ir: Add internal flag getters
ReinUsesLisp
2019-01-15
shader_ir: Add attribute getters
ReinUsesLisp
2019-01-15
shader_ir: Add constant buffer getters
ReinUsesLisp
2019-01-15
shader_ir: Add register getter
ReinUsesLisp
2019-01-15
shader_ir: Add immediate node constructors
ReinUsesLisp
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
shader_bytecode: Fixup encoding
ReinUsesLisp
2019-01-15
shader_header: Make local memory size getter constant
ReinUsesLisp
2019-01-09
gl_rasterizer: Workaround Intel VAO DSA bug
ReinUsesLisp
2019-01-08
gl_global_cache: Add dummy global cache manager
ReinUsesLisp
2019-01-07
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been ...
ReinUsesLisp
2019-01-07
Merge pull request #1999 from ReinUsesLisp/dirty-shader
bunnei
2019-01-07
gl_rasterizer_cache: Use dirty flags for the depth buffer
ReinUsesLisp
2019-01-07
gl_rasterizer_cache: Use dirty flags for color buffers
ReinUsesLisp
2019-01-07
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
2019-01-06
gl_stream_buffer: Use DSA for buffer management
ReinUsesLisp
2019-01-06
gl_rasterizer: Use DSA for vertex array objects
ReinUsesLisp
2019-01-06
gl_state: Drop uniform buffer state tracking
ReinUsesLisp
2019-01-05
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
ReinUsesLisp
2019-01-02
Merge pull request #1961 from ReinUsesLisp/tex-view-2d
bunnei
2018-12-29
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
ReinUsesLisp
2018-12-28
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
bunnei
2018-12-27
Add missing uintBitsToFloat to SetRegisterToHalfFloat
Rodolfo Bogado
2018-12-27
Merge pull request #1892 from Tinob/master
bunnei
2018-12-26
renderer_opengl: Correct forward declaration of FramebufferLayout
Lioncash
2018-12-26
Apply CC test to the final value to be stored in the register
Rodolfo Bogado
2018-12-26
Fixed shader linking error due to TLDS (#1934)
David
2018-12-26
shader_bytecode: Fixup TEXS.F16 encoding
ReinUsesLisp
2018-12-23
Merge pull request #1886 from FearlessTobi/port-4164
bunnei
2018-12-22
Includde saturation in the evaluation of the control code
Rodolfo Bogado
2018-12-22
Handle RZ cases evaluating the expression instead of the register value.
Rodolfo Bogado
2018-12-22
complete emulation of ZeroFlag
Rodolfo Bogado
2018-12-21
Merge pull request #1921 from ogniK5377/no-unit
bunnei
2018-12-21
Merge pull request #1920 from heapo/texture_format_selection
bunnei
2018-12-19
Merge pull request #1909 from heapo/shadow_sampling_fixes
bunnei
2018-12-19
hopefully fix clang format issue
David Marcec
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