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2019-01-22maxwell_3d: Set rt_separate_frag_data to 1 by defaultReinUsesLisp
Commercial games assume that this value is 1 but they never set it. On the other hand nouveau manually sets this register. On ConfigureFramebuffers we were asserting for what we are actually implementing (according to envytools).
2019-01-20Rename step 1 and step 2 to be a little more descriptiveJames Rowe
2019-01-20QT: Upgrade the Loading Bar to look much betterJames Rowe
2019-01-20Merge pull request #2008 from ReinUsesLisp/dirty-framebuffersbunnei
gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20Merge pull request #2002 from ReinUsesLisp/dsa-vao-bufferbunnei
gl_rasterizer: Use DSA for VAOs and buffers
2019-01-18gl_rasterizer: Silent unsafe mix warningReinUsesLisp
2019-01-15shader_ir: Fixup clang buildReinUsesLisp
2019-01-15gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS ↵ReinUsesLisp
compatibility
2019-01-15gl_shader_decompiler: Inline textureGather componentReinUsesLisp
2019-01-15shader_decode: Fixup XMADReinUsesLisp
2019-01-15shader_ir: Pass to decoder functions basic block's codeReinUsesLisp
2019-01-15shader_decode: Improve zero flag implementationReinUsesLisp
2019-01-15shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp
2019-01-15gl_shader_decompiler: Fixup AssignCompositeHalfReinUsesLisp
2019-01-15shader_decode: Use proper primitive namesReinUsesLisp
2019-01-15shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp
2019-01-15shader_ir: Remove Ipa primitiveReinUsesLisp
2019-01-15gl_shader_decompiler: Use rasterizer's UBO size limitReinUsesLisp
2019-01-15gl_shader_gen: Fixup code formattingReinUsesLisp
2019-01-15video_core: Rename glsl_decompiler to gl_shader_decompilerReinUsesLisp
2019-01-15shader_ir: Remove RZ and use Register::ZeroIndex insteadReinUsesLisp
2019-01-15shader_decode: Implement TEXS.F16ReinUsesLisp
2019-01-15shader_decode: Fixup R2PReinUsesLisp
2019-01-15glsl_decompiler: Fixup TLDSReinUsesLisp
2019-01-15glsl_decompiler: Fixup geometry shadersReinUsesLisp
2019-01-15shader_decode: Fixup WriteLogicOperation zero comparisonReinUsesLisp
2019-01-15glsl_decompiler: Fixup permissive member function declarationsReinUsesLisp
2019-01-15shader_decode: Fixup PSETReinUsesLisp
2019-01-15shader_decode: Fixup clang-formatReinUsesLisp
2019-01-15video_core: Implement IR based geometry shadersReinUsesLisp
2019-01-15shader_decode: Implement VMAD and VSETPReinUsesLisp
2019-01-15shader_decode: Implement HSET2ReinUsesLisp
2019-01-15shader_decode: Rework HSETP2ReinUsesLisp
2019-01-15shader_decode: Implement R2PReinUsesLisp
2019-01-15shader_decode: Implement CSETPReinUsesLisp
2019-01-15shader_decode: Implement PSETReinUsesLisp
2019-01-15shader_decode: Implement HFMA2ReinUsesLisp
2019-01-15glsl_decompiler: Remove HNegate inliningReinUsesLisp
2019-01-15shader_decode: Implement POPCReinUsesLisp
2019-01-15shader_decode: Implement TLDS (untested)ReinUsesLisp
2019-01-15shader_decode: Update TLD4 reflecting #1862 changesReinUsesLisp
2019-01-15shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompilingReinUsesLisp
2019-01-15shader_decode: Fixup FSETReinUsesLisp
2019-01-15shader_decode: Implement IADD32IReinUsesLisp
2019-01-15shader_decode: Fixup clang-formatReinUsesLisp
2019-01-15video_core: Return safe values after an assert hitsReinUsesLisp
2019-01-15shader_decode: Implement FFMAReinUsesLisp
2019-01-15video_core: Address feedbackReinUsesLisp
2019-01-15shader_ir: Fixup file inclusions and clang-formatReinUsesLisp
2019-01-15shader_ir: Move comment node stringMat M
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>