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AgeCommit message (Expand)Author
2019-02-14shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow
2019-02-13rasterizer_cache_gl: Only do fast layered copy on the same format. AsFernando Sahmkow
2019-02-12Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Realbunnei
2019-02-12vk_device: Abstract device handling into a classReinUsesLisp
2019-02-12renderer_opengl: Remove reference to global system instanceLioncash
2019-02-12Merge pull request #2110 from lioncash/namespacebunnei
2019-02-12Merge pull request #2104 from ReinUsesLisp/compute-assertbunnei
2019-02-12gl_rasterizer_cache: Remove unnecessary newlineLioncash
2019-02-12gl_rasterizer_cache: Get rid of variable shadowingLioncash
2019-02-12renderer_vulkan: Add declarations fileReinUsesLisp
2019-02-12gl_shader_decompiler: Re-implement TLDS lodReinUsesLisp
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash
2019-02-12Merge pull request #2108 from FernandoS27/fix-ccbunnei
2019-02-12Merge pull request #2109 from FernandoS27/fix-f2ibunnei
2019-02-12Merge pull request #2068 from ReinUsesLisp/shader-cleanup-texturesbunnei
2019-02-11Corrected F2I None mode to RoundEven.Fernando Sahmkow
2019-02-11Fix incorrect value for CC bit in IADDFernando Sahmkow
2019-02-10kepler_compute: Fixup assert and rename enginesReinUsesLisp
2019-02-09Implement BGRA8 framebuffer formatgreggameplayer
2019-02-08Merge pull request #1904 from bunnei/better-fermi-copybunnei
2019-02-08Implement linear textures (#2089)Fernando Sahmkow
2019-02-08gl_rasterizer_cache: Fixup texture view parametersReinUsesLisp
2019-02-07shader_ir: Remove F4 prefix to texture operationsReinUsesLisp
2019-02-07shader_ir: Clean texture management codeReinUsesLisp
2019-02-06Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-trackingbunnei
2019-02-06gl_rasterizer_cache: Mark surface copy destinations as modified.bunnei
2019-02-06gl_rasterizer: Implement a more accurate fermi 2D copy.bunnei
2019-02-06gl_shader_disk_cache: Check LZ4 size limitFrederic L
2019-02-06gl_shader_disk_cache: Consider compressed size zero as an errorFrederic L
2019-02-06gl_shader_disk_cache: Use unordered containersReinUsesLisp
2019-02-06gl_shader_cache: Fixup GLSL unique identifiersReinUsesLisp
2019-02-06gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp
2019-02-06gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shadersReinUsesLisp
2019-02-06gl_shader_disk_cache: Pass core system as argument and guard against games wi...ReinUsesLisp
2019-02-06gl_shader_disk_cache: Guard reads and writes against failureReinUsesLisp
2019-02-06gl_shader_disk_cache: Address miscellaneous feedbackReinUsesLisp
2019-02-06gl_shader_disk_cache: Pass return values returning instead of by parametersReinUsesLisp
2019-02-06gl_shader_disk_cache: Compress program binaries using LZ4ReinUsesLisp
2019-02-06gl_shader_disk_cache: Compress GLSL code using LZ4ReinUsesLisp
2019-02-06gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp
2019-02-06settings: Hide shader cache behind a settingReinUsesLisp
2019-02-06gl_shader_disk_cache: Invalidate shader cache changes with CMake hashReinUsesLisp
2019-02-06gl_shader_cache: Refactor to support disk shader cacheReinUsesLisp
2019-02-06gl_shader_disk_cache: Add transferable cache invalidationReinUsesLisp
2019-02-06gl_shader_disk_cache: Add precompiled loadReinUsesLisp
2019-02-06gl_shader_disk_cache: Add precompiled saveReinUsesLisp
2019-02-06gl_shader_disk_cache: Add transferable loadReinUsesLisp
2019-02-06gl_shader_disk_cache: Add transferable storesReinUsesLisp
2019-02-06gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpersReinUsesLisp
2019-02-06gl_shader_disk_cache: Add file and move BaseBindings declarationReinUsesLisp