| Age | Commit message (Collapse) | Author |
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Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
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gl_shader_manager: Move code to source file and minor clean up
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Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.
This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
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vk_shader_decompiler: Implement a SPIR-V decompiler
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FastLayeredCopySurface
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video_core: Implement API agnostic view based texture cache
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Correct Fermi Copy on Linear Textures.
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sirit is a runtime assembler for SPIR-V
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gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
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Remove unnecessary bounding in LD_C
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video_core/texures/texture: Remove unnecessary includes
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Correct XMAD mode, psl and high_b on different encodings.
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gl_backend: Align Pixel Storage
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This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
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optional parameters
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