| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-23 | Re added new lines at the end of files | FreddyFunk | |
| 2019-04-23 | gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard | unknown | |
| 2019-04-23 | gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader ↵ | unknown | |
| cache file | |||
| 2019-04-23 | gl_shader_disk_cache: Remove per shader compression | unknown | |
| 2019-04-23 | Fixes and Corrections to DMA Engine | Fernando Sahmkow | |
| 2019-04-23 | Merge pull request #2422 from ReinUsesLisp/fixup-samplers | Hexagon12 | |
| gl_state: Fix samplers memory corruption | |||
| 2019-04-23 | Merge pull request #2425 from FernandoS27/y-direction | Hexagon12 | |
| Fix flipping on some games by applying Y direction register | |||
| 2019-04-23 | Add Swizzle Parameters to the DMA engine | Fernando Sahmkow | |
| 2019-04-23 | Add Documentation Headers to all the GPU Engines | Fernando Sahmkow | |
| 2019-04-23 | Corrections and styling | Fernando Sahmkow | |
| 2019-04-22 | Merge pull request #2383 from ReinUsesLisp/aoffi-test | bunnei | |
| gl_shader_decompiler: Disable variable AOFFI on unsupported devices | |||
| 2019-04-22 | Implement Maxwell3D Data Upload | Fernando Sahmkow | |
| 2019-04-22 | Introduce skeleton of the GPU Compute Engine. | Fernando Sahmkow | |
| 2019-04-22 | Revamp Kepler Memory to use a subegine to manage uploads | Fernando Sahmkow | |
| 2019-04-22 | Merge pull request #2403 from FernandoS27/compressed-linear | bunnei | |
| Support compressed formats on linear textures. | |||
| 2019-04-22 | Merge pull request #2411 from FernandoS27/unsafe-gpu | bunnei | |
| GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe | |||
| 2019-04-22 | Merge pull request #2400 from FernandoS27/corret-kepler-mem | bunnei | |
| Implement Kepler Memory on both Linear and BlockLinear. | |||
| 2019-04-21 | Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. | Fernando Sahmkow | |
| This PR should heavily reduce memory usage since temporal buffers are no longer stored per Surface but instead managed by the Rasterizer Cache. | |||
| 2019-04-20 | Corrections Half Float operations on const buffers and implement saturation. | Fernando Sahmkow | |
| 2019-04-20 | Merge pull request #2407 from FernandoS27/f2f | bunnei | |
| Do some corrections in conversion shader instructions. | |||
| 2019-04-19 | Merge pull request #2409 from ReinUsesLisp/half-floats | bunnei | |
| shader_ir/decode: Miscellaneous fixes to half-float decompilation | |||
| 2019-04-19 | Apply Position Y Direction | Fernando Sahmkow | |
| 2019-04-19 | RasterizerCache Redesign: Flush | Fernando Sahmkow | |
| flushing is now responsability of children caches instead of the cache object. This change will allow the specific cache to pass extra parameters on flushing and will allow more flexibility. | |||
| 2019-04-19 | make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages. | Fernando Sahmkow | |
| 2019-04-19 | Merge pull request #2374 from lioncash/pagetable | bunnei | |
| core: Reorganize boot order | |||
| 2019-04-19 | gl_state: Fix samplers memory corruption | ReinUsesLisp | |
| It was possible for "samplers" to be read without being written. This addresses that. | |||
| 2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | |
| 2019-04-17 | Merge pull request #2318 from ReinUsesLisp/sampler-cache | bunnei | |
| gl_sampler_cache: Port sampler cache to OpenGL | |||
| 2019-04-17 | Merge pull request #2348 from FernandoS27/guest-bindless | bunnei | |
| Implement Bindless Textures on Shader Decompiler and GL backend | |||
| 2019-04-16 | Merge pull request #2315 from ReinUsesLisp/severity-decompiler | bunnei | |
| shader_ir/decode: Reduce the severity of common assertions | |||
| 2019-04-16 | Merge pull request #2384 from ReinUsesLisp/gl-state-clear | bunnei | |
| gl_rasterizer: Apply just the needed state on Clear | |||
| 2019-04-16 | Merge pull request #2092 from ReinUsesLisp/stg | bunnei | |
| shader/memory: Implement STG and global memory flushing | |||
| 2019-04-16 | Implement IsBlockContinous | Fernando Sahmkow | |
| This detects when a GPU Memory Block is not continous within host cpu memory. | |||
| 2019-04-16 | Apply Const correctness to SwizzleKepler and replace u32 for size_t on ↵ | Fernando Sahmkow | |
| iterators. | |||
| 2019-04-16 | Use ReadBlockUnsafe for fetyching DMA CommandLists | Fernando Sahmkow | |
| 2019-04-16 | Document unsafe versions and add BlockCopyUnsafe | Fernando Sahmkow | |
| 2019-04-15 | Use ReadBlockUnsafe for Shader Cache | Fernando Sahmkow | |
| 2019-04-15 | Use ReadBlockUnsafe on TIC and TSC reading | Fernando Sahmkow | |
| Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed from host GPU there. | |||
| 2019-04-15 | GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe | Fernando Sahmkow | |
| 2019-04-15 | Use WriteBlock and ReadBlock. | Fernando Sahmkow | |
| 2019-04-15 | Implement Block Linear copies in Kepler Memory. | Fernando Sahmkow | |
| 2019-04-15 | vk_shader_decompiler: Add missing operations | ReinUsesLisp | |
| 2019-04-15 | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic | ReinUsesLisp | |
| Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall. | |||
| 2019-04-15 | gl_shader_decompiler: Fix MrgH0 decompilation | ReinUsesLisp | |
| GLSL decompilation for HMergeH0 was wrong. This addresses that issue. | |||
| 2019-04-15 | shader_ir/decode: Implement half float saturation | ReinUsesLisp | |
| 2019-04-15 | shader_ir/decode: Reduce severity of unimplemented half-float FTZ | ReinUsesLisp | |
| 2019-04-15 | renderer_opengl: Implement half float NaN comparisons | ReinUsesLisp | |
| 2019-04-15 | shader_ir: Avoid using static on heap-allocated objects | ReinUsesLisp | |
| Using static here might be faster at runtime, but it adds a heap allocation called before main. | |||
| 2019-04-15 | Do some corrections in conversion shader instructions. | Fernando Sahmkow | |
| Corrects encodings for I2F, F2F, I2I and F2I Implements Immediate variants of all four conversion types. Add assertions to unimplemented stuffs. | |||
| 2019-04-15 | Correct Kepler Memory on Linear Pushes. | Fernando Sahmkow | |
