| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-14 | video_core/engines/engine_upload: Remove unnecessary const on parameters in ↵ | Lioncash | |
| function declarations These only apply in the definition of the function. They can be omitted from the declaration. | |||
| 2019-05-14 | video_core/engines/engine_upload: Remove unnecessary includes | Lioncash | |
| 2019-05-14 | video_core/engines/maxwell3d: Get rid of three magic values in CallMethod() | Lioncash | |
| We can use the named constant instead of using 32 directly. | |||
| 2019-05-14 | video_core/engines/maxwell_3d: Simplify for loops into ranged for loops ↵ | Lioncash | |
| within InitializeRegisterDefaults() Lessens the amount of code that needs to be read, and gets rid of the need to introduce an indexing variable. Instead, we just operate on the objects directly. | |||
| 2019-05-14 | video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs | Lioncash | |
| std::memset is used to clear the entire register structure, which requires that the Regs struct be trivially copyable (otherwise undefined behavior is invoked). This prevents the case where a non-trivial type is potentially added to the struct. | |||
| 2019-05-14 | yuzu: Remove explicit types from locks where applicable | Lioncash | |
| With C++17's deduction guides, the type doesn't need to be explicitly specified within locking primitives anymore. | |||
| 2019-05-14 | video_core/gpu_thread: Remove redundant copy constructor for ↵ | Lioncash | |
| CommandDataContainer std::move within a copy constructor (on a data member that isn't mutable) will always result in a copy. Because of that, the behavior of this copy constructor is identical to the one that would be generated automatically by the compiler, so we can remove it. | |||
| 2019-05-14 | Merge pull request #2462 from lioncash/video-mm | Mat M | |
| video_core/memory_manager: Minor tidying | |||
| 2019-05-14 | Merge pull request #2461 from lioncash/unused-var | Mat M | |
| video_core: Remove a few unused variables and functions | |||
| 2019-05-13 | Merge pull request #2413 from FernandoS27/opt-gpu | Rodrigo Locatti | |
| Rasterizer Cache: refactor flushing & optimize memory usage of surfaces | |||
| 2019-05-12 | GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay ↵ | Sebastian Valle | |
| slot. It seems instructions marked with the 'exit' flag will not cause an exit when executed within a delay slot. This was hwtested by fincs. | |||
| 2019-05-09 | video_core/memory_manager: Mark IsBlockContinuous() as a const member function | Lioncash | |
| Corrects the typo in its name and marks the function as a const member function, given it doesn't actually modify memory manager state. | |||
| 2019-05-09 | video_core/memory_manager: Mark the constructor as explicit | Lioncash | |
| Prevents implicit converting constructions of the memory manager. | |||
| 2019-05-09 | video_core/memory_manager: Default the destructor within the cpp file | Lioncash | |
| Makes the class less surprising when it comes to forward declaring the type, and also prevents inlining the destruction code of the class, given it contains non-trivial types. | |||
| 2019-05-09 | video_core/memory_manager: Amend doxygen comments | Lioncash | |
| Corrects references to non-existent parameters and corrects typos. | |||
| 2019-05-09 | video_core/memory_manager: Remove superfluous const from function declarations | Lioncash | |
| These are able to be omitted from the declaration of functions, since they don't do anything at the type system level. The definitions of the functions can retain the use of const though, since they make the variables immutable in the implementation of the function where they're used. | |||
| 2019-05-09 | video_core/renderer_opengl/gl_shader_cache: Correct member initialization order | Lioncash | |
| Silences a -Wreorder warning. | |||
| 2019-05-09 | video_core/shader/decode/texture: Remove unused variable from GetTld4Code() | Lioncash | |
| 2019-05-09 | renderer_vulkan/vk_shader_decompiler: Remove unused variable from ↵ | Lioncash | |
| DeclareInternalFlags() | |||
| 2019-05-09 | video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() ↵ | Lioncash | |
| function This isn't used at all, so it can be removed. | |||
| 2019-05-09 | video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in ↵ | Lioncash | |
| UploadGLMipmapTexture() This variable is unused entirely, so it can be removed. | |||
| 2019-05-09 | video_core/gpu_thread: Remove unused local variable | Lioncash | |
| Instead of retrieving the data from the std::variant instance, we can just check if the variant contains that type of data. This is essentially the same behavior, only it returns a bool indicating whether or not the type in the variant is currently active, instead of actually retrieving the data. | |||
| 2019-05-09 | video_core/textures/astc: Remove unused variables | Lioncash | |
| Silences a few compilation warnings. | |||
| 2019-05-09 | Merge pull request #2442 from FernandoS27/astc-fix | bunnei | |
| Fix Layered ASTC Textures | |||
| 2019-05-09 | Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants | bunnei | |
| gl_shader_disk_cache: Skip stored shader variants instead of asserting | |||
| 2019-05-09 | Merge pull request #2429 from FernandoS27/compute | bunnei | |
| Corrections and Implementation on GPU Engines | |||
| 2019-05-07 | Correct possible error on Rasterizer Caches | Fernando Sahmkow | |
| There was a weird bug that could happen if the object died directly and the cache address wasn't stored. | |||
| 2019-05-04 | shader/decode/texture: Remove unused variable | Lioncash | |
| This isn't used anywhere, so we can get rid of it. | |||
| 2019-05-04 | gl_rasterizer: Silence unused variable warning | Lioncash | |
| Makes use of src, so it's not considered unused. | |||
| 2019-05-02 | shader_ir/other: Implement IPA.IDX | ReinUsesLisp | |
| 2019-05-02 | gl_shader_decompiler: Skip physical unused attributes | ReinUsesLisp | |
| 2019-05-02 | shader_ir/memory: Assert on non-32 bits ALD.PHYS | ReinUsesLisp | |
| 2019-05-02 | shader: Add physical attributes commentaries | ReinUsesLisp | |
| 2019-05-02 | gl_shader_decompiler: Implement GLSL physical attributes | ReinUsesLisp | |
| 2019-05-02 | shader_ir/memory: Implement physical input attributes | ReinUsesLisp | |
| 2019-05-02 | gl_shader_decompiler: Abstract generic attribute operations | ReinUsesLisp | |
| 2019-05-02 | gl_shader_decompiler: Declare all possible varyings on physical attribute usage | ReinUsesLisp | |
| 2019-05-02 | shader: Remove unused AbufNode Ipa mode | ReinUsesLisp | |
| 2019-05-02 | shader_ir/memory: Emit AL2P IR | ReinUsesLisp | |
| 2019-05-02 | shader_bytecode: Add AL2P decoding | ReinUsesLisp | |
| 2019-05-01 | Refactors and name corrections. | Fernando Sahmkow | |
| 2019-05-01 | gl_shader_disk_cache: Skip stored shader variants instead of asserting | ReinUsesLisp | |
| Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled. | |||
| 2019-04-30 | Fix Layered ASTC Textures | Fernando Sahmkow | |
| By adding the missing layer offset in ASTC compression. | |||
| 2019-04-30 | Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file | bunnei | |
| gl_shader_disk_cache: Improve precompiled shader cache generation speed and size | |||
| 2019-04-28 | Merge pull request #2435 from ReinUsesLisp/misc-vc | bunnei | |
| shader_ir: Miscellaneous fixes | |||
| 2019-04-28 | Merge pull request #2322 from ReinUsesLisp/wswitch | bunnei | |
| video_core: Silent -Wswitch warnings | |||
| 2019-04-28 | Merge pull request #2423 from FernandoS27/half-correct | bunnei | |
| Corrections on Half Float operations: HADD2 HMUL2 and HFMA2 | |||
| 2019-04-26 | shader_ir: Move Sampler index entry in operand< to sort declarations | ReinUsesLisp | |
| 2019-04-26 | shader_ir: Add missing entry to Sampler operand< comparison | ReinUsesLisp | |
| 2019-04-26 | shader_ir/texture: Fix sampler const buffer key shift | ReinUsesLisp | |
