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2019-07-17GL_Rasterizer: Rework RenderTarget/DepthBuffer clearingFernando Sahmkow
2019-07-17Maxwell3D: Implement State Dirty Flags.Fernando Sahmkow
2019-07-17Maxwell3D: Rework CBData UploadFernando Sahmkow
2019-07-17Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow
2019-07-17maxwell3d: Implement Conditional RenderingFernando Sahmkow
Conditional Rendering takes care of conditionaly clearing or drawing depending on a set of queries. This PR implements the query checks to stablish if things can be rendered or not.
2019-07-17Merge pull request #2740 from lioncash/braFernando Sahmkow
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-16shader_ir: std::move Node instance where applicableLioncash
These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations.
2019-07-16shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
2019-07-16shader_ir: Remove unused includesLioncash
Removes unnecessary header dependencies.
2019-07-16Shader_Ir: Correct tracking to track from right to leftFernando Sahmkow
2019-07-16Merge pull request #2565 from ReinUsesLisp/track-indirectFernando Sahmkow
shader/track: Track indirect buffers
2019-07-16shader/decode/other: Correct branch indirect argument within BRA handlingLioncash
This appears to have been a copy/paste error introduced within 8a6fc529a968e007f01464abadd32f9b5eb0a26c
2019-07-15gl_shader_cache: Fix clang-format issuesReinUsesLisp
2019-07-15gl_shader_decompiler: Stub local memory sizeReinUsesLisp
2019-07-15gl_shader_cache: Address review commentariesReinUsesLisp
2019-07-15gl_shader_cache: Address CI issuesReinUsesLisp
2019-07-15gl_rasterizer: Implement compute shadersReinUsesLisp
2019-07-15Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-14Merge pull request #2705 from FernandoS27/tex-cache-fixesbunnei
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp
While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation.
2019-07-14Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cachebunnei
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14Texture_Cache: Address FeedbackFernando Sahmkow
2019-07-14Texture_Cache: Remove some unprecise fallback case and clang formatFernando Sahmkow
2019-07-14Texture_Cache: Force Framebuffer reset if an active render target is ↵Fernando Sahmkow
unregistered.
2019-07-14GPU: Add a microprofile for macro interpreterFernando Sahmkow
2019-07-14GL_State: Add a microprofile timer to OpenGL state.Fernando Sahmkow
2019-07-14Gl_Texture_Cache: Measure Buffer Copy TimesFernando Sahmkow
2019-07-14Texture_Cache: Correct Linear Structural Match.Fernando Sahmkow
2019-07-14Merge pull request #2690 from SciresM/physmem_fixesFernando Sahmkow
Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14Merge pull request #2692 from ReinUsesLisp/tlds-f16Fernando Sahmkow
shader/texture: Add F16 support for TLDS
2019-07-11Merge pull request #2609 from FernandoS27/new-scanbunnei
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11gl_shader_decompiler: Fix gl_PointSize redeclarationReinUsesLisp
2019-07-11gl_shader_decompiler: Fix conditional usage of ↵ReinUsesLisp
GL_ARB_shader_viewport_layer_array
2019-07-10Merge pull request #2697 from lioncash/docbunnei
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10Merge pull request #2686 from ReinUsesLisp/vk-schedulerbunnei
vk_scheduler: Drop execution context in favor of views
2019-07-10Merge pull request #2691 from lioncash/overridebunnei
video_core: Add missing override specifiers
2019-07-09shader_ir: Add comments on missing instruction.Fernando Sahmkow
Also shows Nvidia's address space on comments.
2019-07-09prefer system reference over global accessorMichael Scire
2019-07-09shader_ir: limit explorastion to best known program size.Fernando Sahmkow
2019-07-09control_flow: Correct block breaking algorithm.Fernando Sahmkow
2019-07-09control_flow: Assert shaders bigger than limit.Fernando Sahmkow
2019-07-09control_flow: Address feedback.Fernando Sahmkow
2019-07-09shader_ir: Correct parsing of scheduling instructions and correct sizingFernando Sahmkow
2019-07-09shader_ir: Correct max sizingFernando Sahmkow
2019-07-09shader_ir: Remove unnecessary constructors and use optional for ScanFlow resultFernando Sahmkow
2019-07-09shader_ir: Corrections, documenting and asserting control_flowFernando Sahmkow
2019-07-09shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow
2019-07-09shader_ir: Decompile Flow StackFernando Sahmkow
2019-07-09shader_ir: propagate shader size to the IRFernando Sahmkow
2019-07-09shader_ir: Implement BRX & BRA.CCFernando Sahmkow