| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-08-21 | renderer_opengl: Implement RGB565 framebuffer format | ReinUsesLisp | |
| 2019-08-21 | renderer_opengl: Use block linear swizzling for CPU framebuffers | ReinUsesLisp | |
| 2019-08-21 | renderer_opengl: Use VideoCore pixel format | ReinUsesLisp | |
| 2019-08-21 | gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig | ReinUsesLisp | |
| 2019-08-18 | Merge pull request #2778 from ReinUsesLisp/nop | bunnei | |
| shader_ir: Implement NOP | |||
| 2019-08-18 | Merge pull request #2768 from ReinUsesLisp/hsetp2-fix | bunnei | |
| decode/half_set_predicate: Fix predicates | |||
| 2019-08-04 | shader_ir: Implement NOP | ReinUsesLisp | |
| 2019-08-04 | half_set_predicate: Fix HSETP2_C constant buffer offset | ReinUsesLisp | |
| 2019-07-26 | GPU: Flush commands on every dma pusher step. | Fernando Sahmkow | |
| This commit ensures that the host gpu is constantly fed with commands to work with, while the guest gpu keeps producing the rest of the commands. This reduces syncing time between host and guest gpu. | |||
| 2019-07-26 | Merge pull request #2592 from FernandoS27/sync1 | bunnei | |
| Implement GPU Synchronization Mechanisms & Correct NVFlinger | |||
| 2019-07-26 | decode/half_set_predicate: Fix predicates | ReinUsesLisp | |
| 2019-07-25 | MaxwellDMA: Fixes, corrections and relaxations. | Fernando Sahmkow | |
| This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors. | |||
| 2019-07-25 | Merge pull request #2739 from lioncash/cflow | bunnei | |
| video_core/control_flow: Minor changes/warning cleanup | |||
| 2019-07-25 | Merge pull request #2737 from FernandoS27/track-fix | bunnei | |
| Shader_Ir: Correct tracking to track from right to left | |||
| 2019-07-25 | Merge pull request #2743 from FernandoS27/surpress-assert | bunnei | |
| Downgrade and suppress a series of GPU asserts and debug messages. | |||
| 2019-07-24 | Merge pull request #2704 from FernandoS27/conditional | bunnei | |
| maxwell3d: Implement Conditional Rendering | |||
| 2019-07-22 | shader/decode: Implement S2R Tic | ReinUsesLisp | |
| 2019-07-22 | Merge pull request #2734 from ReinUsesLisp/compute-shaders | bunnei | |
| gl_rasterizer: Implement compute shaders | |||
| 2019-07-21 | Merge pull request #2735 from FernandoS27/pipeline-rework | bunnei | |
| Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism | |||
| 2019-07-20 | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | Fernando Sahmkow | |
| This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done. | |||
| 2019-07-20 | Maxwell3D: Reorganize and address feedback | Fernando Sahmkow | |
| 2019-07-19 | Shader_Ir: Change Debug Asserts for Log Warnings | Fernando Sahmkow | |
| 2019-07-19 | shader/half_set_predicate: Fix HSETP2 implementation | ReinUsesLisp | |
| 2019-07-19 | shader/half_set_predicate: Implement missing HSETP2 variants | ReinUsesLisp | |
| 2019-07-18 | video_core/control_flow: Provide operator!= for types with operator== | Lioncash | |
| Provides operational symmetry for the respective structures. | |||
| 2019-07-18 | video_core/control_flow: Prevent sign conversion in TryGetBlock() | Lioncash | |
| The return value is a u32, not an s32, so this would result in an implicit signedness conversion. | |||
| 2019-07-18 | video_core/control_flow: Remove unnecessary BlockStack copy constructor | Lioncash | |
| This is the default behavior of the copy constructor, so it doesn't need to be specified. While we're at it we can make the other non-default constructor explicit. | |||
| 2019-07-18 | video_core/control_flow: Use std::move where applicable | Lioncash | |
| Results in less work being done where avoidable. | |||
| 2019-07-18 | video_core/control_flow: Use the prefix variant of operator++ for iterators | Lioncash | |
| Same thing, but potentially allows a standard library implementation to pick a more efficient codepath. | |||
| 2019-07-18 | video_core/control_flow: Use empty() member function for checking emptiness | Lioncash | |
| It's what it's there for. | |||
| 2019-07-18 | video_core: Resolve -Wreorder warnings | Lioncash | |
| Ensures that the constructor members are always initialized in the order that they're declared in. | |||
| 2019-07-18 | video_core/control_flow: Make program_size for ScanFlow() a std::size_t | Lioncash | |
| Prevents a truncation warning from occurring with MSVC. Also the internal data structures already treat it as a size_t, so this is just a discrepancy in the interface. | |||
| 2019-07-18 | video_core/control_flow: Place all internally linked types/functions within ↵ | Lioncash | |
| an anonymous namespace Previously, quite a few functions were being linked with external linkage. | |||
| 2019-07-18 | video_core/shader/decode: Prevent sign-conversion warnings | Lioncash | |
| Makes it explicit that the conversions here are intentional. | |||
| 2019-07-18 | Merge pull request #2738 from lioncash/shader-ir | bunnei | |
| shader-ir: Minor cleanup-related changes | |||
| 2019-07-18 | Shader_Ir: correct clang format | Fernando Sahmkow | |
| 2019-07-18 | GPU: Add missing puller methods. | Fernando Sahmkow | |
| This adds some missing puller methods. We don't assert them as these are nop operations for us. | |||
| 2019-07-18 | MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace. | Fernando Sahmkow | |
| This log was just to know which games used DMA. It's no longer important. | |||
| 2019-07-18 | Gl_Texture_Cache: Remove assert on component type in GetFormatTuple | Fernando Sahmkow | |
| Textures can have different components types in different orders. This assert was completely inprecise and the effectiveness of such is better handled by case and within the texture cache. | |||
| 2019-07-18 | Shader_Ir: Downgrade precision and rounding asserts to debug asserts. | Fernando Sahmkow | |
| This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy. | |||
| 2019-07-18 | gl_shader_decompiler: Rename bufferImage to imageBuffer | ReinUsesLisp | |
| The online OpenGL documentation is wrong. The type definition is imageBuffer. | |||
| 2019-07-18 | gl_shader_cache: Fix newline on buffer preprocessor definitions | ReinUsesLisp | |
| 2019-07-18 | textures: Fix texture buffer size calculation | ReinUsesLisp | |
| 2019-07-18 | gl_texture_cache: Do not set texture parameters to buffers | ReinUsesLisp | |
| 2019-07-18 | gl_texture_cache: Add missing break in CreateTexture | ReinUsesLisp | |
| 2019-07-17 | GL_State: Feedback and fixes | Fernando Sahmkow | |
| 2019-07-17 | Maxwell3D: Address Feedback | Fernando Sahmkow | |
| 2019-07-17 | Texture_Cache: Rebase Fixes | Fernando Sahmkow | |
| 2019-07-17 | GL_Rasterizer: Corrections to Clearing. | Fernando Sahmkow | |
| 2019-07-17 | Maxwell3D: Correct marking dirtiness on CB upload | Fernando Sahmkow | |
