| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-09-05 | gl_rasterizer: Apply textures and images state | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Add samplers to compute dispatches | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Minor code changes | ReinUsesLisp | |
| 2019-09-05 | gl_state: Split textures and samplers into two arrays | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Implement image bindings | ReinUsesLisp | |
| 2019-09-05 | gl_state: Add support for glBindImageTextures | ReinUsesLisp | |
| 2019-09-05 | texture_cache: Pass TIC to texture cache | ReinUsesLisp | |
| 2019-09-05 | kepler_compute: Implement texture queries | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Split SetupTextures | ReinUsesLisp | |
| 2019-09-05 | Merge pull request #2804 from ReinUsesLisp/remove-gs-special | Fernando Sahmkow | |
| gl_shader_cache: Remove special casing for geometry shaders | |||
| 2019-09-05 | Merge pull request #2833 from ReinUsesLisp/fix-stencil | bunnei | |
| gl_rasterizer: Fix stencil testing | |||
| 2019-09-05 | gl_shader_decompiler: Implement shared memory | ReinUsesLisp | |
| 2019-09-05 | shader_ir: Implement LD_S | ReinUsesLisp | |
| Loads from shared memory. | |||
| 2019-09-05 | shader_ir: Implement ST_S | ReinUsesLisp | |
| This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL. | |||
| 2019-09-05 | Merge pull request #2802 from ReinUsesLisp/hsetp2-pred | David | |
| half_set_predicate: Fix HSETP2 predicate assignments | |||
| 2019-09-04 | gl_shader_decompiler: Fixup slow path | ReinUsesLisp | |
| 2019-09-04 | gl_rasterizer: Fix stencil testing | ReinUsesLisp | |
| * Fix stencil dirty flags tracking when stencil is disabled * Attach stencil on clears (previously it only attached depth) * Attach stencil on drawing regardless of stencil testing being enabled | |||
| 2019-09-04 | Revert "Revert #2466" and stub FirmwareCall 4 | ReinUsesLisp | |
| 2019-09-04 | shader/shift: Implement SHR wrapped and clamped variants | ReinUsesLisp | |
| Nvidia defaults to wrapped shifts, but this is undefined behaviour on OpenGL's spec. Explicitly mask/clamp according to what the guest shader requires. | |||
| 2019-09-04 | maxwell_3d: Avoid moving macro_params | ReinUsesLisp | |
| 2019-09-04 | gl_shader_cache: Remove special casing for geometry shaders | ReinUsesLisp | |
| Now that ProgramVariants holds the primitive topology we no longer need to keep track of individual geometry shaders topologies. | |||
| 2019-09-04 | half_set_predicate: Fix predicate assignments | ReinUsesLisp | |
| 2019-09-04 | gl_device: Disable precise in fragment shaders on bugged drivers | ReinUsesLisp | |
| 2019-09-04 | gl_shader_decompiler: Fixup AMD's slow path type | ReinUsesLisp | |
| 2019-09-04 | gl_shader_decompiler: Rework GLSL decompiler type system | ReinUsesLisp | |
| GLSL decompiler type system was broken. We converted all return values to float except for some cases where returning we couldn't and implicitly broke the rule of returning floats (e.g. for bools or bool pairs). Instead of doing this introduce class Expression that knows what type a return value has and when a consumer wants to use the string it asks for it with a required type, emitting a runtime error if types are incompatible. This has the disadvantage that there's more C++ code, but we can emit better GLSL code that's easier to read. | |||
| 2019-09-03 | Merge pull request #2793 from ReinUsesLisp/bgr565 | bunnei | |
| renderer_opengl: Implement RGB565 framebuffer format | |||
| 2019-09-03 | Merge pull request #2812 from ReinUsesLisp/f2i-selector | bunnei | |
| shader_ir/conversion: Implement F2I and F2F F16 selector | |||
| 2019-09-03 | Merge pull request #2811 from ReinUsesLisp/fsetp-fix | bunnei | |
| float_set_predicate: Add missing negation bit for the second operand | |||
| 2019-09-03 | Merge pull request #2826 from ReinUsesLisp/macro-binding | bunnei | |
| maxwell_3d: Fix macro binding cursor | |||
| 2019-09-01 | Merge pull request #2765 from FernandoS27/dma-fix | bunnei | |
| MaxwellDMA: Fixes, corrections and relaxations. | |||
| 2019-09-01 | maxwell_3d: Fix macro binding cursor | ReinUsesLisp | |
| 2019-08-30 | video_core: Silent miscellaneous warnings (#2820) | Rodrigo Locatti | |
| * texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables | |||
| 2019-08-29 | gl_buffer_cache: Add missing include | ReinUsesLisp | |
| RasterizerInterface was considered an incomplete object by clang. | |||
| 2019-08-29 | Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers | bunnei | |
| gl_texture_cache: Miscellaneous texture buffer fixes | |||
| 2019-08-29 | Merge pull request #2783 from FernandoS27/new-buffer-cache | bunnei | |
| Implement a New LLE Buffer Cache | |||
| 2019-08-29 | Merge pull request #2758 from ReinUsesLisp/packed-tid | bunnei | |
| shader/decode: Implement S2R Tic | |||
| 2019-08-28 | shader_ir/conversion: Split int and float selector and implement F2F H1 | ReinUsesLisp | |
| 2019-08-27 | shader_ir/conversion: Implement F2I F16 Ra.H1 | ReinUsesLisp | |
| 2019-08-27 | float_set_predicate: Add missing negation bit for the second operand | ReinUsesLisp | |
| 2019-08-21 | shader_ir: Implement VOTE | ReinUsesLisp | |
| Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers. | |||
| 2019-08-21 | Buffer Cache: Adress Feedback. | Fernando Sahmkow | |
| 2019-08-21 | Buffer_Cache: Implement flushing. | Fernando Sahmkow | |
| 2019-08-21 | Buffer_Cache: Implement barriers. | Fernando Sahmkow | |
| 2019-08-21 | Buffer_Cache: Optimize and track written areas. | Fernando Sahmkow | |
| 2019-08-21 | BufferCache: Rework mapping caching. | Fernando Sahmkow | |
| 2019-08-21 | Buffer_Cache: Fixes and optimizations. | Fernando Sahmkow | |
| 2019-08-21 | Video_Core: Implement a new Buffer Cache | Fernando Sahmkow | |
| 2019-08-21 | Merge pull request #2769 from FernandoS27/commands-flush | bunnei | |
| GPU: Flush commands on every dma pusher step. | |||
| 2019-08-21 | Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fix | bunnei | |
| half_set_predicate: Fix HSETP2_C constant buffer offset | |||
| 2019-08-21 | Merge pull request #2753 from FernandoS27/float-convert | bunnei | |
| Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | |||
