| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-10-04 | shader_ir: Corrections to outward movements and misc stuffs | Fernando Sahmkow | |
| 2019-10-04 | shader_ir: Add basic goto elimination | Fernando Sahmkow | |
| 2019-10-04 | shader_ir: Initial Decompile Setup | Fernando Sahmkow | |
| 2019-10-01 | gl_rasterizer: Fix polygon offset units | ReinUsesLisp | |
| For some reason hardware divides polygon offset units by two. This is visible since drivers multiply the application requested polygon offset by two. | |||
| 2019-09-24 | gl_shader_decompiler: Add tailing return for HUnpack2 | ReinUsesLisp | |
| 2019-09-24 | gl_shader_decompiler: Fix clang build issues | ReinUsesLisp | |
| 2019-09-23 | Merge pull request #2869 from ReinUsesLisp/suld | bunnei | |
| shader/image: Implement SULD and fix SUATOM | |||
| 2019-09-22 | Merge pull request #2870 from FernandoS27/multi-draw | David | |
| Implement a MME Draw commands Inliner and correct host instance drawing | |||
| 2019-09-22 | Merge pull request #2891 from FearlessTobi/rod-tex | Fernando Sahmkow | |
| video_core: Implement RGBX16F and lower Surface Copy log severity | |||
| 2019-09-22 | Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean | David | |
| gl_rasterizer: Remove unused code paths from ConfigureFramebuffers | |||
| 2019-09-22 | Maxwell3D: Corrections and refactors to MME instance refactor | Fernando Sahmkow | |
| 2019-09-22 | Fix clang-format | FearlessTobi | |
| 2019-09-22 | fermi_2d: Lower surface copy log severity to DEBUG | FearlessTobi | |
| 2019-09-22 | video_core: Implement RGBX16F PixelFormat | FearlessTobi | |
| 2019-09-21 | Merge pull request #2878 from FernandoS27/icmp | Rodrigo Locatti | |
| shader_ir: Implement ICMP | |||
| 2019-09-21 | gl_shader_decompiler: Use uint for images and fix SUATOM | ReinUsesLisp | |
| In the process remove implementation of SUATOM.MIN and SUATOM.MAX as these require a distinction between U32 and S32. These have to be implemented with imageCompSwap loop. | |||
| 2019-09-21 | shader/image: Implement SULD and remove irrelevant code | ReinUsesLisp | |
| * Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array. | |||
| 2019-09-21 | shader_bytecode: Add SULD encoding | ReinUsesLisp | |
| 2019-09-21 | Shader_IR: ICMP corrections and fixes | Fernando Sahmkow | |
| 2019-09-21 | Merge pull request #2868 from ReinUsesLisp/fix-mipmaps | David | |
| maxwell_to_gl: Fix mipmap filtering | |||
| 2019-09-21 | Mark DrawArrays as LOG_TRACE | David Marcec | |
| There's no reason to clog logs with DrawArray. | |||
| 2019-09-20 | Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index | bunnei | |
| gl_shader_decompiler: Avoid writing output attribute when unimplemented | |||
| 2019-09-20 | Merge pull request #2855 from ReinUsesLisp/shfl | bunnei | |
| shader_ir/warp: Implement SHFL for Nvidia devices | |||
| 2019-09-20 | Rasterizer: Correct introduced bug where a conditional render wouldn't stop ↵ | Fernando Sahmkow | |
| a draw call from executing | |||
| 2019-09-19 | Shader_IR: Implement ICMP. | Fernando Sahmkow | |
| 2019-09-19 | Rasterizer: Refactor and simplify DrawBatch Interface. | Fernando Sahmkow | |
| 2019-09-19 | Rasterizer: Address Feedback and conscerns. | Fernando Sahmkow | |
| 2019-09-19 | Rasterizer: Refactor draw calls, remove deadcode and clean up. | Fernando Sahmkow | |
| 2019-09-19 | VideoCore: Corrections to the MME Inliner and removal of hacky instance ↵ | Fernando Sahmkow | |
| management. | |||
| 2019-09-19 | Video Core: initial Implementation of InstanceDraw Packaging | Fernando Sahmkow | |
| 2019-09-18 | Merge pull request #2784 from ReinUsesLisp/smem | bunnei | |
| shader_ir: Implement shared memory | |||
| 2019-09-17 | shader_ir/warp: Implement SHFL | ReinUsesLisp | |
| 2019-09-17 | maxwell_to_gl: Fix mipmap filtering | ReinUsesLisp | |
| OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way. | |||
| 2019-09-17 | gl_rasterizer: Remove unused code paths from ConfigureFramebuffers | ReinUsesLisp | |
| 2019-09-15 | Merge pull request #2851 from ReinUsesLisp/srgb | Fernando Sahmkow | |
| renderer_opengl: Fix sRGB blits | |||
| 2019-09-15 | Merge pull request #2824 from ReinUsesLisp/mme | Fernando Sahmkow | |
| Revert "Revert #2466" and stub FirmwareCall 4 | |||
| 2019-09-14 | maxwell_3d: Update firmware 4 call stub commentary | Rodrigo Locatti | |
| 2019-09-14 | Merge pull request #2857 from ReinUsesLisp/surface-srgb | Fernando Sahmkow | |
| video_core/surface: Add function to detect sRGB surfaces | |||
| 2019-09-14 | Merge pull request #2858 from ReinUsesLisp/vk-device | Fernando Sahmkow | |
| vk_device: Add miscellaneous features and minor style changes | |||
| 2019-09-13 | vk_device: Add miscellaneous features and minor style changes | ReinUsesLisp | |
| * Increase minimum Vulkan requirements * Require VK_EXT_vertex_attribute_divisor * Require depthClamp, samplerAnisotropy and largePoints features * Search and expose VK_KHR_uniform_buffer_standard_layout * Search and expose VK_EXT_index_type_uint8 * Search and expose native float16 arithmetics * Track current driver with VK_KHR_driver_properties * Query and expose SSBO alignment * Query more image formats * Improve logging overall * Minor style changes * Minor rephrasing of commentaries | |||
| 2019-09-13 | video_core/surface: Add function to detect sRGB surfaces | ReinUsesLisp | |
| This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB surfaces when a backend can target both native and converted ASTC. | |||
| 2019-09-11 | renderer_opengl: Fix rebase mistake | ReinUsesLisp | |
| 2019-09-10 | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | |
| 2019-09-10 | gl_rasterizer: Correct sRGB Fix regression | Fernando Sahmkow | |
| 2019-09-10 | renderer_opengl: Fix sRGB blits | ReinUsesLisp | |
| Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this. | |||
| 2019-09-10 | Merge pull request #2823 from ReinUsesLisp/shr-clamp | bunnei | |
| shader/shift: Implement SHR wrapped and clamped variants | |||
| 2019-09-10 | Merge pull request #2810 from ReinUsesLisp/mme-opt | bunnei | |
| maxwell_3d: Avoid moving macro_params | |||
| 2019-09-06 | gl_shader_decompiler: Avoid writing output attribute when unimplemented | ReinUsesLisp | |
| 2019-09-05 | gl_shader_decompiler: Keep track of written images and mark them as modified | ReinUsesLisp | |
| 2019-09-05 | texture_cache: Minor changes | ReinUsesLisp | |
