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For some reason nvidia implemented Vulkan 1.2 supported without support for VK_EXT_robustness2 in tegra X1/X2 .
Fix vulkan work in TX1/TX2 L4T drivers .
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- Fixes a rare crash.
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adrenotools
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- Fixes #104.
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presentation.
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atomic otherwise.
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- Causes crashes on sampler creation with Super Mario Odyssey.
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- Newer drivers report this as supported, but it is broken.
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This crashes their shader compiler for some reason.
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These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
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Regular descriptors are around 1.5x faster to update.
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This causes crashes during compilation on several 6xx and 5xx driver versions.
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Fix buffer overlap checking skipping a page for stream score right expand
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Remove timeline semaphore wait
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gl_texture_cache: Fix ASTC CPU decoding with compression disabled
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Add support for deinterlaced video playback
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gl_format was incorrectly being overwritten when compression was disabled
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Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.
In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
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vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
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texture_cache: process aliases and overlaps in the correct order
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