| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-01 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | |
| Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html | |||
| 2020-04-01 | gl_texture_cache: Fix software ASTC fallback | ReinUsesLisp | |
| 2020-04-01 | vk_device: Add missing ASTC queries | ReinUsesLisp | |
| 2020-04-01 | video_core: Use native ASTC when available | ReinUsesLisp | |
| 2020-04-01 | gl_device: Detect if ASTC is reported and expose it | ReinUsesLisp | |
| 2020-03-31 | Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2 | Rodrigo Locatti | |
| renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2) | |||
| 2020-03-31 | renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add command buffer handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add physical device handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add device handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add swapchain handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add fence handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add device memory handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add pool handles | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add buffer and image handles | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add queue handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add instance handle | ReinUsesLisp | |
| 2020-03-31 | Merge pull request #3561 from ReinUsesLisp/f2f-conversion | Fernando Sahmkow | |
| shader/conversion: Fix F2F rounding operations with different sizes | |||
| 2020-03-31 | Merge pull request #3577 from ReinUsesLisp/lea | Fernando Sahmkow | |
| shader/lea: Fix LEA implementation | |||
| 2020-03-31 | gl_rasterizer: Mark cleared textures as dirty | ReinUsesLisp | |
| Fixes a potential edge case where cleared textures read from the CPU were not flushed. | |||
| 2020-03-31 | Merge pull request #3506 from namkazt/patch-9 | Rodrigo Locatti | |
| shader_decode: Implement partial ATOM/ATOMS instr | |||
| 2020-03-31 | clang-format | Nguyen Dac Nam | |
| 2020-03-31 | shader_decode: fix by suggestion | Nguyen Dac Nam | |
| 2020-03-30 | Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1 | Rodrigo Locatti | |
| renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2) | |||
| 2020-03-30 | Merge pull request #3560 from ReinUsesLisp/fix-stencil | bunnei | |
| gl_rasterizer: Synchronize stencil testing on clears | |||
| 2020-03-30 | clang-format | namkazy | |
| 2020-03-30 | gl_decompiler: min/max op not implement yet | namkazy | |
| 2020-03-30 | shader_decode: ATOM/ATOMS: add function to avoid code repetition | namkazy | |
| 2020-03-30 | shader_decode: merge GlobalAtomicOp to AtomicOp | namkazy | |
| 2020-03-30 | shader_decode: implement ATOM operation for S32 and U32 | Nguyen Dac Nam | |
| 2020-03-30 | clang-format | namkazy | |
| 2020-03-30 | shader_decode: implement ATOMS instr partial. | Nguyen Dac Nam | |
| 2020-03-30 | vk_decompiler: add atomic op and handler function. | Nguyen Dac Nam | |
| 2020-03-30 | gl_decompiler: add atomic op | Nguyen Dac Nam | |
| 2020-03-30 | shader: node - update correct comment | Nguyen Dac Nam | |
| 2020-03-30 | shader_decode: add Atomic op for common usage | Nguyen Dac Nam | |
| 2020-03-28 | shader_bytecode: Fix I2I_IMM encoding | ReinUsesLisp | |
| 2020-03-28 | renderer_vulkan/wrapper: Address feedback | ReinUsesLisp | |
| 2020-03-28 | shader/lea: Simplify generated LEA code | ReinUsesLisp | |
| 2020-03-27 | shader/lea: Fix op_a and op_b usages | ReinUsesLisp | |
| They were swapped. | |||
| 2020-03-27 | shader/lea: Remove const and use move when possible | ReinUsesLisp | |
| 2020-03-27 | Merge pull request #3565 from ReinUsesLisp/image-format | Fernando Sahmkow | |
| engines/const_buffer_engine_interface: Store image format and types | |||
| 2020-03-27 | renderer_vulkan/wrapper: Add owning handles | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add pool allocations owning templated class | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add owning handle templated class | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add destroy and free overload set | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add dispatch table and loaders | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add exception class | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add ToString function for VkResult | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper | ReinUsesLisp | |
| The intention behind a Vulkan wrapper is to drop Vulkan-Hpp. The issues with Vulkan-Hpp are: - Regular breaks of the API. - Copy constructors that do the same as the aggregates (fixed recently) - External dynamic dispatch that is hard to remove - Alias KHR handles with non-KHR handles making it impossible to use smart handles on Vulkan 1.0 instances with extensions that were included on Vulkan 1.1. - Dynamic dispatchers silently change size depending on preprocessor definitions. Different files will have different dispatch definitions, generating all kinds of hard to debug memory issues. In other words, Vulkan-Hpp is not "production ready" for our needs and this wrapper aims to replace it without losing RAII and exception safety. | |||
