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2021-07-22shader: Add shader loop safety check settingslat9nq
Also add a setting for enable Nsight Aftermath.
2021-07-22vulkan_device: Enable VK_EXT_vertex_input_dynamic_stateReinUsesLisp
2021-07-22vk_pipeline_cache: Skip cached pipelines with different dynamic stateReinUsesLisp
2021-07-22vulkan: Add VK_EXT_vertex_input_dynamic_state supportReinUsesLisp
Reduces the number of total pipelines generated on Vulkan. Tested on Super Smash Bros. Ultimate.
2021-07-22shader: Reorder shader cache directoriesReinUsesLisp
2021-07-22vk_rasterizer: Implement first indexReinUsesLisp
2021-07-22vulkan: Use VK_EXT_provoking_vertex when availableReinUsesLisp
2021-07-22 gl_buffer_cache: Use unorm internal formats for snorm texture buffer viewsameerj
Fixes black textures in UE4 games
2021-07-22shader_environment: Fix local memory size calculationsReinUsesLisp
2021-07-22buffer_cache: Fix copy based uniform bindings trackingReinUsesLisp
2021-07-22shader_environment: Add shader_local_memory_crs_size to local memory sizeameerj
Fixes DOOM 2016 missing local memory
2021-07-22gl_texture_cache: Create image storage viewsReinUsesLisp
Fixes SULD.D tests.
2021-07-22gl_shader_util: Move shader utility code to a separate fileReinUsesLisp
2021-07-22gl_shader_cache: Store workers in shader cache objectReinUsesLisp
2021-07-22vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp
2021-07-22vk_pipeline_cache: Add asynchronous shadersReinUsesLisp
2021-07-22vk_rasterizer: Flush work on clear and dispatchesReinUsesLisp
2021-07-22DMA: Restrict optimised path for BlockToLinear further.FernandoS27
2021-07-22vk_swapchain: Handle outdated swapchainsReinUsesLisp
Fixes pixelated presentation on Intel devices.
2021-07-22shader: Fix VertexA Shaders.FernandoS27
2021-07-22vk_buffer_cache: Handle null texture buffersReinUsesLisp
Fixes a crash on Age of Calamity cutscenes.
2021-07-22nsight_aftermath_tracker: Fix SPIR-V module writesReinUsesLisp
2021-07-22vk_pipeline_cache: Set support_derivative_control to trueReinUsesLisp
2021-07-22glasm: Use ARB_derivative_control conditionallyReinUsesLisp
2021-07-22buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp
Increases performance significantly on certain titles.
2021-07-22transform_feedback: Read buffer stride from index instead of layoutReinUsesLisp
2021-07-22fixed_pipeline_state: Use regular for loop instead of ranges for perfReinUsesLisp
MSVC generates better code for it.
2021-07-22vk_swapchain: Avoid recreating the swapchain on each frameReinUsesLisp
Recreate only when requested (or sRGB is changed) instead of tracking the frontend's size. That size is still used as a hint.
2021-07-22vulkan: Conditionally use shaderInt16ReinUsesLisp
Add support for Polaris AMD devices.
2021-07-22vulkan: Enable depth bounds and use it conditionallyReinUsesLisp
Intel devices pre-Xe don't support this.
2021-07-22vk_buffer_cache: Add transform feedback usage to buffersReinUsesLisp
2021-07-22opengl: Declare fragment outputs even if they are not usedReinUsesLisp
Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change.
2021-07-22buffer_cache: Mark uniform buffers as dirty if any enable bit changesReinUsesLisp
2021-07-22vulkan_device: Enable float64 and int64 conditionallyReinUsesLisp
Add Intel Xe support.
2021-07-22texture_cache: Reduce invalid image/sampler error severityReinUsesLisp
2021-07-22shader: Handle host exceptionsReinUsesLisp
2021-07-22glasm: Prepare XFB from state instead of global registersReinUsesLisp
2021-07-22glasm: Use storage buffers instead of global memory when possibleReinUsesLisp
2021-07-22gl_shader_cache: Add disk shader cacheReinUsesLisp
2021-07-22video_core,shader: Clang-format fixesReinUsesLisp
2021-07-22gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp
2021-07-22gl_shader_cache: Do not flip tessellation on OpenGLReinUsesLisp
2021-07-22gl_graphics_program: Fix texture buffer bindingsReinUsesLisp
2021-07-22gl_shader_cache: Conditionally use viewport maskReinUsesLisp
2021-07-22gl_shader_cache,glasm: Conditionally use typeless image reads extensionReinUsesLisp
2021-07-22gl_shader_cache: Improve GLASM error print logicReinUsesLisp
2021-07-22glasm: Implement forced early ZReinUsesLisp
2021-07-22glasm: Set transform feedback stateReinUsesLisp
2021-07-22video_core: Abstract transform feedback translation utilityReinUsesLisp
2021-07-22gl_shader_cache: Pass shader runtime informationReinUsesLisp