| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-12-02 | general: Replace high_resolution_clock with steady_clock | Morph | |
| On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock. | |||
| 2021-12-02 | Support multiple videos playing | Feng Chen | |
| 2021-11-29 | Add missing pixel format mapping | Feng Chen | |
| 2021-11-28 | Merge pull request #7396 from FernandoS27/blit-this-mf | Fernando S | |
| TextureCache: Eliminate format deduction as full depth conversion has been supported. | |||
| 2021-11-28 | Texture Cache: Secure insertions against deletions. | Fernando Sahmkow | |
| 2021-11-27 | Texture Cache: Redesigning the blitting system (again). | Fernando Sahmkow | |
| 2021-11-26 | Texture Cache: Further fix regressions. | Fernando Sahmkow | |
| 2021-11-24 | video_core/codec: address comments | liushuyu | |
| 2021-11-24 | video_core/codecs: fix multiple decoding issues on Linux ... | liushuyu | |
| * when someone installed Intel video drivers on an AMD system, the decoder will select the Intel VA-API decoding driver and yuzu will crash due to incorrect driver selection; the fix will check if the currently about-to-use driver is loaded in the kernel * when using NVIDIA driver on Linux with a ffmpeg that does not have CUDA capability enabled, the decoder will crash; the fix simply making the decoder prefers the VDPAU driver over CUDA on Linux | |||
| 2021-11-22 | Texture Cache: Fix issue with blitting 3D textures. | Fernando Sahmkow | |
| 2021-11-22 | Texture Cache: Correct conversion shaders. | Fernando Sahmkow | |
| 2021-11-22 | Texture Cache: Always copy on NVIDIA. | Fernando Sahmkow | |
| 2021-11-22 | TextureCache: Simplify blitting of D24S8 formats and fix bugs. | Fernando Sahmkow | |
| 2021-11-21 | VulkanTexturECache: Use reinterpret on D32_S8 formats. | Fernando Sahmkow | |
| 2021-11-21 | HostShaders: Fix D24S8 convertion shaders. | Fernando Sahmkow | |
| 2021-11-21 | Merge pull request #7395 from Morph1984/resolve-comments | bunnei | |
| general: Resolve comments in PR #7368 | |||
| 2021-11-21 | Merge pull request #7389 from ameerj/screenshot-1x | bunnei | |
| Fix screenshot dimensions when at 1x scale | |||
| 2021-11-21 | TextureCache: Eliminate format deduction as full depth conversion has been ↵ | Fernando Sahmkow | |
| supported. | |||
| 2021-11-20 | vk_texture_cache: Mark VkBufferUsageFlags as static constexpr | Morph | |
| 2021-11-20 | vk_blit_image: Consolidate CreatePipelineTargetEx functions | Morph | |
| 2021-11-20 | Merge pull request #7368 from FernandoS27/vulkan-conv | bunnei | |
| Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan | |||
| 2021-11-20 | Fix screenshot dimensions when at 1x scale | ameerj | |
| This was regressed by ART. Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size. This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor. | |||
| 2021-11-20 | TextureCache: Refactor and fix linux compiling. | Fernando Sahmkow | |
| 2021-11-20 | TextureCache: Assure full conversions on depth/stencil write shaders. | Fernando Sahmkow | |
| 2021-11-20 | TextureCache: Implement buffer copies on Vulkan. | Fernando Sahmkow | |
| 2021-11-19 | Merge pull request #7294 from ↵ | bunnei | |
| vonchenplus/fix_image_update_error_when_width_too_small Fix image update/download error when width too small | |||
| 2021-11-20 | TextureCache: Add R16G16 to D24S8 converter. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: Add B10G11R11 to D24S8 converter. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: Further fixes on resolve algorithm. | Fernando Sahmkow | |
| 2021-11-19 | Implement convert legacy to generic | Feng Chen | |
| 2021-11-19 | Merge pull request #7357 from Morph1984/s8_uint | bunnei | |
| video_core: Implement S8_UINT format | |||
| 2021-11-19 | TextureCache: Implement additional D24S8 convertions. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: force same image format when resolving an image. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: Fix regression caused by ART and improve blit detection ↵ | Fernando Sahmkow | |
| algorithm to be smarter. | |||
| 2021-11-19 | Vulkan: implement D24S8 <-> RGBA8 convertions. | Fernando Sahmkow | |
| 2021-11-18 | renderer_vulkan: Implement S8_UINT stencil format | Morph | |
| It should be noted that on Windows, only nvidia gpus support this format natively as of this commit. | |||
| 2021-11-17 | gl_texture_cache: Round format conversion PBO to next power of 2 | ameerj | |
| 2021-11-17 | renderer_opengl: Implement S8_UINT stencil format | Morph | |
| 2021-11-17 | video_core: Add S8_UINT stencil format | Morph | |
| 2021-11-17 | Fix image update/download error when width too small | Feng Chen | |
| 2021-11-16 | texture_cache: Use pixel format conversion when supported by the runtime | ameerj | |
| 2021-11-16 | gl_texture_cache: Make FormatConversionPass more generic | ameerj | |
| This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios. | |||
| 2021-11-16 | gl_texture_cache: Rename BGRCopyPass to FormatConversionPass | ameerj | |
| 2021-11-17 | TextureCache: Fix Automatic Anisotropic. | Fernando Sahmkow | |
| 2021-11-17 | TextureCache: OGL query device memory if possible. | FernandoS27 | |
| 2021-11-17 | TextureCache: Fix OGL cleaning | Fernando Sahmkow | |
| 2021-11-16 | TextureCache: Add automatic anisotropic filtering and refactor code. | Fernando Sahmkow | |
| 2021-11-16 | TextureCache: Make a better Anisotropic setter. | Fernando Sahmkow | |
| 2021-11-16 | Texture Cache: revert Image changes. | Fernando Sahmkow | |
| 2021-11-16 | HostShader: fix Gaussian filter. | FernandoS27 | |
