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AgeCommit message (Collapse)Author
2023-10-07update shader to confirmed format copySquall Leonhart
2023-10-06Allow GPUs without rebar to open multiple RenderDoc capturesKelebek1
2023-10-06Implement X8_D24 formatKelebek1
2023-10-05Rework nvidia architecture detection, disable push descriptor for Pascal and ↵Kelebek1
older
2023-10-05Mark a buffer GPU modified after the buffers are confirmed, do not double ↵Kelebek1
synch them
2023-10-05lets not convert depth to greyscale since this makes the exhaust and tire ↵Squall-Leonhart
smoke light gray/white tiresmoke should be a darker gray.
2023-10-04Fix CI Formatting checkSquall-Leonhart
2023-10-04Implements D32_Float to A8B8G8R8_UNORM format copySquall-Leonhart
Corrects some visual issues in games such as Disney SpeedStorm
2023-10-02vk_present_manager: recreate surface on any surface lossLiam
2023-10-02ci: fix new codespell errorsLiam
2023-10-01Query Cache: Fix memory leak.Fernando Sahmkow
2023-09-29Merge pull request #11622 from liamwhite/qcr-reg1Fernando S
renderer_vulkan: fix query cache for homebrew
2023-09-28Enable depth test on stencil clear pathKelebek1
2023-09-28Merge pull request #11402 from FernandoS27/depth-bias-controlliamwhite
Vulkan: Implement Depth Bias Control
2023-09-27renderer_vulkan: fix query cache for homebrewLiam
2023-09-25host_shaders: More proper handling of x2 MSAA copiesGPUCode
2023-09-25renderer_vulkan: Implement MSAA copiesGPUCode
2023-09-25Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookiesliamwhite
Y.F.C: Rework the Query Cache.
2023-09-24Merge pull request #11562 from GPUCode/srgb-madnessliamwhite
vk_texture_cache: Limit srgb block to transcoding only
2023-09-24Merge pull request #11165 from Morph1984/ds_blitliamwhite
vulkan_device: Return true if either depth/stencil format supports blit
2023-09-23Query Cache: Fix Prefix SumsFernando Sahmkow
2023-09-23Query Cache: Fix behavior in Normal AccuracyFernando Sahmkow
2023-09-23Query Cache: Simplify Prefix Sum compute shaderFernando Sahmkow
2023-09-23Query Cache: Implement host side sample counting.Fernando Sahmkow
2023-09-23Query Cache: Fix guest side sample countingFernando Sahmkow
2023-09-23Query Cache: address issuesFernando Sahmkow
2023-09-23QueryCache: Implement dependant queries.Fernando Sahmkow
2023-09-23Macro HLE: Add DrawIndirectByteCountFernando Sahmkow
2023-09-23Query Cachge: Fully rework Vulkan's query cacheFernando Sahmkow
2023-09-23Query Cache: Setup Base reworkFernando Sahmkow
2023-09-22Merge pull request #11557 from GPUCode/brr-formatliamwhite
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
2023-09-21Fix DMA engine register offsetsKelebek1
2023-09-21vk_texture_cache: Limit srgb block to transcoding onlyGPUCode
2023-09-21renderer_vulkan: Correct component order for A4B4G4R4_UNORMGPUCode
2023-09-20Reuse part of my previous idea to to use num_levels to check within ↵Squall-Leonhart
AdjustMipBlockSize The partial revert was not enough for Tsukihime, this might do the trick
2023-09-18Merge pull request #11258 from Squall-Leonhart/Z16_Assert_Fixliamwhite
Fix a logged assert in the format lookup table for Z16
2023-09-18Partial revert of #10433Squall Leonhart
The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure. It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
2023-09-16android: Use 1 worker for shader compilation for all devicesCharles Lombardo
2023-09-16Vulkan: add temporary workaround for AMDVLKFernando Sahmkow
2023-09-16Vulkan: Implement Depth Bias ControlFernando Sahmkow
2023-09-11Look for the most recently modified image for presentKelebek1
2023-09-10Merge pull request #11470 from GPUCode/bundle-vvlliamwhite
android: Add option to bundle validation layer
2023-09-10vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers (#11471)GPUCode
2023-09-08renderer_vulkan: Remove debug reportGPUCode
* VVL has implemented the more modern alternative, thus we don't need to support it anymore
2023-09-07video_core: Fix d24r8/s8d24 convert shader build error in moltenvkFeng Chen
2023-09-07video_core: Add missing scissor update when viewport scale offset disableFeng Chen
2023-09-02Merge pull request #11383 from FernandoS27/are-you-a-wabbitliamwhite
Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
2023-09-02Merge pull request #11393 from FernandoS27/bayo-got-busted-upliamwhite
Maxwell3D: Improve Index buffer size estimation.
2023-08-28Use initial_frame to check interlaced flagDanila Malyutin
If final frame was transferred from GPU, it won't carry the props. Fixes #11089
2023-08-27Maxwell3D: Improve Index buffer size estimation.Fernando Sahmkow