| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-10-07 | update shader to confirmed format copy | Squall Leonhart | |
| 2023-10-06 | Allow GPUs without rebar to open multiple RenderDoc captures | Kelebek1 | |
| 2023-10-06 | Implement X8_D24 format | Kelebek1 | |
| 2023-10-05 | Rework nvidia architecture detection, disable push descriptor for Pascal and ↵ | Kelebek1 | |
| older | |||
| 2023-10-05 | Mark a buffer GPU modified after the buffers are confirmed, do not double ↵ | Kelebek1 | |
| synch them | |||
| 2023-10-05 | lets not convert depth to greyscale since this makes the exhaust and tire ↵ | Squall-Leonhart | |
| smoke light gray/white tiresmoke should be a darker gray. | |||
| 2023-10-04 | Fix CI Formatting check | Squall-Leonhart | |
| 2023-10-04 | Implements D32_Float to A8B8G8R8_UNORM format copy | Squall-Leonhart | |
| Corrects some visual issues in games such as Disney SpeedStorm | |||
| 2023-10-02 | vk_present_manager: recreate surface on any surface loss | Liam | |
| 2023-10-02 | ci: fix new codespell errors | Liam | |
| 2023-10-01 | Query Cache: Fix memory leak. | Fernando Sahmkow | |
| 2023-09-29 | Merge pull request #11622 from liamwhite/qcr-reg1 | Fernando S | |
| renderer_vulkan: fix query cache for homebrew | |||
| 2023-09-28 | Enable depth test on stencil clear path | Kelebek1 | |
| 2023-09-28 | Merge pull request #11402 from FernandoS27/depth-bias-control | liamwhite | |
| Vulkan: Implement Depth Bias Control | |||
| 2023-09-27 | renderer_vulkan: fix query cache for homebrew | Liam | |
| 2023-09-25 | host_shaders: More proper handling of x2 MSAA copies | GPUCode | |
| 2023-09-25 | renderer_vulkan: Implement MSAA copies | GPUCode | |
| 2023-09-25 | Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookies | liamwhite | |
| Y.F.C: Rework the Query Cache. | |||
| 2023-09-24 | Merge pull request #11562 from GPUCode/srgb-madness | liamwhite | |
| vk_texture_cache: Limit srgb block to transcoding only | |||
| 2023-09-24 | Merge pull request #11165 from Morph1984/ds_blit | liamwhite | |
| vulkan_device: Return true if either depth/stencil format supports blit | |||
| 2023-09-23 | Query Cache: Fix Prefix Sums | Fernando Sahmkow | |
| 2023-09-23 | Query Cache: Fix behavior in Normal Accuracy | Fernando Sahmkow | |
| 2023-09-23 | Query Cache: Simplify Prefix Sum compute shader | Fernando Sahmkow | |
| 2023-09-23 | Query Cache: Implement host side sample counting. | Fernando Sahmkow | |
| 2023-09-23 | Query Cache: Fix guest side sample counting | Fernando Sahmkow | |
| 2023-09-23 | Query Cache: address issues | Fernando Sahmkow | |
| 2023-09-23 | QueryCache: Implement dependant queries. | Fernando Sahmkow | |
| 2023-09-23 | Macro HLE: Add DrawIndirectByteCount | Fernando Sahmkow | |
| 2023-09-23 | Query Cachge: Fully rework Vulkan's query cache | Fernando Sahmkow | |
| 2023-09-23 | Query Cache: Setup Base rework | Fernando Sahmkow | |
| 2023-09-22 | Merge pull request #11557 from GPUCode/brr-format | liamwhite | |
| renderer_vulkan: Correct component order for A4B4G4R4_UNORM | |||
| 2023-09-21 | Fix DMA engine register offsets | Kelebek1 | |
| 2023-09-21 | vk_texture_cache: Limit srgb block to transcoding only | GPUCode | |
| 2023-09-21 | renderer_vulkan: Correct component order for A4B4G4R4_UNORM | GPUCode | |
| 2023-09-20 | Reuse part of my previous idea to to use num_levels to check within ↵ | Squall-Leonhart | |
| AdjustMipBlockSize The partial revert was not enough for Tsukihime, this might do the trick | |||
| 2023-09-18 | Merge pull request #11258 from Squall-Leonhart/Z16_Assert_Fix | liamwhite | |
| Fix a logged assert in the format lookup table for Z16 | |||
| 2023-09-18 | Partial revert of #10433 | Squall Leonhart | |
| The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure. It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied. | |||
| 2023-09-16 | android: Use 1 worker for shader compilation for all devices | Charles Lombardo | |
| 2023-09-16 | Vulkan: add temporary workaround for AMDVLK | Fernando Sahmkow | |
| 2023-09-16 | Vulkan: Implement Depth Bias Control | Fernando Sahmkow | |
| 2023-09-11 | Look for the most recently modified image for present | Kelebek1 | |
| 2023-09-10 | Merge pull request #11470 from GPUCode/bundle-vvl | liamwhite | |
| android: Add option to bundle validation layer | |||
| 2023-09-10 | vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers (#11471) | GPUCode | |
| 2023-09-08 | renderer_vulkan: Remove debug report | GPUCode | |
| * VVL has implemented the more modern alternative, thus we don't need to support it anymore | |||
| 2023-09-07 | video_core: Fix d24r8/s8d24 convert shader build error in moltenvk | Feng Chen | |
| 2023-09-07 | video_core: Add missing scissor update when viewport scale offset disable | Feng Chen | |
| 2023-09-02 | Merge pull request #11383 from FernandoS27/are-you-a-wabbit | liamwhite | |
| Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes | |||
| 2023-09-02 | Merge pull request #11393 from FernandoS27/bayo-got-busted-up | liamwhite | |
| Maxwell3D: Improve Index buffer size estimation. | |||
| 2023-08-28 | Use initial_frame to check interlaced flag | Danila Malyutin | |
| If final frame was transferred from GPU, it won't carry the props. Fixes #11089 | |||
| 2023-08-27 | Maxwell3D: Improve Index buffer size estimation. | Fernando Sahmkow | |
