| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-08-10 | Revert "gl_state: Temporarily disable culling and depth test." | bunnei | |
| 2018-08-09 | gl_rasterizer_cache: Remove unused viewport parameter of ↵ | Lioncash | |
| GetFramebufferSurfaces() | |||
| 2018-08-09 | video_core: Use variable template variants of type_traits interfaces where ↵ | Lioncash | |
| applicable | |||
| 2018-08-09 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | |
| 2018-08-09 | Merge pull request #995 from bunnei/gl-buff-bounds | bunnei | |
| gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | |||
| 2018-08-09 | Merge pull request #1001 from lioncash/reserve | bunnei | |
| gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | |||
| 2018-08-09 | gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | bunnei | |
| 2018-08-09 | Merge pull request #991 from bunnei/ignore-mac | bunnei | |
| maxwell_3d: Ignore macros that have not been uploaded yet. | |||
| 2018-08-09 | Implement SNORM for BC5/DXN2 (#998) | Khangaroo | |
| * Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey | |||
| 2018-08-09 | gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | Lioncash | |
| Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand. | |||
| 2018-08-09 | gl_rasterizer_cache: Avoid iterator invalidation issues within ↵ | Lioncash | |
| InvalidateRegion() A range-based for loop can't be used when the container being iterated is also being erased from. | |||
| 2018-08-09 | Merge pull request #992 from bunnei/declr-pred | bunnei | |
| gl_shader_decompiler: Declare predicates on use. | |||
| 2018-08-09 | Merge pull request #994 from lioncash/const | bunnei | |
| gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case | |||
| 2018-08-09 | Merge pull request #993 from bunnei/smo-vtx-pts | bunnei | |
| Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points. | |||
| 2018-08-09 | Merge pull request #984 from bunnei/rt-none | bunnei | |
| gl_rasterizer: Do not render when no render target is configured. | |||
| 2018-08-09 | Implement BC5/DXN2 (#996) | Khangaroo | |
| - Used by Kirby Star Allies. | |||
| 2018-08-08 | Merge pull request #977 from bunnei/bgr565 | bunnei | |
| gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. | |||
| 2018-08-08 | gl_rasterizer_cache: Invert conditional in LoadGLBuffer() | Lioncash | |
| It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark). | |||
| 2018-08-08 | gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the ↵ | Lioncash | |
| non-tiled case resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand. | |||
| 2018-08-08 | maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16. | bunnei | |
| - Used by Super Mario Odyssey (in game). | |||
| 2018-08-08 | maxwell_to_gl: Implement PrimitiveTopology::Points. | bunnei | |
| - Used by Super Mario Odyssey (in game). | |||
| 2018-08-08 | gl_shader_decompiler: Declare predicates on use. | bunnei | |
| - Used by Super Mario Odyssey (when going in game). | |||
| 2018-08-08 | maxwell_3d: Ignore macros that have not been uploaded yet. | bunnei | |
| - Used by Super Mario Odyssey (in game). | |||
| 2018-08-08 | gl_rasterizer_cache: Make pointer const in LoadGLBuffer() | Lioncash | |
| This is only ever read from, so we can make the data it's pointing to const. | |||
| 2018-08-08 | Merge pull request #982 from bunnei/stub-unk-63 | bunnei | |
| gl_shader_decompiler: Stub input attribute Unknown_63. | |||
| 2018-08-08 | gl_rasterizer: Do not render when no render target is configured. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-08 | Merge pull request #976 from bunnei/shader-imm | bunnei | |
| gl_shader_decompiler: Let OpenGL interpret floats. | |||
| 2018-08-08 | Merge pull request #981 from bunnei/cbuf-corrupt | bunnei | |
| maxwell_3d: Use correct const buffer size and check bounds. | |||
| 2018-08-08 | Merge pull request #985 from bunnei/rt-r11g11b10 | bunnei | |
| gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel. | |||
| 2018-08-08 | Merge pull request #979 from bunnei/vtx88 | bunnei | |
| maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | |||
| 2018-08-08 | gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-08 | gl_shader_decompiler: Stub input attribute Unknown_63. | bunnei | |
| 2018-08-08 | maxwell_3d: Use correct const buffer size and check bounds. | bunnei | |
| - Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX. | |||
| 2018-08-08 | renderer_opengl: Use trace log in a few places. | bunnei | |
| 2018-08-08 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | |
| 2018-08-08 | gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-08 | gl_shader_decompiler: Let OpenGL interpret floats. | bunnei | |
| - Accuracy is lost in translation to string, e.g. with NaN. - Needed for Super Mario Odyssey. | |||
| 2018-08-07 | Merge pull request #964 from Hexagon12/lower-logs | bunnei | |
| Lowered down the logging for command processor methods | |||
| 2018-08-07 | Fixed the sRGB pixel format (#963) | Hexagon12 | |
| * Changed the sRGB pixel format return * Add a message about SRGBA -> RGBA conversion | |||
| 2018-08-07 | Lowered down the logging for methods | Hexagon12 | |
| 2018-08-05 | maxwell_3d: Remove outdated assert. | bunnei | |
| 2018-08-05 | gl_rasterizer_cache: Avoid superfluous surface copies. | bunnei | |
| 2018-08-05 | Merge pull request #927 from bunnei/fix-texs | bunnei | |
| gl_shader_decompiler: Fix TEXS mask and dest. | |||
| 2018-08-05 | Merge pull request #912 from lioncash/global-var | bunnei | |
| video_core: Eliminate the g_renderer global variable | |||
| 2018-08-05 | gl_shader_decompiler: Fix TEXS mask and dest. | bunnei | |
| 2018-08-05 | added braces for conditions | David Marcec | |
| 2018-08-05 | fix the attrib format for ints | David Marcec | |
| 2018-08-04 | Merge pull request #919 from lioncash/sign | bunnei | |
| gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding() | |||
| 2018-08-04 | gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding() | Lioncash | |
| This lets us indent the majority of the code and places the error case first. | |||
| 2018-08-04 | gl_shader_manager: Amend sign differences in an assertion comparison in ↵ | Lioncash | |
| SetShaderUniformBlockBinding() Ensures both operands have the same sign in the comparison. While we're at it, we can get rid of the redundant casting of ub_size to an int. This type will always be trivial and alias a built-in type (not doing so would break backwards compatibility at a standard level). | |||
