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2020-07-16macro: Resolve missing parameter in doxygen commentLioncash
Resolves a -Wdocumentation warning.
2020-07-16wrapper: Make use of designated initializers where applicableLioncash
2020-07-16vk_texture_cache: Make use of designated initializers where applicableLioncash
2020-07-16vk_texture_cache: Amend mismatched access masks and indices in UploadBufferLioncash
Discovered while converting relevant parts of the codebase over to designated initializers.
2020-07-16vk_swapchain: Make use of designated initializers where applicableLioncash
2020-07-16vk_stream_buffer: Make use of designated initializers where applicableLioncash
2020-07-16vk_staging_buffer_pool: Make use of designated initializers where applicableLioncash
2020-07-16vk_shader_util: Make use of designated initializers where applicableLioncash
2020-07-16vk_scheduler: Make use of designated initializers where applicableLioncash
2020-07-16vk_sampler_cache: Make use of designated initializers where applicableLioncash
2020-07-16vk_resource_manager: Make use of designated initializers where applicableLioncash
2020-07-16vk_renderpass_cache: Make use of designated initializers where applicableLioncash
2020-07-16vk_rasterizer: Make use of designated initializers where applicableLioncash
2020-07-16vk_query_cache: Make use of designated initializers where applicableLioncash
2020-07-16vk_pipeline_cache: Make use of designated initializers where applicableLioncash
2020-07-16vk_memory_manager: Make use of designated initializers where applicableLioncash
2020-07-16vk_image: Make use of designated initializers where applicableLioncash
2020-07-16vk_descriptor_pool: Make use of designated initializers where applicableLioncash
2020-07-16vk_graphics_pipeline: Resolve narrowing warningsLioncash
For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a VkBool32 type, so we need to cast to it explicitly.
2020-07-16vk_compute_pipeline: Make use of designated initializers where applicableLioncash
2020-07-16vk_compute_pass: Make use of designated initializers where applicableLioncash
Note: Some barriers can't be converted over yet, as they ICE MSVC.
2020-07-16vk_buffer_cache: Make use of designated initializers where applicableLioncash
Note: An array within CopyFrom() cannot be converted over yet, as it ICEs MSVC when converted over.
2020-07-16Merge pull request #4333 from lioncash/desig3Rodrigo Locatti
vk_graphics_pipeline: Make use of designated initializers where applicable
2020-07-16Merge pull request #4332 from lioncash/vkdevRodrigo Locatti
vk_device: Make use of designated initializers where applicable
2020-07-16decode/other: Implement S2R.LaneIdReinUsesLisp
This maps to host's thread id. - Fixes graphical issues on Paper Mario.
2020-07-16gl_arb_decompiler: Execute BAR even when inside control flowReinUsesLisp
Unlike GLSL, GLASM allows us to call BAR inside control flow. - Fixes graphical artifacts in Paper Mario.
2020-07-16renderer_{opengl,vulkan}: Clamp shared memory to host's limitReinUsesLisp
This stops shaders from failing to build when the exceed host's shared memory size limit. An error is logged.
2020-07-16Merge pull request #4321 from lioncash/desigbunnei
vk_blit_screen: Make use of designated initializers where applicable
2020-07-14shader_cache: Make use of std::erase_ifLioncash
Now that we use C++20, we can also make use of std::erase_if instead of needing to do the erase-remove idiom.
2020-07-14Merge pull request #4242 from ReinUsesLisp/maxwell-dmabunnei
maxwell_dma: Match official doc and support pitch->voxel copies
2020-07-13vk_device: Make use of designated initializers where applicableLioncash
Avoids redundant repetitions of variable names, and allows assignment all in one statement.
2020-07-13vk_graphics_pipeline: Make use of designated initializers where applicableLioncash
Avoids redundant variable name repetitions.
2020-07-13video_core: Rearrange pixel format namesReinUsesLisp
Normalizes pixel format names to match Vulkan names. Previous to this commit pixel formats had no convention, leading to confusion and potential bugs.
2020-07-13video_core: Fix DXT4 and RGB565ReinUsesLisp
2020-07-13video_core/format_lookup_table: Add formats with existing PixelFormatReinUsesLisp
2020-07-13video_core: Fix B5G6R5_UNORM render target formatReinUsesLisp
2020-07-13video_core: Fix B5G6R5UReinUsesLisp
2020-07-13video_core: Implement RGBA32_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RGBA32_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RGBA16_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RGBA8_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RG32_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RG8_SINT render target and fix RG8_UINTReinUsesLisp
2020-07-13video_core: Implement R8_SINT render targetReinUsesLisp
2020-07-13video_core: Implement R8_SNORM render targetReinUsesLisp
2020-07-13video_core/surface: Remove explicit values on PixelFormat's definitionReinUsesLisp
2020-07-13video_core/surface: Reorder render target to pixel format switchReinUsesLisp
2020-07-12vk_blit_screen: Make use of designated initializers where applicableLioncash
Now that we make use of C++20, we can use designated initializers to make things a little nicer to read.
2020-07-12vk_state_tracker: Fix dirty flags for stencil_enable on ↵ReinUsesLisp
VK_EXT_extended_dynamic_state Fixes a regression on any game using stencil on devices with VK_EXT_extended_dynamic_state.
2020-07-10vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXTReinUsesLisp
This has been fixed in Nvidia's public beta driver 451.74. The previous beta driver will be broken, people using these will have to update.