| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-09-01 | Remove hand-crafted Visual Studio solution. | Yuri Kunde Schlesner | |
| 2014-09-01 | CMake cleanup | Yuri Kunde Schlesner | |
| Several cleanups to the buildsystem: - Do better factoring of common libs between platforms. - Add support to building on Windows. - Remove Qt4 support. - Re-sort file lists and add missing headers. | |||
| 2014-09-01 | Replace GLEW with a glLoadGen loader. | Yuri Kunde Schlesner | |
| This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows. | |||
| 2014-08-28 | Downgrade GLSL version to 1.50 (compatible with GL 3.2) | Yuri Kunde Schlesner | |
| 2014-08-26 | VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. | bunnei | |
| 2014-08-25 | Rewrite of OpenGL renderer, including OS X support | Kevin Hartman | |
| Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk. | |||
| 2014-08-25 | Pica/Rasterizer: Clarify a TODO. | Tony Wasserka | |
| 2014-08-25 | Pica/VertexShader: Fix a bug in the call stack handling. | Tony Wasserka | |
| 2014-08-25 | Math: Warning fixes. | Tony Wasserka | |
| 2014-08-25 | Pica: Consolidate the primitive assembly code in PrimitiveAssembly and ↵ | Tony Wasserka | |
| GeometryDumper. | |||
| 2014-08-25 | Pica/Rasterizer: Add texturing support. | Tony Wasserka | |
| 2014-08-25 | Pica/DebugUtils: Add convenient tev setup printer. | Tony Wasserka | |
| 2014-08-25 | Pica/Rasterizer: Add initial implementation of texture combiners. | Tony Wasserka | |
| 2014-08-25 | Pica: Add support for dumping textures. | Tony Wasserka | |
| 2014-08-25 | Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified ↵ | Tony Wasserka | |
| rasterizer code accordingly. - Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>). | |||
| 2014-08-25 | Pica/VertexShader: Fix a bug in the bitfield definitions and add the ↵ | Tony Wasserka | |
| "negate" field for swizzlers. | |||
| 2014-08-25 | Pica/citra-qt: Replace command list view and command list debugging code ↵ | Tony Wasserka | |
| with something more sophisticated. | |||
| 2014-08-25 | Pica/CommandProcessor: Implement parameter masking. | Tony Wasserka | |
| 2014-08-25 | Pica: Add debug utilities for dumping shaders. | Tony Wasserka | |
| 2014-08-25 | Pica: Add debug utility functions for dumping geometry data. | Tony Wasserka | |
| 2014-08-25 | Fix the threading for GL Context in Qt5. | Sacha | |
| Connect the emu_thread start/finish to a moveContext slot. | |||
| 2014-08-13 | Merge pull request #42 from archshift/glexp | bunnei | |
| Use glewExperimental to fix crashes with citra-glfw | |||
| 2014-08-13 | float24: Remove private default constructor | archshift | |
| Fixes building with clang. | |||
| 2014-08-12 | Use glewExperimental on Linux in order to fix GLFW-mode | archshift | |
| 2014-08-12 | Pica: Add basic rasterizer. | Tony Wasserka | |
| 2014-08-12 | Pica: Add triangle clipper. | Tony Wasserka | |
| 2014-08-12 | Pica: Add primitive assembly stage. | Tony Wasserka | |
| 2014-08-12 | Pica: Add vertex shader implementation. | Tony Wasserka | |
| 2014-08-12 | Pica: Implement vertex loading. | Tony Wasserka | |
| 2014-08-12 | Pica: Add register definition for vertex loading and rendering. | Tony Wasserka | |
| 2014-08-12 | Pica: Add command processor. | Tony Wasserka | |
| 2014-08-12 | Pica: Add float24 structure. | Tony Wasserka | |
| 24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points. In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class. | |||
| 2014-08-12 | Video core: Add utility class for vector operations. | Tony Wasserka | |
| I wrote most of this for ppsspp, so I hold full copyright over it. In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors. | |||
| 2014-08-12 | Pica/GPU: Change hardware registers to use physical addresses rather than ↵ | Tony Wasserka | |
| virtual ones. This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though. | |||
| 2014-08-12 | Remove the fancy RegisterSet class introduced in 4c2bff61e. | Tony Wasserka | |
| While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use. | |||
| 2014-08-05 | GSP: Removed dumb GX prefixes to functions/structs in GSP namespace. | bunnei | |
| - Various other cleanups. | |||
| 2014-07-23 | Use uniform formatting when printing hexadecimal numbers. | Tony Wasserka | |
| 2014-07-23 | GSP: Clean up GX command processing a lot and treat command id as a u8 ↵ | Tony Wasserka | |
| rather than a u32. Anonymous structs are not standard C++, hence don't use them. | |||
| 2014-07-23 | RegisterSet: Simplify code by using structs for register definition instead ↵ | Tony Wasserka | |
| of unions. | |||
| 2014-07-23 | GPU: Make use of RegisterSet. | Tony Wasserka | |
| 2014-07-23 | Renderer: Fix component order in bottom framebuffer. | Tony Wasserka | |
| 2014-07-23 | Renderer: Respect the active_fb GPU register. | Tony Wasserka | |
| 2014-07-23 | Renderer: Add a few TODOs. | Tony Wasserka | |
| 2014-07-22 | GPU debugger: Don't keep track of debugging data if no debugger views are ↵ | Tony Wasserka | |
| active. | |||
| 2014-06-12 | GPU debugger: Const correctness and build fix. | Tony Wasserka | |
| 2014-06-12 | Preprocessor: #if's out OSX-specific GL changes on other platforms | archshift | |
| 2014-06-12 | Pica: Use some template magic to define register structures efficiently. | Tony Wasserka | |
| 2014-06-12 | Further refine GPU command list debugging. | Tony Wasserka | |
| 2014-06-12 | Refine command list debugging functionality and its qt interface. | Tony Wasserka | |
| 2014-06-12 | citra-qt: Add command list view. | Tony Wasserka | |
