| Age | Commit message (Collapse) | Author |
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sirit is a runtime assembler for SPIR-V
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gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
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Remove unnecessary bounding in LD_C
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video_core/texures/texture: Remove unnecessary includes
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Correct XMAD mode, psl and high_b on different encodings.
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gl_backend: Align Pixel Storage
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This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
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optional parameters
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shader_cache: Permit a Null Shader in case of a bad host_ptr.
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maxwell_3d: Reduce severity of ProcessSyncPoint
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shader_ir: Implement AOFFI for TEX and TLD4
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gl_state: Rework to enable individual applies
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gl_shader_disk_cache: Use Zstandard for compression
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memory_manager: Improved implementation of read/write/copy block.
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Avoids dragging in a direct dependency in a header.
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Nothing in this header relies on common_funcs or the memory manager.
This gets rid of reliance on indirect inclusions in the OpenGL caches.
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Implement SyncPoint Register in the GPU.
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video_core/engines: Remove unnecessary inclusions where applicable
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