| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | fixed_pipeline_state: Use regular for loop instead of ranges for perf | ReinUsesLisp | |
| MSVC generates better code for it. | |||
| 2021-07-22 | vk_swapchain: Avoid recreating the swapchain on each frame | ReinUsesLisp | |
| Recreate only when requested (or sRGB is changed) instead of tracking the frontend's size. That size is still used as a hint. | |||
| 2021-07-22 | vulkan: Conditionally use shaderInt16 | ReinUsesLisp | |
| Add support for Polaris AMD devices. | |||
| 2021-07-22 | vulkan: Enable depth bounds and use it conditionally | ReinUsesLisp | |
| Intel devices pre-Xe don't support this. | |||
| 2021-07-22 | vk_buffer_cache: Add transform feedback usage to buffers | ReinUsesLisp | |
| 2021-07-22 | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | |
| Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change. | |||
| 2021-07-22 | buffer_cache: Mark uniform buffers as dirty if any enable bit changes | ReinUsesLisp | |
| 2021-07-22 | vulkan_device: Enable float64 and int64 conditionally | ReinUsesLisp | |
| Add Intel Xe support. | |||
| 2021-07-22 | texture_cache: Reduce invalid image/sampler error severity | ReinUsesLisp | |
| 2021-07-22 | shader: Handle host exceptions | ReinUsesLisp | |
| 2021-07-22 | glasm: Prepare XFB from state instead of global registers | ReinUsesLisp | |
| 2021-07-22 | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp | |
| 2021-07-22 | gl_shader_cache: Add disk shader cache | ReinUsesLisp | |
| 2021-07-22 | video_core,shader: Clang-format fixes | ReinUsesLisp | |
| 2021-07-22 | gl_shader_cache: Rename Program abstractions into Pipeline | ReinUsesLisp | |
| 2021-07-22 | gl_shader_cache: Do not flip tessellation on OpenGL | ReinUsesLisp | |
| 2021-07-22 | gl_graphics_program: Fix texture buffer bindings | ReinUsesLisp | |
| 2021-07-22 | gl_shader_cache: Conditionally use viewport mask | ReinUsesLisp | |
| 2021-07-22 | gl_shader_cache,glasm: Conditionally use typeless image reads extension | ReinUsesLisp | |
| 2021-07-22 | gl_shader_cache: Improve GLASM error print logic | ReinUsesLisp | |
| 2021-07-22 | glasm: Implement forced early Z | ReinUsesLisp | |
| 2021-07-22 | glasm: Set transform feedback state | ReinUsesLisp | |
| 2021-07-22 | video_core: Abstract transform feedback translation utility | ReinUsesLisp | |
| 2021-07-22 | gl_shader_cache: Pass shader runtime information | ReinUsesLisp | |
| 2021-07-22 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | |
| 2021-07-22 | gl_shader_manager: Zero initialize current assembly programs | ReinUsesLisp | |
| 2021-07-22 | gl_shader_manager: Remove unintentionally committed #pragma | ReinUsesLisp | |
| 2021-07-22 | renderer_opengl: State track compute assembly programs | ReinUsesLisp | |
| 2021-07-22 | renderer_opengl: State track assembly programs | ReinUsesLisp | |
| 2021-07-22 | HACK: Bind stages before and after bindings | ReinUsesLisp | |
| Works around a bug where program parameters are only applied to the current stage, and this one wasn't bound at the moment. Affects all SSBO usages on GLASM. | |||
| 2021-07-22 | glasm: Support textures used in more than one stage | ReinUsesLisp | |
| 2021-07-22 | opengl: Initial (broken) support to GLASM shaders | ReinUsesLisp | |
| 2021-07-22 | vk_update_descriptor: Properly initialize payload on the update descriptor queue | ReinUsesLisp | |
| 2021-07-22 | vk_pipeline_cache: Enable int8 and int16 types on Vulkan | ReinUsesLisp | |
| 2021-07-22 | gl_rasterizer: Flush L2 caches before glFlush on GLASM | ReinUsesLisp | |
| 2021-07-22 | glasm: Initial GLASM compute implementation for testing | ReinUsesLisp | |
| 2021-07-22 | vk_scheduler: Use locks instead of SPSC a queue | ReinUsesLisp | |
| This tries to fix a data race where we'd wait forever for the GPU. | |||
| 2021-07-22 | vk_query_cache: Wait before reading queries | ReinUsesLisp | |
| 2021-07-22 | vk_master_semaphore: Use fetch_add to increase master semaphore tick | ReinUsesLisp | |
| 2021-07-22 | gl_shader_cache: Remove code unintentionally committed | ReinUsesLisp | |
| 2021-07-22 | Move SPIR-V emission functions to their own header | ReinUsesLisp | |
| 2021-07-22 | shader: Initial OpenGL implementation | ReinUsesLisp | |
| 2021-07-22 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | |
| 2021-07-22 | shader: Address feedback | FernandoS27 | |
| 2021-07-22 | shader: Implement VertexA stage | FernandoS27 | |
| 2021-07-22 | vk_graphics_pipeline: Fix texture buffer descriptors | ReinUsesLisp | |
| 2021-07-22 | vk_scheduler: Allow command submission on worker thread | ReinUsesLisp | |
| This changes how Scheduler::Flush works. It queues the current command buffer to be sent to the GPU but does not do it immediately. The Vulkan worker thread takes care of that. Users will have to use Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior. Scheduler::Finish is unchanged. To avoid waiting on work never queued, Scheduler::Wait sends the current command buffer if that's what the caller wants to wait. | |||
| 2021-07-22 | vk_compute_pass: Fix -Wshadow warning | ReinUsesLisp | |
| 2021-07-22 | shader: Move pipeline cache logic to separate files | ReinUsesLisp | |
| Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL. | |||
| 2021-07-22 | vulkan: Defer descriptor set work to the Vulkan thread | ReinUsesLisp | |
| Move descriptor lookup and update code to a separate thread. Delaying this removes work from the main GPU thread and allows creating descriptor layouts on another thread. This reduces a bit the workload of the main thread when new pipelines are encountered. | |||
