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gl_sampler_cache: Port sampler cache to OpenGL
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Implement Bindless Textures on Shader Decompiler and GL backend
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shader_ir/decode: Reduce the severity of common assertions
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gl_rasterizer: Apply just the needed state on Clear
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shader/memory: Implement STG and global memory flushing
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Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
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gl_shader_manager: Move code to source file and minor clean up
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vk_shader_decompiler: Implement a SPIR-V decompiler
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FastLayeredCopySurface
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video_core: Implement API agnostic view based texture cache
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Correct Fermi Copy on Linear Textures.
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sirit is a runtime assembler for SPIR-V
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gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
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Remove unnecessary bounding in LD_C
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video_core/texures/texture: Remove unnecessary includes
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Correct XMAD mode, psl and high_b on different encodings.
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gl_backend: Align Pixel Storage
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This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
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optional parameters
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