| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-10-28 | Implement Mipmaps | FernandoS27 | |
| 2018-10-28 | Enable alpha channel for DXT1 texture format | Michael | |
| 2018-10-28 | Correct bpp value for ASTC_2D_8X5 | Tobias | |
| 2018-10-28 | Merge pull request #1601 from FernandoS27/shader-precision | bunnei | |
| Improved Shader accuracy on Vertex and Geometry Shaders. | |||
| 2018-10-28 | Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 | FernandoS27 | |
| 2018-10-28 | Implement sRGB Support, including workarounds for nvidia driver issues and ↵ | Rodolfo Bogado | |
| QT sRGB support | |||
| 2018-10-27 | Merge pull request #1594 from FreddyFunk/static-cast | bunnei | |
| gl_rasterizer_cache: Fix compiler warning | |||
| 2018-10-27 | Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD | FernandoS27 | |
| 2018-10-27 | Merge pull request #1592 from bunnei/prim-restart | bunnei | |
| gl_rasterizer: Implement primitive restart. | |||
| 2018-10-27 | Implement Default Block Height for each format | FernandoS27 | |
| 2018-10-27 | gl_rasterizer_cache: Fix compiler warning | Frederic Laing | |
| 2018-10-26 | gl_rasterizer: Implement primitive restart. | bunnei | |
| 2018-10-26 | Merge pull request #1533 from FernandoS27/lmem | bunnei | |
| Implemented Shader Local Memory | |||
| 2018-10-25 | maxwell_3d: Add code for initializing register defaults. | bunnei | |
| 2018-10-25 | gl_rasterizer: Implement depth range. | bunnei | |
| 2018-10-25 | Merge pull request #1524 from FernandoS27/layers-fix | bunnei | |
| rasterizer: Fix Layered Textures Loading and Cubemaps | |||
| 2018-10-24 | Implemented LD_L and ST_L | FernandoS27 | |
| 2018-10-24 | Implement Shader Local Memory | FernandoS27 | |
| 2018-10-24 | Merge pull request #1554 from FernandoS27/pointsize | bunnei | |
| Implement PointSize Output Attribute. | |||
| 2018-10-23 | decoders: Remove unused variable within SwizzledData() | Lioncash | |
| 2018-10-23 | maxwell_3d: Remove unused variable within ProcessQueryGet() | Lioncash | |
| 2018-10-23 | Implement PointSize | FernandoS27 | |
| 2018-10-23 | Fixed Layered Textures Loading and Cubemaps | FernandoS27 | |
| 2018-10-23 | Merge pull request #1519 from ReinUsesLisp/vsetp | bunnei | |
| gl_shader_decompiler: Implement VSETP | |||
| 2018-10-23 | Merge pull request #1539 from lioncash/dma | bunnei | |
| maxwell_dma: Silence compilation warnings | |||
| 2018-10-23 | Merge pull request #1470 from FernandoS27/alpha_testing | bunnei | |
| Implemented Alpha Test using Shader Emulation | |||
| 2018-10-23 | gl_shader_decompiler: Implement VSETP | ReinUsesLisp | |
| 2018-10-23 | gl_shader_decompiler: Abstract VMAD into a video subset | ReinUsesLisp | |
| 2018-10-23 | Merge pull request #1512 from ReinUsesLisp/brk | bunnei | |
| gl_shader_decompiler: Implement PBK and BRK | |||
| 2018-10-22 | Merge pull request #1550 from FernandoS27/fmul32 | bunnei | |
| Added Saturation to FMUL32I | |||
| 2018-10-22 | Merge pull request #1537 from lioncash/shader | bunnei | |
| gl_shader_decompiler: Minor changes | |||
| 2018-10-22 | Added Saturation to FMUL32I | FernandoS27 | |
| 2018-10-22 | Assert that multiple render targets are not set while alpha testing | FernandoS27 | |
| 2018-10-22 | Use standard UBO and fix/stylize the code | FernandoS27 | |
| 2018-10-22 | Cache uniform locations and restructure the implementation | FernandoS27 | |
| 2018-10-22 | Remove SyncAlphaTest and clang format | FernandoS27 | |
| 2018-10-22 | Added Alpha Func | FernandoS27 | |
| 2018-10-22 | Implemented Alpha Testing | FernandoS27 | |
| 2018-10-22 | Merge pull request #1547 from FernandoS27/fix-fset | bunnei | |
| Fixed FSETP and FSET | |||
| 2018-10-22 | Fixed FSETP and FSET | FernandoS27 | |
| 2018-10-22 | Fixed VAOs Float types only returning GL_FLOAT in cases that they had to ↵ | FernandoS27 | |
| return GL_HALF_FLOAT | |||
| 2018-10-20 | engines/maxwell_*: Use nested namespace specifiers where applicable | Lioncash | |
| These three source files are the only ones within the engines directory that don't use nested namespaces. We may as well change these over to keep things consistent. | |||
| 2018-10-20 | maxwell_dma: Make variables const where applicable within HandleCopy() | Lioncash | |
| These are never modified, so we can make that assumption explicit. | |||
| 2018-10-20 | maxwell_dma: Make FlushAndInvalidate's size parameter a u64 | Lioncash | |
| This prevents truncation warnings at the lambda's usage sites. | |||
| 2018-10-20 | maxwell_dma: Remove unused variables in HandleCopy() | Lioncash | |
| These pointer variables are never used, so we can get rid of them. | |||
| 2018-10-20 | gl_shader_decompiler: Allow std::move to function in SetPredicate | Lioncash | |
| If the variable being moved is const, then std::move will always perform a copy (since it can't actually move the data). | |||
| 2018-10-20 | gl_shader_decompiler: Get rid of variable shadowing warnings | Lioncash | |
| A variable with the same name was previously declared in an outer scope. | |||
| 2018-10-20 | gl_shader_decompiler: Fix a few comment typos | Lioncash | |
| 2018-10-20 | gl_shader_decompiler: Move position varying declaration back to gl_shader_gen | ReinUsesLisp | |
| The intention of declaring them in gl_shader_decompiler was to be able to use blocks to implement geometry shaders. But that wasn't needed in the end and it caused issues when both vertex stages were being used, resulting in a redeclaration of "position". | |||
| 2018-10-19 | Merge pull request #1501 from ReinUsesLisp/half-float | bunnei | |
| gl_shader_decompiler: Implement H* instructions | |||
