| Age | Commit message (Collapse) | Author |
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Given we're in the area, these are three trivial typos that can be
corrected.
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Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
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std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
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video_core: Replace gl_shader_decompiler with an IR based decompiler
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Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
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gl_rasterizer_cache: Use dirty flags for framebuffers
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gl_rasterizer: Use DSA for VAOs and buffers
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compatibility
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