| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-12-10 | Maxwell3D: Implement Depth Mode. | Fernando Sahmkow | |
| This commit finishes adding depth mode that was reverted before due to other unresolved issues. | |||
| 2019-12-10 | vk_shader_decompiler: Fix build issues on old gcc versions | ReinUsesLisp | |
| 2019-12-09 | vk_shader_decompiler: Reduce YNegate's severity | ReinUsesLisp | |
| 2019-12-09 | shader_ir/other: Implement S2R InvocationId | ReinUsesLisp | |
| 2019-12-09 | vk_shader_decompiler: Misc changes | ReinUsesLisp | |
| Update Sirit and its usage in vk_shader_decompiler. Highlights: - Implement tessellation shaders - Implement geometry shaders - Implement some missing features - Use native half float instructions when available. | |||
| 2019-12-09 | shader: Keep track of shaders using warp instructions | ReinUsesLisp | |
| 2019-12-09 | shader_ir/memory: Implement patch stores | ReinUsesLisp | |
| 2019-12-09 | vk_device: Misc changes | ReinUsesLisp | |
| - Setup more features and requirements. - Improve logging for missing features. - Collect telemetry parameters. - Add queries for more image formats. - Query push constants limits. - Optionally enable some extensions. | |||
| 2019-12-08 | Merge pull request #3198 from ReinUsesLisp/tessellation-maxwell | bunnei | |
| maxwell_3d: Add tessellation state entries | |||
| 2019-12-08 | externals: Update Vulkan-Headers | ReinUsesLisp | |
| 2019-12-06 | vk_swapchain: Add support for swapping sRGB | ReinUsesLisp | |
| We don't know until the game is running if it's using an sRGB color space or not. Add support for hot-swapping swapchain surface formats. | |||
| 2019-12-06 | maxwell_3d: Add tessellation tess level registers | ReinUsesLisp | |
| 2019-12-06 | maxwell_3d: Add tessellation mode register | ReinUsesLisp | |
| 2019-12-06 | maxwell_3d: Add patch vertices register | ReinUsesLisp | |
| 2019-12-06 | shader_bytecode: Remove corrupted character | ReinUsesLisp | |
| 2019-12-06 | Merge pull request #3109 from FernandoS27/new-instr | bunnei | |
| Implement FLO & TXD Instructions on GPU Shaders | |||
| 2019-12-02 | Merge pull request #2987 from FernandoS27/texture-invalid | bunnei | |
| Texture_Cache: Redo invalid Surfaces handling. | |||
| 2019-11-30 | Merge pull request #3184 from ReinUsesLisp/framebuffer-cache | bunnei | |
| gl_framebuffer_cache: Optimize framebuffer cache management | |||
| 2019-11-29 | texture_cache/surface_base: Fix out of bounds texture views | ReinUsesLisp | |
| Some texture views were being created out of bounds (with more layers or mipmaps than what the original texture has). This is because of a miscalculation in mipmap bounding. end_layer and end_mipmap are out of bounds (e.g. layer 6 in a cubemap), there's no need to add one more there. Fixes OpenGL errors and Vulkan crashes on Splatoon 2. | |||
| 2019-11-28 | gl_framebuffer_cache: Optimize framebuffer key | ReinUsesLisp | |
| Pack color attachment enumerations into a single u32. To determine the number of buffers, the highest color attachment with a shared pointer that doesn't point to null is used. | |||
| 2019-11-28 | gl_rasterizer: Re-enable framebuffer cache for clear buffers | ReinUsesLisp | |
| 2019-11-28 | Merge pull request #3169 from lioncash/memory | bunnei | |
| core/memory: Deglobalize memory management code | |||
| 2019-11-27 | Merge pull request #3174 from lioncash/optional | Rodrigo Locatti | |
| video_core/gpu_thread: Tidy up SwapBuffers() | |||
| 2019-11-27 | video_core/gpu_thread: Tidy up SwapBuffers() | Lioncash | |
| We can just use std::nullopt and std::make_optional to make this a little bit less noisy. | |||
| 2019-11-27 | video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys() | Lioncash | |
| Tidies it up a little bit visually. | |||
| 2019-11-27 | video_core/const_buffer_locker: Remove unused includes | Lioncash | |
| 2019-11-27 | video_core/const_buffer_locker: Remove #pragma once from cpp file | Lioncash | |
| Silences a compiler warning. | |||
| 2019-11-26 | core/memory: Migrate over RasterizerMarkRegionCached() to the Memory class | Lioncash | |
| This is only used within the accelerated rasterizer in two places, so this is also a very trivial migration. | |||
| 2019-11-26 | core/memory: Migrate over GetPointer() | Lioncash | |
| With all of the interfaces ready for migration, it's trivial to migrate over GetPointer(). | |||
| 2019-11-26 | core: Prepare various classes for memory read/write migration | Lioncash | |
| Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us. | |||
| 2019-11-26 | Merge pull request #3143 from ReinUsesLisp/indexing-bug | bunnei | |
| gl_device: Deduce indexing bug from device instead of heuristic | |||
| 2019-11-25 | gl_shader_decompiler: Fix casts from fp32 to f16 | ReinUsesLisp | |
| Casts from f32 to f16 zeroes the higher half of the target register. | |||
| 2019-11-25 | gl_device: Deduce indexing bug from device instead of heuristic | ReinUsesLisp | |
| The heuristic to detect AMD's driver was not working properly since it also included Intel. Instead of using heuristics to detect it, compare the GL_VENDOR string. | |||
| 2019-11-24 | Merge pull request #3158 from ReinUsesLisp/srgb-blit | bunnei | |
| gl_texture_cache: Apply sRGB on blits | |||
| 2019-11-24 | Merge pull request #3155 from bunnei/fix-asynch-gpu-wait | bunnei | |
| gpu_thread: Don't spin wait if there are no GPU commands. | |||
| 2019-11-24 | Merge pull request #3098 from ReinUsesLisp/shader-invalidations | bunnei | |
| gl_shader_cache: Miscellaneous changes to shaders | |||
| 2019-11-24 | gl_texture_cache: Apply sRGB on blits | ReinUsesLisp | |
| glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this depending on the target surface pixel format. | |||
| 2019-11-24 | Merge pull request #3105 from ReinUsesLisp/fix-stencil-reg | bunnei | |
| maxwell_3d: Fix stencil_back_func_mask offset | |||
| 2019-11-24 | Merge pull request #3145 from ReinUsesLisp/buffer-cache-init | bunnei | |
| buffer_cache: Remove brace initialized for objects with default constructor | |||
| 2019-11-23 | gpu_thread: Don't spin wait if there are no GPU commands. | bunnei | |
| 2019-11-23 | Merge pull request #3141 from ReinUsesLisp/gl-position | bunnei | |
| gl_shader_gen: Apply default value to gl_Position | |||
| 2019-11-22 | gl_device: Reserve base bindings on limited devices | ReinUsesLisp | |
| SSBOs and other resources are limited per pipeline on Intel and AMD. Heuristically reserve resources per stage having in mind the reported OpenGL limits. | |||
| 2019-11-22 | gl_state: Skip null texture binds | ReinUsesLisp | |
| glBindTextureUnit doesn't support null textures. Skip binding these. | |||
| 2019-11-22 | gl_rasterizer: Disable compute shaders on Intel | ReinUsesLisp | |
| Intel's proprietary driver enters in a corrupt state when compute shaders are executed. For now, disable these. | |||
| 2019-11-22 | gl_shader_cache: Hack shared memory size | ReinUsesLisp | |
| The current shared memory size seems to be smaller than what the game actually uses. This makes Nvidia's driver consistently blow up; in the case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked just fine. For now keep this hack since it's still progress over the previous hardcoded shared memory size. | |||
| 2019-11-22 | gl_shader_decompiler: Normalize image bindings | ReinUsesLisp | |
| 2019-11-22 | gl_shader_decompiler: Normalize cbuf bindings | ReinUsesLisp | |
| Stage and compute shaders were using a different binding counter. Normalize these. | |||
| 2019-11-22 | gl_rasterizer: Add missing cbuf counter reset on compute | ReinUsesLisp | |
| 2019-11-22 | gl_shader_cache: Remove dynamic BaseBinding specialization | ReinUsesLisp | |
| 2019-11-22 | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | |
