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2014-11-14Fix two format strings.Lioncash
2014-10-29Merge pull request #162 from SeannyM/warning-fixesbunnei
Fix some warnings
2014-10-29Fix some warningsSean
2014-10-29Renamed souce files of services to match port namesGareth Poole
2014-10-26Add `override` keyword through the code.Yuri Kunde Schlesner
This was automated using `clang-modernize`.
2014-10-21Only check OpenGL shader log if size is >1.Yuri Kunde Schlesner
This prevents a crash when the buffer size returned by the driver is 0, in which case no space is allocated to store even the NULL byte and glGetShaderInfoLog errors out. Thanks to @Relys for the bug report.
2014-10-12Rework OpenGL renderer.Yuri Kunde Schlesner
The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore.
2014-10-12OpenGL renderer: Shuffle initialization code around and rename functions.Yuri Kunde Schlesner
2014-10-12Remove virtual inheritance from RendererOpenGLYuri Kunde Schlesner
Also make destructor virtual so that instances are properly destructed.
2014-10-07Fix warnings in video_coreLioncash
2014-09-17Common: Rename the File namespace to FileUtil, to match the filename and ↵Emmanuel Gil Peyrot
prevent collisions.
2014-09-14Merge pull request #110 from lioncash/warningsbunnei
Core: Fix warnings in gpu.cpp
2014-09-13Merge pull request #97 from archshift/cleanupbunnei
Small, general code cleanup
2014-09-13Core: Fix warnings in gpu.cppLioncash
2014-09-12Added support for multiple input device types for KeyMap and connected Qt.Kevin Hartman
2014-09-08Moved common_types::Rect from common to Common namespacearchshift
2014-09-07renderer_opengl.cpp: improved alignment for readabilityarchshift
2014-09-07Dead code removal: video_core.cpp, load_symbol_map.cpparchshift
2014-09-07utils: cleaned up DumpTGA, removing redundanciesarchshift
2014-09-01Remove hand-crafted Visual Studio solution.Yuri Kunde Schlesner
2014-09-01CMake cleanupYuri Kunde Schlesner
Several cleanups to the buildsystem: - Do better factoring of common libs between platforms. - Add support to building on Windows. - Remove Qt4 support. - Re-sort file lists and add missing headers.
2014-09-01Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
2014-08-28Downgrade GLSL version to 1.50 (compatible with GL 3.2)Yuri Kunde Schlesner
2014-08-26VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei
2014-08-25Rewrite of OpenGL renderer, including OS X supportKevin Hartman
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
2014-08-25Pica/Rasterizer: Clarify a TODO.Tony Wasserka
2014-08-25Pica/VertexShader: Fix a bug in the call stack handling.Tony Wasserka
2014-08-25Math: Warning fixes.Tony Wasserka
2014-08-25Pica: Consolidate the primitive assembly code in PrimitiveAssembly and ↵Tony Wasserka
GeometryDumper.
2014-08-25Pica/Rasterizer: Add texturing support.Tony Wasserka
2014-08-25Pica/DebugUtils: Add convenient tev setup printer.Tony Wasserka
2014-08-25Pica/Rasterizer: Add initial implementation of texture combiners.Tony Wasserka
2014-08-25Pica: Add support for dumping textures.Tony Wasserka
2014-08-25Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified ↵Tony Wasserka
rasterizer code accordingly. - Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
2014-08-25Pica/VertexShader: Fix a bug in the bitfield definitions and add the ↵Tony Wasserka
"negate" field for swizzlers.
2014-08-25Pica/citra-qt: Replace command list view and command list debugging code ↵Tony Wasserka
with something more sophisticated.
2014-08-25Pica/CommandProcessor: Implement parameter masking.Tony Wasserka
2014-08-25Pica: Add debug utilities for dumping shaders.Tony Wasserka
2014-08-25Pica: Add debug utility functions for dumping geometry data.Tony Wasserka
2014-08-25Fix the threading for GL Context in Qt5.Sacha
Connect the emu_thread start/finish to a moveContext slot.
2014-08-13Merge pull request #42 from archshift/glexpbunnei
Use glewExperimental to fix crashes with citra-glfw
2014-08-13float24: Remove private default constructorarchshift
Fixes building with clang.
2014-08-12Use glewExperimental on Linux in order to fix GLFW-modearchshift
2014-08-12Pica: Add basic rasterizer.Tony Wasserka
2014-08-12Pica: Add triangle clipper.Tony Wasserka
2014-08-12Pica: Add primitive assembly stage.Tony Wasserka
2014-08-12Pica: Add vertex shader implementation.Tony Wasserka
2014-08-12Pica: Implement vertex loading.Tony Wasserka
2014-08-12Pica: Add register definition for vertex loading and rendering.Tony Wasserka
2014-08-12Pica: Add command processor.Tony Wasserka