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2014-12-20Pica/Rasterizer: Get rid of C-style casts.Tony Wasserka
2014-12-20Pica/DebugUtils: Make a number of variables static.Tony Wasserka
Makes for cleaner and faster code.
2014-12-20Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU ↵Tony Wasserka
instructions.
2014-12-20Pica/VertexShader: Run instruction handlers according to the effective opcode.Tony Wasserka
This allows for proper emulation of the different CMP/LRP/MAD instructions.
2014-12-20Pica/VertexShader: Implement MAX instructions.Tony Wasserka
2014-12-20Pica: Add support for boolean uniforms.Tony Wasserka
2014-12-20Pica/VertexShader: Add support for MOVA, CMP and IFC.Tony Wasserka
2014-12-20Pica/VertexShader: Move code around a bit.Tony Wasserka
2014-12-20Pica/VertexShader: Some cleanups using std::array.Tony Wasserka
2014-12-20Pica/VertexShader: Support negating src2.Tony Wasserka
2014-12-20Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.Tony Wasserka
2014-12-20Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in ↵Tony Wasserka
favor of nihstro's ones.
2014-12-20Pica/DebugUtils: Add an event triggered after loading a vertex.Tony Wasserka
2014-12-20Pica/PrimitiveAssembly: Implement triangle strips.Tony Wasserka
2014-12-20Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations.Tony Wasserka
2014-12-20Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are ↵Tony Wasserka
accessed for different attributes.
2014-12-20Add support for a ridiculous number of texture formats.Tony Wasserka
2014-12-20Pica: Unify ugly address translation hacks.Tony Wasserka
2014-12-20Pica: Further improve Tev emulation.Tony Wasserka
2014-12-20Pica: Merge texture lookup logic for DebugUtils and Rasterizer.Tony Wasserka
This effectively adds support for a lot texture formats in the rasterizer.
2014-12-20Pica: Implement texture wrapping.Tony Wasserka
2014-12-20Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.Tony Wasserka
2014-12-20Pica: Initial support for multitexturing.Tony Wasserka
2014-12-20Clean up some warningsChin
2014-12-19Properly erase/remove an observerchinhodado
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner
2014-12-12Merge pull request #267 from bunnei/apt-shared-fontbunnei
APT shared font loading
2014-12-12Merge pull request #261 from neobrain/boostTony Wasserka
Add Boost as a submodule and add some minor cleanups using Boost.Range
2014-12-12MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.bunnei
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
2014-12-09GSP: Trigger GPU interrupts at more accurate locations.bunnei
2014-12-09GPU: Fixed bug in command list size decoding.bunnei
2014-12-09Pica: Re-enable command names on MSVC.Tony Wasserka
The affected code is no longer limited by compiler support on that platform.
2014-12-09More coding style fixes.Tony Wasserka
2014-12-09Some code cleanup.Tony Wasserka
2014-12-09citra_qt: Add enhanced texture debugging widgets.Tony Wasserka
Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
2014-12-09citra-qt: Add texture viewer to Pica command list.Tony Wasserka
The texture viewer is enabled when selecting a write command to one of the texture config registers.
2014-12-09Pica/DebugUtils: Add breakpoint functionality.Tony Wasserka
2014-12-09Build fix for something which shouldn't have compiled successfully to begin ↵Tony Wasserka
with.
2014-12-07Integrate Boost into build system and perform a trivial cleanup in ↵Tony Wasserka
vertex_shader.cpp.
2014-12-03Change NULLs to nullptrs.Rohit Nirmal
2014-12-03Merge pull request #236 from rohit-n/sign-comparebunnei
Silence a few -Wsign-compare warnings.
2014-11-30Silence a few -Wsign-compare warnings.Rohit Nirmal
2014-11-30Fixed viewport error caused by roundingvaguilar
2014-11-19Remove tabs in all files except in skyeye imports and in generated GL codeEmmanuel Gil Peyrot
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP ↵Emmanuel Gil Peyrot
or generated
2014-11-18OpenGL Renderer: Cleanup viewport extent calculation.Tony Wasserka
2014-11-18Fixup EmuWindow interface and implementations thereof.Tony Wasserka
2014-11-18Viewport scaling and display density independenceKevin Hartman
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-11-16Merge pull request #195 from lioncash/controlTony Wasserka
vertex_shader: Fix control reaches end of function warning
2014-11-16vertex_shader: Fix control reaches end of function warningLioncash