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2018-10-06fermi_2d: Implement simple copies with AccelerateSurfaceCopy.bunnei
2018-10-06gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.bunnei
2018-10-06gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.bunnei
2018-10-04gl_rasterizer: Implement quads topologyReinUsesLisp
2018-10-01gl_rasterizer: Fixup unassigned point sizesReinUsesLisp
2018-09-30Merge pull request #1330 from raven02/tldsbunnei
TLDS: Add 1D sampler
2018-09-30gl_rasterizer_cache: Fixes to how we do render to cubemap.bunnei
- Fixes issues with Splatoon 2.
2018-09-30gl_rasterizer_cache: Add check for array rendering to cubemap texture.bunnei
2018-09-30gl_rasterizer_cache: Implement render to cubemap.bunnei
2018-09-30gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.bunnei
2018-09-30gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.bunnei
2018-09-30gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.bunnei
2018-09-30gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ↵bunnei
ColorTexture surfaces.
2018-09-30gl_rasterizer_cache: Track texture target and depth in the cache.bunnei
2018-09-30gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.bunnei
2018-09-30gl_rasterizer_cache: Keep track of surface 2D size separately from total size.bunnei
2018-09-30Fix trailing whitespaceraven02
2018-09-29Merge pull request #1411 from ReinUsesLisp/point-sizebunnei
video_core: Implement point_size and add point state sync
2018-09-29Merge pull request #1406 from ReinUsesLisp/multibind-samplersbunnei
gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-28video_core: Implement point_size and add point state syncReinUsesLisp
2018-09-28gl_state: Pack sampler bindings into a single ARB_multi_bindReinUsesLisp
2018-09-27Merge pull request #1377 from FernandoS27/faster-swizzlebunnei
Improved Fast Swizzle and Legacy Swizzle
2018-09-25video_core: Add asserts for CS, TFB and alpha testingReinUsesLisp
Add asserts for compute shader dispatching, transform feedback being enabled and alpha testing. These have in common that they'll probably break rendering without logging.
2018-09-23Added glObjectLabels for renderdoc for textures and shader programs (#1384)David
* Added glObjectLabels for renderdoc for textures and shader programs * Changed hardcoded "Texture" name to reflect the texture type instead * Removed string initialize
2018-09-23correct BC6Hgreggameplayer
2018-09-22Merge pull request #1380 from lioncash/constbunnei
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
2018-09-22Merge pull request #1382 from lioncash/incbunnei
gl_state: Remove unused type alias
2018-09-21gl_state: Remove unused type aliasLioncash
This isn't used anywhere within the header, so we can remove it, along with the include that was previously necessary. This also uncovers an indirect include in the cpp file for the assertion macros.
2018-09-21shader_bytecode: Lay out the Ipa-related enums betterLioncash
This is more consistent with the surrounding enums.
2018-09-21shader_bytecode: Make operator== and operator!= of IpaMode const qualifiedLioncash
These don't affect the state of the struct and can be const member functions.
2018-09-21Merge pull request #1379 from lioncash/bitwisebunnei
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
2018-09-21Reverse stride align restriction on FastSwizzle due to lost performanceFernandoS27
2018-09-21Join both Swizzle methods within one interface functionFernandoS27
2018-09-21Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling ↵FernandoS27
Table instead
2018-09-21Remove same output bpp restriction on FastSwizzleFernandoS27
2018-09-21Improved Legacy Swizzler to be better documented and work betterFernandoS27
2018-09-21gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()Lioncash
This was very likely intended to be a logical OR based off the conditioning and testing of inversion in one case. Even if this was intentional, this is the kind of non-obvious thing one should be clarifying with a comment.
2018-09-20RasterizerGL: Use the correct framebuffer when clearing via the ↵Subv
CLEAR_BUFFERS register. Previously we were clearing the default backbuffer framebuffer. Found thanks to a Piglit test :)
2018-09-20Improved fast swizzle and removed restrictions to itFernandoS27
2018-09-19Merge branch 'master' into tldsraven02
2018-09-19gl_rasterizer: Fix StartAddress handling with indexed draw calls.Markus Wick
We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds. Let's just offset the upload instead.
2018-09-18Merge pull request #1342 from lioncash/truncbunnei
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
2018-09-18Merge pull request #1279 from FernandoS27/csetpbunnei
shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18Merge pull request #1299 from FernandoS27/texture-sanatizebunnei
shader_decompiler: Asserts for Texture Instructions
2018-09-17Implemented Internal FlagsFernandoS27
2018-09-17gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A codeLioncash
These are internally stored as u64 values, so using u32 here causes truncation warnings. Instead, we can just use u64 and preserve the bit width.
2018-09-17Merge pull request #1290 from FernandoS27/shader-headerbunnei
Implemented (Partialy) Shader Header
2018-09-17Implemented I2I.CC on the NEU control code, used by SMOFernandoS27
2018-09-17Implemented CSETPFernandoS27
2018-09-17Implemented Control CodesFernandoS27