| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-10-06 | fermi_2d: Implement simple copies with AccelerateSurfaceCopy. | bunnei | |
| 2018-10-06 | gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. | bunnei | |
| 2018-10-06 | gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. | bunnei | |
| 2018-10-04 | gl_rasterizer: Implement quads topology | ReinUsesLisp | |
| 2018-10-01 | gl_rasterizer: Fixup unassigned point sizes | ReinUsesLisp | |
| 2018-09-30 | Merge pull request #1330 from raven02/tlds | bunnei | |
| TLDS: Add 1D sampler | |||
| 2018-09-30 | gl_rasterizer_cache: Fixes to how we do render to cubemap. | bunnei | |
| - Fixes issues with Splatoon 2. | |||
| 2018-09-30 | gl_rasterizer_cache: Add check for array rendering to cubemap texture. | bunnei | |
| 2018-09-30 | gl_rasterizer_cache: Implement render to cubemap. | bunnei | |
| 2018-09-30 | gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. | bunnei | |
| 2018-09-30 | gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. | bunnei | |
| 2018-09-30 | gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray. | bunnei | |
| 2018-09-30 | gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ↵ | bunnei | |
| ColorTexture surfaces. | |||
| 2018-09-30 | gl_rasterizer_cache: Track texture target and depth in the cache. | bunnei | |
| 2018-09-30 | gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. | bunnei | |
| 2018-09-30 | gl_rasterizer_cache: Keep track of surface 2D size separately from total size. | bunnei | |
| 2018-09-30 | Fix trailing whitespace | raven02 | |
| 2018-09-29 | Merge pull request #1411 from ReinUsesLisp/point-size | bunnei | |
| video_core: Implement point_size and add point state sync | |||
| 2018-09-29 | Merge pull request #1406 from ReinUsesLisp/multibind-samplers | bunnei | |
| gl_state: Pack sampler bindings into a single ARB_multi_bind | |||
| 2018-09-28 | video_core: Implement point_size and add point state sync | ReinUsesLisp | |
| 2018-09-28 | gl_state: Pack sampler bindings into a single ARB_multi_bind | ReinUsesLisp | |
| 2018-09-27 | Merge pull request #1377 from FernandoS27/faster-swizzle | bunnei | |
| Improved Fast Swizzle and Legacy Swizzle | |||
| 2018-09-25 | video_core: Add asserts for CS, TFB and alpha testing | ReinUsesLisp | |
| Add asserts for compute shader dispatching, transform feedback being enabled and alpha testing. These have in common that they'll probably break rendering without logging. | |||
| 2018-09-23 | Added glObjectLabels for renderdoc for textures and shader programs (#1384) | David | |
| * Added glObjectLabels for renderdoc for textures and shader programs * Changed hardcoded "Texture" name to reflect the texture type instead * Removed string initialize | |||
| 2018-09-23 | correct BC6H | greggameplayer | |
| 2018-09-22 | Merge pull request #1380 from lioncash/const | bunnei | |
| shader_bytecode: Make operator== and operator!= of IpaMode const qualified | |||
| 2018-09-22 | Merge pull request #1382 from lioncash/inc | bunnei | |
| gl_state: Remove unused type alias | |||
| 2018-09-21 | gl_state: Remove unused type alias | Lioncash | |
| This isn't used anywhere within the header, so we can remove it, along with the include that was previously necessary. This also uncovers an indirect include in the cpp file for the assertion macros. | |||
| 2018-09-21 | shader_bytecode: Lay out the Ipa-related enums better | Lioncash | |
| This is more consistent with the surrounding enums. | |||
| 2018-09-21 | shader_bytecode: Make operator== and operator!= of IpaMode const qualified | Lioncash | |
| These don't affect the state of the struct and can be const member functions. | |||
| 2018-09-21 | Merge pull request #1379 from lioncash/bitwise | bunnei | |
| gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() | |||
| 2018-09-21 | Reverse stride align restriction on FastSwizzle due to lost performance | FernandoS27 | |
| 2018-09-21 | Join both Swizzle methods within one interface function | FernandoS27 | |
| 2018-09-21 | Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling ↵ | FernandoS27 | |
| Table instead | |||
| 2018-09-21 | Remove same output bpp restriction on FastSwizzle | FernandoS27 | |
| 2018-09-21 | Improved Legacy Swizzler to be better documented and work better | FernandoS27 | |
| 2018-09-21 | gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() | Lioncash | |
| This was very likely intended to be a logical OR based off the conditioning and testing of inversion in one case. Even if this was intentional, this is the kind of non-obvious thing one should be clarifying with a comment. | |||
| 2018-09-20 | RasterizerGL: Use the correct framebuffer when clearing via the ↵ | Subv | |
| CLEAR_BUFFERS register. Previously we were clearing the default backbuffer framebuffer. Found thanks to a Piglit test :) | |||
| 2018-09-20 | Improved fast swizzle and removed restrictions to it | FernandoS27 | |
| 2018-09-19 | Merge branch 'master' into tlds | raven02 | |
| 2018-09-19 | gl_rasterizer: Fix StartAddress handling with indexed draw calls. | Markus Wick | |
| We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds. Let's just offset the upload instead. | |||
| 2018-09-18 | Merge pull request #1342 from lioncash/trunc | bunnei | |
| gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code | |||
| 2018-09-18 | Merge pull request #1279 from FernandoS27/csetp | bunnei | |
| shader_decompiler: Implemented (Partialy) Control Codes and CSETP | |||
| 2018-09-18 | Merge pull request #1299 from FernandoS27/texture-sanatize | bunnei | |
| shader_decompiler: Asserts for Texture Instructions | |||
| 2018-09-17 | Implemented Internal Flags | FernandoS27 | |
| 2018-09-17 | gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code | Lioncash | |
| These are internally stored as u64 values, so using u32 here causes truncation warnings. Instead, we can just use u64 and preserve the bit width. | |||
| 2018-09-17 | Merge pull request #1290 from FernandoS27/shader-header | bunnei | |
| Implemented (Partialy) Shader Header | |||
| 2018-09-17 | Implemented I2I.CC on the NEU control code, used by SMO | FernandoS27 | |
| 2018-09-17 | Implemented CSETP | FernandoS27 | |
| 2018-09-17 | Implemented Control Codes | FernandoS27 | |
