| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-09-21 | Merge pull request #2878 from FernandoS27/icmp | Rodrigo Locatti | |
| shader_ir: Implement ICMP | |||
| 2019-09-21 | Shader_IR: ICMP corrections and fixes | Fernando Sahmkow | |
| 2019-09-21 | Merge pull request #2868 from ReinUsesLisp/fix-mipmaps | David | |
| maxwell_to_gl: Fix mipmap filtering | |||
| 2019-09-21 | Mark DrawArrays as LOG_TRACE | David Marcec | |
| There's no reason to clog logs with DrawArray. | |||
| 2019-09-20 | Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index | bunnei | |
| gl_shader_decompiler: Avoid writing output attribute when unimplemented | |||
| 2019-09-20 | Merge pull request #2855 from ReinUsesLisp/shfl | bunnei | |
| shader_ir/warp: Implement SHFL for Nvidia devices | |||
| 2019-09-19 | Shader_IR: Implement ICMP. | Fernando Sahmkow | |
| 2019-09-18 | Merge pull request #2784 from ReinUsesLisp/smem | bunnei | |
| shader_ir: Implement shared memory | |||
| 2019-09-17 | shader_ir/warp: Implement SHFL | ReinUsesLisp | |
| 2019-09-17 | maxwell_to_gl: Fix mipmap filtering | ReinUsesLisp | |
| OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way. | |||
| 2019-09-15 | Merge pull request #2851 from ReinUsesLisp/srgb | Fernando Sahmkow | |
| renderer_opengl: Fix sRGB blits | |||
| 2019-09-15 | Merge pull request #2824 from ReinUsesLisp/mme | Fernando Sahmkow | |
| Revert "Revert #2466" and stub FirmwareCall 4 | |||
| 2019-09-14 | maxwell_3d: Update firmware 4 call stub commentary | Rodrigo Locatti | |
| 2019-09-14 | Merge pull request #2857 from ReinUsesLisp/surface-srgb | Fernando Sahmkow | |
| video_core/surface: Add function to detect sRGB surfaces | |||
| 2019-09-14 | Merge pull request #2858 from ReinUsesLisp/vk-device | Fernando Sahmkow | |
| vk_device: Add miscellaneous features and minor style changes | |||
| 2019-09-13 | vk_device: Add miscellaneous features and minor style changes | ReinUsesLisp | |
| * Increase minimum Vulkan requirements * Require VK_EXT_vertex_attribute_divisor * Require depthClamp, samplerAnisotropy and largePoints features * Search and expose VK_KHR_uniform_buffer_standard_layout * Search and expose VK_EXT_index_type_uint8 * Search and expose native float16 arithmetics * Track current driver with VK_KHR_driver_properties * Query and expose SSBO alignment * Query more image formats * Improve logging overall * Minor style changes * Minor rephrasing of commentaries | |||
| 2019-09-13 | video_core/surface: Add function to detect sRGB surfaces | ReinUsesLisp | |
| This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB surfaces when a backend can target both native and converted ASTC. | |||
| 2019-09-11 | renderer_opengl: Fix rebase mistake | ReinUsesLisp | |
| 2019-09-10 | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | |
| 2019-09-10 | gl_rasterizer: Correct sRGB Fix regression | Fernando Sahmkow | |
| 2019-09-10 | renderer_opengl: Fix sRGB blits | ReinUsesLisp | |
| Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this. | |||
| 2019-09-10 | Merge pull request #2823 from ReinUsesLisp/shr-clamp | bunnei | |
| shader/shift: Implement SHR wrapped and clamped variants | |||
| 2019-09-10 | Merge pull request #2810 from ReinUsesLisp/mme-opt | bunnei | |
| maxwell_3d: Avoid moving macro_params | |||
| 2019-09-06 | gl_shader_decompiler: Avoid writing output attribute when unimplemented | ReinUsesLisp | |
| 2019-09-05 | gl_shader_decompiler: Keep track of written images and mark them as modified | ReinUsesLisp | |
| 2019-09-05 | texture_cache: Minor changes | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Apply textures and images state | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Add samplers to compute dispatches | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Minor code changes | ReinUsesLisp | |
| 2019-09-05 | gl_state: Split textures and samplers into two arrays | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Implement image bindings | ReinUsesLisp | |
| 2019-09-05 | gl_state: Add support for glBindImageTextures | ReinUsesLisp | |
| 2019-09-05 | texture_cache: Pass TIC to texture cache | ReinUsesLisp | |
| 2019-09-05 | kepler_compute: Implement texture queries | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Split SetupTextures | ReinUsesLisp | |
| 2019-09-05 | Merge pull request #2804 from ReinUsesLisp/remove-gs-special | Fernando Sahmkow | |
| gl_shader_cache: Remove special casing for geometry shaders | |||
| 2019-09-05 | Merge pull request #2833 from ReinUsesLisp/fix-stencil | bunnei | |
| gl_rasterizer: Fix stencil testing | |||
| 2019-09-05 | gl_shader_decompiler: Implement shared memory | ReinUsesLisp | |
| 2019-09-05 | shader_ir: Implement LD_S | ReinUsesLisp | |
| Loads from shared memory. | |||
| 2019-09-05 | shader_ir: Implement ST_S | ReinUsesLisp | |
| This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL. | |||
| 2019-09-05 | Merge pull request #2802 from ReinUsesLisp/hsetp2-pred | David | |
| half_set_predicate: Fix HSETP2 predicate assignments | |||
| 2019-09-04 | gl_shader_decompiler: Fixup slow path | ReinUsesLisp | |
| 2019-09-04 | gl_rasterizer: Fix stencil testing | ReinUsesLisp | |
| * Fix stencil dirty flags tracking when stencil is disabled * Attach stencil on clears (previously it only attached depth) * Attach stencil on drawing regardless of stencil testing being enabled | |||
| 2019-09-04 | Revert "Revert #2466" and stub FirmwareCall 4 | ReinUsesLisp | |
| 2019-09-04 | shader/shift: Implement SHR wrapped and clamped variants | ReinUsesLisp | |
| Nvidia defaults to wrapped shifts, but this is undefined behaviour on OpenGL's spec. Explicitly mask/clamp according to what the guest shader requires. | |||
| 2019-09-04 | maxwell_3d: Avoid moving macro_params | ReinUsesLisp | |
| 2019-09-04 | gl_shader_cache: Remove special casing for geometry shaders | ReinUsesLisp | |
| Now that ProgramVariants holds the primitive topology we no longer need to keep track of individual geometry shaders topologies. | |||
| 2019-09-04 | half_set_predicate: Fix predicate assignments | ReinUsesLisp | |
| 2019-09-04 | gl_device: Disable precise in fragment shaders on bugged drivers | ReinUsesLisp | |
| 2019-09-04 | gl_shader_decompiler: Fixup AMD's slow path type | ReinUsesLisp | |
