| Age | Commit message (Collapse) | Author |
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Trivial change and fixes several warnings in the clang build.
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Commonify video_core utility headers
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- This is a workaround until we support fragment lighting.
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The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
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core/video_core: Fix a few warnings when compiling on MSVC.
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default attributes, if set.
closes #735
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memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
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This is necessary otherwise there are warnings about a 32-bit result being casted to a 64-bit value.
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@neobrain, could you confirm that this is correct?
It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
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nihstro: Update submodule to latest upstream/master to support MADI instruction decoding.
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Also adds better documentation and removes the one-off reimplementation
of the function in pica.h.
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More cleanups
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GPU: Implemented default vertex shader attributes.
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Fixes some games crashing.
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The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
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